perrinmiller
Adventurer
Short adventure to rescue a kidnapped investigator
Judge: Satin Knights
DM: Perrinmiller
Heroes:
Galandra Beiryn (soulnova) - Human Ranger
Lem the Cook (Deuce_Traveler) - Halfling Monk
Menik (kinem) - Elf Wizard
Amien Thrus (Det) - Human Barbarian
Lydia'mejis (GnomeWorks) - Halfling Ranger
Tsaaruk (BIGB) - Half-orc Barbarian
Retired:
Frederick the Nomad (StanleyIndraven) - Human Monk
[sblock=XP]Clock Starts on 19 Apr 2013 & Ends 18 Jun 2013
Frederick started at 1184XP: Ended on 27 Apr 2013, 8 days TBX/TBG (+56XP & +48gp)
Galandra started at 5525XP:
Lem started at 4570XP:
Menik started at 4570XP:
Amien started at 2848XP:
Lydia started at 0XP:
Tsaaruk started at 0XP:
Enc1: 4015XP (669XP Each) - 31 May 2013
[/sblock][sblock=Treasury]Enc1:2 x +1 Leather (2320gp), 3 x Mwk Studded Leather (525gp), 2 Lt Wooden Shields (6gp), 2 x Spell Comp Pouches (10gp), 9 x Daggers (18gp), 3 x Mwk Cloaks of Shadows (+2 Stealth)(150gp), 3 x Mwk Shortswords (930gp), 3 Potion Vials CLW (150gp), 30gp = 4139gp
Reward = TBG
[/sblock][Sblock=Final Awards][URL=http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPFDevilWeKnowXP1_zpsc78cfbb6.jpg.html][/URL]
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately once combat is finished. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Judge: Satin Knights
DM: Perrinmiller
Heroes:
Galandra Beiryn (soulnova) - Human Ranger
Lem the Cook (Deuce_Traveler) - Halfling Monk
Menik (kinem) - Elf Wizard
Amien Thrus (Det) - Human Barbarian
Lydia'mejis (GnomeWorks) - Halfling Ranger
Tsaaruk (BIGB) - Half-orc Barbarian
Retired:
Frederick the Nomad (StanleyIndraven) - Human Monk
[sblock=XP]Clock Starts on 19 Apr 2013 & Ends 18 Jun 2013
Frederick started at 1184XP: Ended on 27 Apr 2013, 8 days TBX/TBG (+56XP & +48gp)
Galandra started at 5525XP:
Lem started at 4570XP:
Menik started at 4570XP:
Amien started at 2848XP:
Lydia started at 0XP:
Tsaaruk started at 0XP:
Enc1: 4015XP (669XP Each) - 31 May 2013
[/sblock][sblock=Treasury]Enc1:2 x +1 Leather (2320gp), 3 x Mwk Studded Leather (525gp), 2 Lt Wooden Shields (6gp), 2 x Spell Comp Pouches (10gp), 9 x Daggers (18gp), 3 x Mwk Cloaks of Shadows (+2 Stealth)(150gp), 3 x Mwk Shortswords (930gp), 3 Potion Vials CLW (150gp), 30gp = 4139gp
Reward = TBG
[/sblock][Sblock=Final Awards][URL=http://s956.photobucket.com/user/perrinmiller/media/Living%20Pathfinder/LPFDevilWeKnowXP1_zpsc78cfbb6.jpg.html][/URL]
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level they may do so immediately once combat is finished. This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.[/sblock]
Last edited: