Satin Knights
First Post
After Aradra gets some light into the air, Shadow and Daylily are able to see, but the movement of everyone has disturbed the water and the light reflecting off the myriad of wavelets make seeing what is underneath difficult. By the time the light came, the little snakes were too close for a moon spear, so Daylily punches the water with his cestus. The first time he draws blood, but the second only hit where he thought the water snake was.
The water snake retaliates, first trying to bite Daylily and missing, the slapping him with its tail. Daylily finds out why they are called electric eels as he is shocked on the inner thigh. Shadow yelps as another eel bites him.
Kalinn's movement through the waters of their home left her open to attack. One eel slaps her leg with its tail and a jolt of electricity combined with a dark energy shocks her when she normally would simply ignore such a spark. That water snake then goes after the man in the middle that has been exposed. While the bite misses, the tail shocks Relic with an evil energy as well. The two snakes going after the archer miss the nimble human as he twists and turns, stirring up the water even more.
These small eels are a nuisance to our heroes, but a nuisance in great numbers. Yet, from under an outcropping of rocks below the waterline, something large moves through the water. Something very large. A huge morray, 17 feet long or more, strikes out at the wolf. But, the morray miss times its strike and misses.
[sblock=Combat Round 2]Chest deep water, Firm footing imposes: CRB p.432 and 433.
-2 to slashing/bludgeoning attacks, 1/2 damage. Piercing melee attacks and damage are normal, movement at 1/2 speed. Ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through.
With the light now, 20% concealment for anyone with their head above water attacking an eel underwater.
Fiendish animals are still animals. So, I would say FE still applies. Not sure where to look that one up.
I am going to say Fury returned to her "glaive-guisarme" form because that is Daylily called moon spear originally and he specifically used the same name this time. Halberd would still have the penalties anyways because the axe blade only wants to travel along one plane. Spear or Trident is what you are looking for if you want to spend the time. Most of the critters are small and any strike will kill them. With Fury, you are limited to two handed weapons for your size.
rolling for Daylily on the weekend: Cestus punch (1d20+12=28) hits for damage (1d4+12=16); second punch (1d20+7=17) 2nd concealment (1d100=5) misses
...81/96 ~ AC 18 ~ Daylily ~ glaive guisarme,
...55/59 ~ AC 14 ~ Relic ~
...94/96 ~ AC 21 ~ Aradra ~
...90/101 ~ AC 22 ~ Shadow ~ amulet active
...89/94 ~ AC 27 ~ Frost ~ Heroism 638 rds ~
16/17 ~ AC 15 ~ electric eel A ~ on Shadow bite (1d20+3=22) hits for damage (1d6+1=4); touch tail attack (1d20-2=4) fails
-1/17 ~ AC 15 ~ electric eel B ~ unconscious
1/17 ~ AC 15 ~ electric eel C ~ on Daylily bite Daylily (1d20+3=17) missed; tail slap touch (1d20-2=13) hits for shock (1d6=4)
11/17 ~ AC 15 ~ electric eel D ~ on Daylily tail slap aoo touch attack (1d20-2=3) miss Frost, bite Frost (1d20+3=8) miss; tail slap touch (1d20-2=-1) fails miserably
17/17 ~ AC 15 ~ electric eel E ~ on Frost tail slap aoo touch attack (1d20-2=5) miss Frost; smite bite (1d20+5=9) fails, smite tail slap touch (1d20+0=9)
17/17 ~ AC 15 ~ electric eel F ~ on Frost tail slap aoo frost touch attack (1d20-2=16) hits for shock (1d6+2=5) smite breaks through!; 5' move attack Relic smite bite (1d20+5=7) fails, smite tail slap touch (1d20+0=14) hits for shock + smite (1d6+2=4)
17/17 ~ AC 15 ~ electric eel G ~ on Aradra bite (1d20+3=19) misses; tail slap touch (1d20-2=-1)
17/17 ~ AC 15 ~ electric eel H ~ 5' on Aradra bite (1d20+3=9) fails, tail slap touch (1d20-2=3) fails
??/?? ~ AC 2? ~ huge morray eel ~ ff bite Shadow (1d20+15=16) missed
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The water snake retaliates, first trying to bite Daylily and missing, the slapping him with its tail. Daylily finds out why they are called electric eels as he is shocked on the inner thigh. Shadow yelps as another eel bites him.
Kalinn's movement through the waters of their home left her open to attack. One eel slaps her leg with its tail and a jolt of electricity combined with a dark energy shocks her when she normally would simply ignore such a spark. That water snake then goes after the man in the middle that has been exposed. While the bite misses, the tail shocks Relic with an evil energy as well. The two snakes going after the archer miss the nimble human as he twists and turns, stirring up the water even more.
These small eels are a nuisance to our heroes, but a nuisance in great numbers. Yet, from under an outcropping of rocks below the waterline, something large moves through the water. Something very large. A huge morray, 17 feet long or more, strikes out at the wolf. But, the morray miss times its strike and misses.
[sblock=Combat Round 2]Chest deep water, Firm footing imposes: CRB p.432 and 433.
-2 to slashing/bludgeoning attacks, 1/2 damage. Piercing melee attacks and damage are normal, movement at 1/2 speed. Ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through.
With the light now, 20% concealment for anyone with their head above water attacking an eel underwater.
Fiendish animals are still animals. So, I would say FE still applies. Not sure where to look that one up.
I am going to say Fury returned to her "glaive-guisarme" form because that is Daylily called moon spear originally and he specifically used the same name this time. Halberd would still have the penalties anyways because the axe blade only wants to travel along one plane. Spear or Trident is what you are looking for if you want to spend the time. Most of the critters are small and any strike will kill them. With Fury, you are limited to two handed weapons for your size.
rolling for Daylily on the weekend: Cestus punch (1d20+12=28) hits for damage (1d4+12=16); second punch (1d20+7=17) 2nd concealment (1d100=5) misses
...81/96 ~ AC 18 ~ Daylily ~ glaive guisarme,
...55/59 ~ AC 14 ~ Relic ~
...94/96 ~ AC 21 ~ Aradra ~
...90/101 ~ AC 22 ~ Shadow ~ amulet active
...89/94 ~ AC 27 ~ Frost ~ Heroism 638 rds ~
16/17 ~ AC 15 ~ electric eel A ~ on Shadow bite (1d20+3=22) hits for damage (1d6+1=4); touch tail attack (1d20-2=4) fails
-1/17 ~ AC 15 ~ electric eel B ~ unconscious
1/17 ~ AC 15 ~ electric eel C ~ on Daylily bite Daylily (1d20+3=17) missed; tail slap touch (1d20-2=13) hits for shock (1d6=4)
11/17 ~ AC 15 ~ electric eel D ~ on Daylily tail slap aoo touch attack (1d20-2=3) miss Frost, bite Frost (1d20+3=8) miss; tail slap touch (1d20-2=-1) fails miserably
17/17 ~ AC 15 ~ electric eel E ~ on Frost tail slap aoo touch attack (1d20-2=5) miss Frost; smite bite (1d20+5=9) fails, smite tail slap touch (1d20+0=9)
17/17 ~ AC 15 ~ electric eel F ~ on Frost tail slap aoo frost touch attack (1d20-2=16) hits for shock (1d6+2=5) smite breaks through!; 5' move attack Relic smite bite (1d20+5=7) fails, smite tail slap touch (1d20+0=14) hits for shock + smite (1d6+2=4)
17/17 ~ AC 15 ~ electric eel G ~ on Aradra bite (1d20+3=19) misses; tail slap touch (1d20-2=-1)
17/17 ~ AC 15 ~ electric eel H ~ 5' on Aradra bite (1d20+3=9) fails, tail slap touch (1d20-2=3) fails
??/?? ~ AC 2? ~ huge morray eel ~ ff bite Shadow (1d20+15=16) missed
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