Satin Knights
First Post
Using a path that has already been explored to get back to the shale shedding tower, you find no resistance along the way. Unfortunately, all the street lamp globes along this path have all had their occupants freed as as well.
Getting into the tower itself is kind of tricky. Dodging the falling flakes of shale takes more luck than skill. Not only is the old man struck by a couple falling rocks, but the quick and bouncy barbarian gets clipped by the sharp shale that falls.
Once inside, you find a nest of old dried vegetation in one corner, a couple dead skum and the bones of a few others in the other. The mushrooms at the north end of the room see quite well fertilized. Some rocky debris clutters each stairwell, making it difficult, but not impossible to move to the upper levels.
[sblock= Health]56/69 ~ AC 18 ~ Daylily ~
25/27 (before -CON is 40/45) -18 hp due to Con damage ~ AC 14 ~ Relic ~ ended at -5 CON
78/78 ~ AC 21 ~ Aradra ~ Darkvision
72/72 ~ AC 19 ~ Shadow ~ amulet active,
65/79 ~ AC 23 ~ Iosef ~
92/92 ~ AC 25 ~ Frost ~ 1 grr left[/sblock]
[sblock= map]
[/sblock]
Getting into the tower itself is kind of tricky. Dodging the falling flakes of shale takes more luck than skill. Not only is the old man struck by a couple falling rocks, but the quick and bouncy barbarian gets clipped by the sharp shale that falls.
Once inside, you find a nest of old dried vegetation in one corner, a couple dead skum and the bones of a few others in the other. The mushrooms at the north end of the room see quite well fertilized. Some rocky debris clutters each stairwell, making it difficult, but not impossible to move to the upper levels.
[sblock= Health]56/69 ~ AC 18 ~ Daylily ~
25/27 (before -CON is 40/45) -18 hp due to Con damage ~ AC 14 ~ Relic ~ ended at -5 CON
78/78 ~ AC 21 ~ Aradra ~ Darkvision
72/72 ~ AC 19 ~ Shadow ~ amulet active,
65/79 ~ AC 23 ~ Iosef ~
92/92 ~ AC 25 ~ Frost ~ 1 grr left[/sblock]
[sblock= map]

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