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[LPF] The Inheritance

Satin Knights

First Post
"Gee, I do. Stand back, and we will see how this goes." Once everyone has moved back a bit, Tasanto with his long arms and longer hammer first pushes on a door, then alternates and hooks the handle and pulls on the other one.

[section]
[sblock=actions]using full length of reach + the lucerne hammer, from 15' push door. If that fails, hook door with hammer head and pull to open. [/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 29/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 2/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs,
In hand: lucerne hammer
[/sblock]
[/section]
 

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GlassEye

Adventurer
As Damaris thinks about it she is pretty sure she had it right the first time: the painted carvings here in the hall depict Sumbru's founding and the ghostly manifestation they encountered earlier are from Sumbru's fall into darkness. At this time, however, it is all history.

The door swings easily open when Tasanto pushes it with his hammer, a testament to the finely balanced craftsmanship of the doors as they look quite heavy. The interior of the vault is partially revealed: the entry is covered with a fine carpet in a style recognized as coming from Rhat'matanis. Beyond can be seen the glitter of jeweled coffers and scattered coins and other wealth but mixed with those riches is filth. Rotted stores, likely packed away during the siege of Sumbru, scattered about by rats and mice litter the carpet and it looks like the dessicated corpse of one of the rats lies squarely in the center of the carpet.

[sblock=Map][/sblock]
 

Satin Knights

First Post
"That was too easy. Wait here. I want to check for traps and move the carpet before we all go wandering in." Tasanto approaches the doorway carefully, taking an very long time to study it and poke for traps before moving a bit in and inspecting the rug equally as vigorously.
[section]
[sblock=actions]move to I7. Take 20 check for traps at H7 (only find mechanical ones with a 34), Same inspect H8, move to H7, again take 20 checking G7, G6, G8, move to G6, etc.
In other words, take a very long time to inspect before going in. Intend to eventually move to far side of carpet and pull it south west to be sure solid floor is underneath. We got plenty of time, right? :lol: Either I find a trap or a critter bonks me on the head while I am flat footed and staring at the floor. Or I waste a lot of time being too cautious.
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 29/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 2/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs,
In hand: lucerne hammer
[/sblock]
[/section]
 

soulnova

Explorer
"Ooooh, if the carpet is not trapped we should take it. It might fetch a good price." she nods at Tasanto and approaches carefully to the inside of the room. "Ugh... the smell"

"Could mister dickens check for any of his cousins? I hoped they wouldn't try to swarm us, heh. I do have some vermin repellent for me, but I was hoping to use that during the way out through the sewers"

She casts dancing lights to go around the room.


[sblock=Actions]
Cast Dancing lights to illuminate the room better. Invisible castle is not opening for me, GE, could you roll perception and spellcraft for me if needed?

Damaris will move to I8 with Detect Magic [/sblock]


[sblock=Ministats]
Damaris.jpg


Damaris - Bard lvl 3
HP 19/20
Init +3
AC 16 | Touch 13 | FF 13
CMB+4 | CMD 17
Saves: F+2 | R+7 | W+3


Perception +5 | Sense Motive -1/8* (Versatile Performance) | Bluff 2/8* (Ver.Per) (+1 vs Males)
Diplomacy +8 (+1 vs males)


Masterwork Shortbow +6 (1d6)
Longsword +4 (1d8+3) (Two-handed)
Sling +5 (1d4+2)


Bardic Performance: 8/10 day


Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound, Jolt, Mending, Mage Hand
Spells: Lvl1 Grease, Sleep, Timely Inspiration, Silent Image 4/day. /
Spell-like ability: Message 1/day.


Combat Feats: Point Blank Shot, Rapid Shot, Arcane Strike


Consumables: Acid Flask, Alchemist Fire, x2 Holy Water, Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16).[/sblock]
 

Systole

First Post
"Indeed! Mister Dickens is a king among his kind. Forward, Mister Dickens!" The rat chuffs, but moves forward cautiously.[sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 18 (16 flat-footed, 12 touch)
HP: 36/36
CMB: +4 CMD: 16
Fort: +5 Reflex: +3 Will: +7
Speed: 20'

Perception: +11
Initiative: +2

Current Weapon in Hand: Heavy Pick (1d20+4, 1d6+1/x4)
Current Conditions in Effect: Bardsong
0th level spells (DC 14): Create Water, Detect Magic, Mending, Stabilize
1st level spells (DC 15): Expeditious Excavation, Obscuring Mist, Produce Flame, Liberating Command
2nd level spells (DC 16): Soften Earth & Stone, Stone Call, Frost Fall

Mister Dickens
AC: 18 (13 flat-footed, 16 touch)
HP: 30/30
CMB: +2 CMD: 16 (20 vs. Trip)
Fort: +5 Reflex: +8 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+8, 1d4/x2)
Current Conditions in Effect: Bardsong[/sblock]
 

GlassEye

Adventurer
Tasanto begins his methodical search once again. The first few moments go relatively well: no traps of any kind are found and he is able to move into the entryway. As he does so he hears a slight rustle of cloth and turns in time to get an impression of teeth, claws, and moldering robes rushing him from behind the door. Before Tasanto can properly react the creature has buried fangs in his shoulder and ripped out a sizable chunk of flesh. The thing follows up its bite with a pair of slashing claws, only one of which hits scoring jagged bleeding wounds across the cattaur's abdomen.

Damaris has stepped up to the door, Mister Dickens shuffling just behind, and lit up the room with her magical lights when the quite obvious sounds of combat fill the room. She sees blood spray from Tasanto and catches sight of a dessicated corpse animated by some sort of dark energy that leaks from its eyes and mouth.

GM: Combat Round One: everybody is up.

[sblock=Combat]Hm. Crit in the first round. Not good. Still, I have no doubt you'll have it killed in three rounds or less.
soulnova, maintaining detect magic requires concentration (which takes a standard action) so you can't maintain and cast another spell in the same round. I'll presume you opted for lights over detect magic since without the light Damaris would be at a big disadvantage.

Initiative: Ghul, party

Map:

Party:
Cavernous Hode 26/28 hp
-Mister Dickens 22/23 hp
Damaris 19/20 hp
Tasanto 1/29 & 44/44 hp Bleed 1
Thuvian 21/22 hp
Tyrion 45/46 hp
--Falchion 17/20 hp (Hardness 12)

Opponents:
Ghul AC 20/12T/18FF hp 57/57[/sblock]
 

Satin Knights

First Post
"Yeeooowwwwlllrrrr!" Tasanto instinctively drops his long hammer and turns on the creature that just bit him. A heavy claw clashes it across the chest, tearing through it's robes and skin. The return swipe of the other claw only manages to tear cloth and not flesh. The unliving look of the creature is enough to deter Tasanto from biting into it. "Undead thing here bit me!" Tasanto sidesteps further into the room to keep the creature pinned with its back against the wall and cut off any retreat path.
[section]
[sblock=actions]Free: Howl in pain
Free: drop hammer
Kn Religion (1d20+5=18)
Swift: enter snake stance
full attack: claw/claw/ no bite first claw attack (1d20+6=23) hits for damage + shock (1d4+2+1d6=10) and second claw attack (1d20+6=16) misses
5' step to G5 to keep it pinned against the wall
Free: Bleed 1 takes Nysys to zero, so Tasanto Sacrifices 1 HP to keep Nysys at 1 (Fused Link)
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ..... (inactive)
HP 45/49; AC 13, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +6, Reflex +2, Will +10, CMB +4, CMD 16
Perception +14, Sense Motive +14,

Unarmed Strike +4, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +5, d12+1 with 10' reach
Handbo +4, d6+1 (in haversack)
Dagger +4, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 43/44 real, 1/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +5, Reflex +6, Will +10, CMB 6, CMD 22
Perception +14, Sense Motive +14

Claw/Claw +6, d4+2+d6 shock (10' reach)
Bite +6, d6+2+d6 shock
Unarmed Strike +6, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +6, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +7, d12+3 with 10' reach
Handbo +6, d6+2
Dagger +6, d4+2
Sling +6, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 2/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 17/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance on,Dragon Stance off , Swift action used, AoO 3 available, AC 26, Mage Armor 5 hrs,
In hand: claw/claw
[/sblock]
[/section]
 

soulnova

Explorer
"Uh-oh, GUYS!" she calls for the others "Tasanto is in trouble here! Check around the corners!"

Damaris stays where she is and starts singing.


[sblock]
Damaris starts perfomance 7/10 [/sblock]
 

jackslate45

First Post
"Oi Tasanto, clear out and let me handle this."

[sblock=Actions]
Double move with Hammer, go to F6[/url]
[/sblock]


[sblock=Mini Stats]

AC: 18 (Touch 12, Flatfooted 16)
HP: 45/46

Initiative: +2
Perception : +5 Sense Motive:+2
CMB: +8 CMD: 20
Fort: +7 Reflex: +4 Will: +6
Current Weapon in Hand: LC Hammer. +9 + 1 1d12+14 + 1
Current Conditions in Place: Power Attack(-2 Attack Roll/ +6 Damage), Furious Focus (First attack does not take PA penalty), Overhead Chop (+2 to damage with 1 attack); Inspire Courage +1

Consumables Available: 3 Acid, 20 Crossbow Bolts, 4 Rations
[/sblock]
 

Systole

First Post
"To arms, Mister Dickens, to arms!" Both the dwarf and the rat hurry into the room, quickly positioning themselves around the beast.

[sblock=Actions]MD: Double move to H4, avoiding AoOs.
CH: Move to H7, spend action looking for other threats. Perception (1d20+11=18)[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 18 (16 flat-footed, 12 touch)
HP: 36/36
CMB: +4 CMD: 16
Fort: +5 Reflex: +3 Will: +7
Speed: 20'

Perception: +11
Initiative: +2

Current Weapon in Hand: Heavy Pick (1d20+4, 1d6+1/x4)
Current Conditions in Effect: Bardsong
0th level spells (DC 14): Create Water, Detect Magic, Mending, Stabilize

1st level spells (DC 15): Expeditious Excavation, Obscuring Mist, Produce Flame, Liberating Command
2nd level spells (DC 16): Soften Earth & Stone, Stone Call, Frost Fall

Mister Dickens
AC: 18 (13 flat-footed, 16 touch)
HP: 30/30
CMB: +2 CMD: 16 (20 vs. Trip)
Fort: +5 Reflex: +8 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+8, 1d4/x2)
Current Conditions in Effect: Bardsong[/sblock]
 

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