• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Sword and the Fallen Angel [OOC]

Ausk will pull out his scroll so as not to burn down the wand faster than necessary.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 19
CMB: +2 CMD: 14 Fort: +2 Reflex: +2 Will: +2

Current Weapon in Hand: Heavy Flail

Spells Remaining: 1st Level 5/5[/sblock]
 
Last edited:

log in or register to remove this ad

Maia watches the wand at work with some fascination, but looks around as well.

"We shouldn't take too long," she advises. "If there's more, they must know we're here."

(OOC - If I recall right, Maia finished her first adventure with 800-odd exp. So she's got 1100-odd now. Not quite enough to level, sadly. Must go kill some cows or something! :))
 

So far you are able to talk and cure wounds unmolested.

[sblock=Party Status]Current Party Conditions:
Code:
Ausk:      11/11 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  10/10 HP remaining
Izzik:     16/16 HP remaining
Aressa:    20/20 HP remaining
Maia:      09/09 HP remaining
Pari:      20/22 HP remaining
Tagawai:   19/19 HP remaining

Wand of CLW(-> Pari): 45 charges remain
Spells Cast: 2xCLW (Maia), Rejuvenate Lesser & Mage Armor (Izzik)
Abilities Used: Fire Jet (Heinrich)
Conditions in effect: Aressa (Mage Armor)
[/sblock]
GM: Pari's actions take about 5 rounds and others have yet to act. You can make two Perception checks on your next IC post for me to have on file.
 

Garnet moves to the heavy wooden door that guards the entrance to the tower. She frowns.

"Even gobs wouldn'a sleep with their rats if there were better quarters ta be had," she observes. "Somebody check the stable and see if they stashed the sword there. If not, we need ta go up."

She stands ready beside the door, clearly concerned.



[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 


Harnrey pokes ariond with the dagger of his, not wanting to put his hands in some thing that smells so foul.
 

Aressa glowers at the goblin dogs her tail swishing angrily, hissing, "Filthy scabrous canines."

Izzik retrieves his shield and readies it again before cheerfully beginning to rifle through the pockets of the nearest goblins.
 


As you gather up your dropped equipment, some of your former opponents expire and die. The last goblin felled, the archer, is still breathing yet but not for much longer.

There is nothing of interest hidden in the straw and dung of the stable; the goblins keeping their possessions on their bodies. In addition to their arms and armor, they have their traveling kits (Waterskins & trail rations) and few gold coins (15). One of them also has a compass and a signal horn.


OOC: Treasury Updated
[sblock=Updated Map]
SnFAEnc2Map00A.jpg
[/sblock]
GM: There was talk of healing a potential prisoner, but that has yet to be done. Gob1 is at -5HP if you wish to pursue this venue and RP some.
I have a sense of where some characters are, but I need everyone to put their grid coordinates into the next post(s) as you RP here before I reveal results of perception checks. My next update will be tomorrow most likely.
 

"Do we want to heal this last one? Seems kinder to let him expire, but if anyone thinks they can get information from him I can use the wand."

Pari sets Tagaiwi to guarding the door to the tower.

[sblock=Positions]Handle Animal (1d20+8=11)

Put Tagaiwi in E10, E11, or F11 (in that order of preference). He'll be guarding the door with a ready action to attack anything that comes through.

As Pari's considering healing the goblin he'd likely be somewhere in H12 - H14.[/sblock]
 

Into the Woods

Remove ads

Top