[LPF] Through the Looking Gate

The night is quiet, and no noise seems to be heard anywhere, other than the sound of thunder and lightning in the distance. .. .. .. .. ..

Nothing seemed to happen during the night until the final watch. As dawn arises, Vincenzo and Galandra see a very unnerving sight. The storm to the south of them has grown darker in color, not something a normal storm would do. It seems that the storm is in fact getting stronger, but still it has not dissipated. The lightning bolts also seemed to have increased in ferocity, now appearing once every 15 minutes or so.

Whatever is going on, seems to have gotten much worse.
Vincenzo packs his stuff, adjusts his armor and weapons. "We may have to make a run for it. unless you are sure of the protections you spell weavers have."
 

log in or register to remove this ad

"We'll need the protection from lightning, that's for sure."

As soon as he felt rested enough, Menik prepared a new set of spells for the day, taking about an hour to do so before eating breakfast.

Seeing Tasanto's umbrella spell Menik says "Oh! I'm going to have to learn that one."

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 32/32
Init +3, CMB +3, CMD 16, Fort +3, Reflex +5, Will +5; Perception +7 (low-light vision), Stealth +8

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: light, message, prestidigitation, disrupt undead (35', +5 RTA, 1d6)

Level 1: mage armor, magic missile& (1d4+3,1d4+1,1d4+1) (x2),
chill touch (5 touches; 1d6 damage + 1 str damage (Fort part DC 16)
or undead panic 1d4+5 rounds (Will neg DC 16)),
ear-piercing scream& (45', 4d6+2, daze 1 rnd, Fort 1/2 + no daze) (x2)

Level 2: mirror image (1d4+1, 5 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 150' range, 5 rounds),
blindness/deafness (Fort neg),
toppling magic missile& (1d4+3,1d4+1,1d4+1; trip +10)

Level 3: haste (5 targets, 5 rounds),
halt undead (Will DC 18 neg, 3 targets, up to 5 rounds),
fireball& (7d6+2, Reflex half DC 20, 20' radius, 600' range)

Gear: 4 days' rations, potion of CLW (1d8+1), periscope, pearl of power (1st level)
[/sblock]
 

Maui wakes fairly early and prepares himself for departure. "Ready" he announces. "We go close to te storm as possible. Then Maui will ask Tane to protect us. Then we move fast ... fast like te lighting."

[sblock=OOC] How far away from our location is the lightning we are seeing able to spread timewise i.e. how far out will the danger begin? And do the strikes seem natural to Maui?

Nature 23 [/sblock]


[sblock=Lvl 6 Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 20 (Touch 13; FFt 18)
HP: 58 Current: 58
CMB: +9 CMD: 21 Fort: +6 Reflex: +5 Will: +8

Conditions:

In Hand:
Scimitar +1: +10; 1d6+6 (Crit 18-20:x2)
and Heavy Shield

Spells: Orisons: Detect Magic, Guidance, Know Direction, Detect Poison
1st: CLW 2/2;
2nd: Bull's Strength, Bark Skin, Resist Energy 2/2
3rd: Mad Monkeys, Greater Magic Fang, Resist Energy, Communal
Wild Shape: 3/3 uses left per day
[sblock=Leopard Shape]
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 30 ft., climb 20 ft.
Melee:Bite +10; 1d8+6; 2 Claws: +10; 1d4 +6 dmg
View attachment 57927
[/sblock]

[sblock=Lizard Bird Shape]
Deinonychus
Medium animal; Senses: low-light vision, scent;
AC 15 , touch 15 , flat-footed 12
Speed 60 ft.
Melee:Bite +10; 1d6+6; 2 Talons: +10; 1d8+6 dmg; Foreclaws: +5; 1d4+3
View attachment 57928
[/sblock]

[sblock=Dire Tiger Shape II]
Dire Tiger
Large Animal; Senses: low-light vision, scent;
AC 16 , touch 14 , flat-footed 14
Speed 40 ft.
Melee:Bite +11; 2d6+7 (+Grab); 2 Claws: +11 ; 2d4+7 dmg (+Grab)
http://s2.hubimg.com/u/6753809_f520.jpg
[/sblock]

Wand of CLW Uses: 14/16
Communal Wand of CLW 50/50
Wand of Magic Fang: 46/50
Wand of Speak with Animals: 48/50
Potions: CLW 2/2
Flasks: Holy Water 2/2
Sling Bullets: 19/20

Taniwha
Initiative: +7
AC: 22
HP: 50 Current: 50
CMB: Trip/Disarm +10 CMD: 25 (29 vs Trip) Fort: +7 Reflex: +11 Will: +3

Conditions:


Bite: +10 ; 1d6+4 dmg; special: Trip
2x Claws: +10; 1d3+4 dmg
[/sblock]
 
Last edited:

Galandra prays during her last part of the watch to make sure she has her entangle spells for the day. She rolls her eyes at Mika, letting her get her way with all the treats the others are willing to give her.

"I'm sure Taniwha and Mika can actually get ahead really quick... fast like lightning. Faster than us." Galandra nods at Maui and gets her stuff ready to receive the protection from Tane. She will carry her bow in hand.

Galandra takes a couple of minutes while the others are also getting ready to show her weapon to Mika. "Bow...Bow" she then throws it back "Fetch bow!". The cat immediately bolts to get the item in question and brings it back. "Good girl!"

"Alright, I'm good to go now. I usually drop my bow when changing weapons. Most of the time I did it on closed spaces... but now that we might be on the run in the open, Mika will be able to pick my bow up and bring it along. Just a thought there..."

[sblock] I guess this is a good way to keep my bow from getting lost right? xD Although I doubt we will find melee on the way there. I will most likely keep weapon if anything shows up... but you never know! [MENTION=95784]jackslate45[/MENTION] is this alright with you? [/sblock]
 

[sblock=Maui]
With Maui's look at the storm, and what he knows of the natural storms, this has all the signs of being unnatural. For one, storms do not get stronger over night. Another, storms move with the wind, and from what you can see the storm seems to be sitting in one spot, over where Dellrian said the crypt was. Since the lightning strikes are located in one area, you should be fine with your spells when you get closer to the actual crypt, about an hour out.
[/sblock]

[sblock=Galandra]
Since Mika does know the fetch command, I am OK with it. Just be careful that she might actually return a bow shaped stick when she is damaged, since you just barley make the DC now.
[/sblock]

[sblock=All]
OK, I am having some issue getting Ditzie to work, so for now I am going to manage the map until I get it figured out. Next post I will advance you guys.
[/sblock]
 
Last edited:

Once everyone has confirmed they are ready to go, the group heads south towards their final destination. It takes only an hour to get to where the heart of the storm lies, but 15 minutes into their walk the sun is darkened by the storm cloud above them. While no rain falls onto any of them, the closer they get the louder the thunder cracks become. As you get closer, you start to feel something is...off. It is slightly unnerving for most of the party, as the hairs on the back of your necks start to tingle. Both cats can feel it as well, as they both stand close to their masters.

[sblock=Maui]
You get the sense that your natural surroundings, the air in particular, feels different some how. You can't explain it, but being in tune with nature as you are, something is wrong here.
[/sblock]

[sblock=Galandra]
Being in a forest should be full of life. Full of the chirping of birds, the crunching of deer running. You here nothing. It seems to you that this forest is not a forest, but has the appearance of a forest? Something is off.
[/sblock]

[sblock=Tasanto]
While Tasanto is feeling the unease in the air, Nysys does not seem to mind it. In fact, Nysys finds this feeling somewhat...familiar?
[/sblock]

Finally, you can see a break in the forest line as ruins of old appear, and just when your about to break through the trees a giant lightning bold crashes down, striking at the rubble of what looked to be an altar.

To everyone's left, you can see stairs leading down towards something. But, first you have to cross the lightning...

[sblock=OOC]
I did get Ditzie to work finally now. I think everyone here has used it before, but I can give an overview if necessary.

The trees are protecting you from the lightning, so you can buff now if you wish.
[/sblock]
The Map
 

Lem says as he points a thumb at the location the lightning is falling, "I have to admit I don't like the idea of my little legs trying to speed through that mess. Besides protection spells, does anyone else have any ideas on how to avoid the lightning? A lightning rod staked to the ground nearby might help, but I wouldn't want to be the poor sob to do the job."

Mini-Stats
[sblock]
HP:32/32, AC: 23, AC Touch:21, AC Flat-Footed: 17
Fort: +5, Reflex: +10, Will: +8
Unarmed Strike: Attack: +10 = [BAB (3) + Dex (5) + Size (1) + Weapon Focus (1) + Amulet (0)]
Damage: 1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +10/+10 = [Monk(5) + Dex(5) + TWF (-2) +WF(1) +Size(1) + Amulet (0)]
Damage: 1d6+1d6 fire/1d6+1d6 fire, Crit: 20/x2, Special: Stunning Fist Option
[/sblock]

OOC: No movement at this time, so didn't update map. Link works, though.
 

Maui screws up his face. "Nga wairua tapu ... te spirit of te place is sick." The jungle warrior closed his eyes and began a deep chant, first touching his own nose, then kneeling and pressing his nose to Taniwha's and breathing deeply. One by one, beginning with Vincenzo, he drew in each of his companions with firm hand upon the shoulder and pressed his nose to theirs, breathing deeply, leaving each feeling a tingling buzz run from the touch through their head and down their spine. "Tane protect us" he states, taking a moment to scan the area for hidden signs of danger.

[sblock=Actions] Cast Resist Energy: Lightning on himself and Taniwha
Cast Resist Energy Communal on the rest of the party: 6 x 10 minute blocks
1) Vincenzo 2) Galandra 3) Mika 4) Lem 5) Menik 6) Tasanto (unable to extend protection to his Cattaur ... sorry)

Search for any signs of other hidden danger: Perception 15

Maui can also cast Guidance at will, I can do this maybe 3 times before it gets silly and time starts running out I think, so for the 3 with the lowest Reflex save probably best. [/sblock]
 

"Well, we didn't bring a big metal pole with us, so no chance in that." Looking at his hammer, the handle made of wood disqualifies it for the purpose of a grounding rod. "I'll go first. I can move the quickest and scout for danger in the stairwell. Give me a moment to check the stairwell is not trapped before coming over."
With that, he takes off around the clearing and makes it to the stairwell quite quickly.
[section]Updated Map
[sblock=actions]free: talk
double move to stairwell using 70' of 80' available.
ooc: Tasanto is inside the cattaur, so they are treated as one body sharing two souls. So he is covered by the communal resist energy spell. All spells treat a synthesist as one mind and one body.
Perception (1d20+14=27)
[/sblock][sblock=Tasanto Nysys' Mini-stats]
Half-elf Tasanto ....(inactive)
HP 49/49; AC 13+4, Touch 12, FF 15; Init -2, Low-light vision, Move 30'
Fort: +7, Reflex +3, Will +11, CMB +5, CMD 17
Perception +14, Sense Motive +14,

Unarmed Strike +5, d6+1+d6 shock, Stunning Fist 2/day

Lucerne Hammer +6, d12+1 with 10' reach
Handbo +5, d6+1 (in haversack)
Dagger +5, d4+1
Sling, +1, d4+1
.......... Sling Bullets 9 Normal

Cattaur Beast Nysys ........... (active)
HP 44/44 real, 29/29 temp, AC 22+4, 16 Touch, 20+4 FF; Init +2, Darkvision, Move 40' Mage Armor 5 hrs
Fort: +6, Reflex +7, Will +11, CMB 7, CMD 23, Evasion
Perception +14, Sense Motive +14

Claw/Claw +7, d4+2+d6 shock (10' reach)
Bite +7, d6+2+d6 shock
Unarmed Strike +7, d6+3+d6 shock, on first strike of the round (usually kick, sometimes elbow)
Unarmed Strike +7, d6+2+d6 shock, on subsequent strikes in the round
Stunning Fist 1/day
MW Cold Iron Lucerne Hammer +8, d12+3 with 10' reach
Handbo +7, d6+2
Dagger +7, d4+2
Sling +7, d4+2 ......... Sling Bullets 9 Normal

.,,,..Summoner Cantrips: Detect Magic, Read Magic, Mage Hand, Jolt, Guidance, Umbrella
.,,.,,...Summoner 1st Lvl: 3/4 remaining; Expeditious Retreat, Lesser Rejuvenate Eidolon, Mage Armor, Shield
,,,,...Summon Monster II: 5/5 remaining; std action SLA summon, (5 min), celestial eagles
......,,.......Consumables: 1 Alchemist's Fire, 3 Cure Light Wounds potion, 1 Enlarge potion
....,,.........Consumables: 15/22 days trail rations, 1 anti-toxin, 1 anti-plague
....,,.........Consumables: Scroll of Summon Eidolon and Scroll of Lesser Eidolon Surge loose in haversack for quick access
.....,Anytime Free Action: Fused Link, move HP from real to temp to keep cattaur alive, used down to 2 real
........ ......Swift Actions: Enter Snake Stance or Dragon Stance
..If Snake Stance Active:
.,,,..,,,,,,,,,,.Free Action: A missed attack on me provokes an AoO with an Unarmed Strike
.......Immediate Actions: AC or Touch AC = d20+14 against one strike
.......Immediate Actions: if hit on unarmed AoO, spend immed to make second unarmed AoO attack
If Dragon Stance Active:

..Ignore Difficult Terrain: Ignore terrain on charge and charge through allies
....First Strike is harder: +1 damage to first unarmed strike
...........dragon resolve: +2 saves vs Sleep, Paralysis and stunning effects
...............Conditionals: +1 damage when flanking from dirty fighting trait
Effects: Snake Stance off,Dragon Stance off , Swift action available, AoO 3 available, AC 26, Mage Armor 5 hrs, Resist Electricity 10 for 10 minutes
In hand: lucerne hammer
[/sblock]
[/section]
 
Last edited:

It happens almost at once. Once Tasanto clears the ruins of the old building, a large thunder crack is heard. Maui and Tasanto see it as they were looking for it, but a giant lightning bolt comes thundering down, threatening to strike Tasanto. His natural reflexs attempt to avoid it, but it seems to...stretch? The giant blow from the "bolt" makes a connection with Tasanto's head hard, causing the cattaur to almost entirely dissipate from this plane.

You all have an opportunity to act.

[sblock=Suprise Round]
"Lightning" strikes
1d20+21=41, 2d6+5=13
Thats a crit threat...
1d20+21=33, 2d6+5=15
[/sblock]


[sblock=Combat]
You guys are up for the surprise round.

Creature: AC ?? --/??

Name AC HP
Nysys 26 01/29
--Tasanto 44/44
Menik 13 32/32
Lem 22 32/32
Galandra 17 52/52
Vincenzo 19 68/68
Maui 20 56/56


[/sblock]
 
Last edited:

Remove ads

Top