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[LPF] Toad in the Hole

Vincenzo, moves carefully down the steps, his rapier at the ready.

movement [double]:
J,7 5'
I,8 10'
H,8
G,8
F,7
TOTAL 60 FEET

[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1

att melee:
Attack: +5 Damage: 1d6+2, Crit: 18-20/x2, Type: P

att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


[/sblock]
 
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"Aaah---aaaaah---CHOOO!!!" Fae'shiel sneezes as soon as Marcus even mentions sneezing... "Marcus, You do realize saying something like that is just inviting the wrath of the gods upon you?" With that said she attempts to move into the room, trying to be as cautious as possible.

[sblock=Actions]Moving through squares J-5, I-5, H-5, and then straight to H-8 if allowable. Perception check and Cure Light Wounds rolls to follow.

EDIT: it appears only 1 use of Cure Light Wounds was necessary.[/sblock]
[sblock=Notation asking for Clarification from GM]When it comes to retrieving the items from the crates or whatever these packages are. I assume it is going to take more than a move action to accomplish? So then Vincenzo's double move while allowing him to move to the spaces occupied by most of the crates, wouldn't have actually allowed him to manipulate any of the crates would it?

Also thats not the only thing I saw wrong with Vincenzo's move, but I would rather address what is most relevant to my character than what is wrong with the mechanics or fluff of his move...[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 2/4[/sblock]
 
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Mortar's entrapment and his words of warning cause Maui to turn his head. "Someone pull out te stone you say? So that someone is still down here." Maui draws his blade as he walks across the room towards the stone plug. "Come out come out whereever you are." He crouches into a defensive position, prepared for any eventual attack as he scans the area looking for signs of life, especially focusing his attention towards the deep pools. Taniwha pads lightly and crouches down in a similarly defensive position by his side, tail twitching and sniffing at the air.

[sblock=Actions] Maui crosses room in straight line /almost) 30ft avoiding the water and drops into Total Defense (C6). Taniwha moves into the square beside him (C5) with 50ft of movement and also drops into Total defense. Both try to detect any presence, Taniwha using his scent ability and Maui specifically examining the pools as he remembered hearing splashing coming from the inside of the tower earlier and he is still looking for an aquatic king of some sort. [/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18 (Total Defense 22)
HP: 21 Current: 19
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions:

In Hand: Scimitar +1: +6; 1d6+5 (Crit: 18-29/x2)
and Heavy Shield


Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2 Both USED, Obscuring Mist:USED to Summon
Wand of CLW Uses: 1

Taniwha
Initiative: +6
AC: 18 (Total Defense 22)
HP: 23 Current: 20
CMB: +2 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions: Luck +2 attacks, ability checks and saves. Guidance

Bite: +9; 1d4+1 special: Trip
2x Claws: +9; 1d2+1
[/sblock]
 

Vincenzo, moves carefully down the steps, his rapier at the ready.

movement [double]:
J,7 5'
I,8 10'
H,8
G,8
F,7
TOTAL 60 FEET

[sblock=Notation asking for Clarification from GM]When it comes to retrieving the items from the crates or whatever these packages are. I assume it is going to take more than a move action to accomplish? So then Vincenzo's double move while allowing him to move to the spaces occupied by most of the crates, wouldn't have actually allowed him to manipulate any of the crates would it?

Also that's not the only thing I saw wrong with Vincenzo's move, but I would rather address what is most relevant to my character than what is wrong with the mechanics or fluff of his move...[/sblock]

[sblock=movement question]
It appears that on the map I have moved down the stairs ok, and I await the next round to pick up any thing.

If I am doing wrong on the movement, I will hasten to rectify my post's errors. However do be forewarned that in the afternoon the cable node gets heavy interweb access and this is table top game day (I am guest dm), so will be afk until after 5 pm central time.
[/sblock]

[sblock=Stats]
vincenzo
Initiative: +2
AC: 16
HP: 22 Current: 22
BAB: +2 = [Fighter(2)]
CMB: +4 = [BAB (2) + STR (2) + Misc (00)]
CMB: +6 to Trip
CMB: +7 to Disarm
CMD: 16 = [10 + BAB (2) + STR (2) + DEX (2) + Misc (00)]
CMD: 18 vs Trip
CMD: 19 vs disarm
Fort: +4 Reflex: +2 Will: +1

att melee:
Attack: +5 Damage: 1d6+2, Crit: 18-20/x2, Type: P

att missile:
long bow +4 dam 1d8+2 (mighty) crit *3 P range 110 feet


[/sblock]
 


[sblock=ooc]While we await jbear's return, I would like to ask if our beloved GM would mind resetting for us the scene, so that we don't forget where we are and what we're doing. Also, if I need to be a little more descriptive of Marcus' careful movements on the staircase after the trap was triggered, let me know and I'll pin down his movements.[/sblock]
 


Having been hired to retrieve the goods of one Signor Geralt Franco, a Venzan shipping magnate, the party has braved the foul temper of the warehouse forewoman, a dwarf named Varga Renlow, and the marginal driving skills of a half-elf named Alvise Baggio. Some few days prior, Alvise had been waylaid on his way to Venza from Irthos by a band of pugwampi gremlins, losing a shipment of dueling swords that Signor Franco was particularly interested in.

After collecting a toad that a foul-smelling barbarian had been using as a chew toy and spending a night at the Owl and Stag Inn, the party made their way to the site of the attack, only to encounter a group of pugwampi returning to pillage more goods from the burned wagon. After defeating the pugwampi, the party followed their tracks westward, across the domain of a fey creature who called herself Beyal.

Beyal agreed to allow passage in exchange for one of Fae'shiel's bracelets, and then returned a considerably more valuable bracelet of dwarven origin in exchange for one of Marcus' stories. During the conversation, she mentioned that the pugwampi were being controlled by someone or something named "Lasher." She also seemed interested in the toad, describing him as a king of the forest, and suggesting that the party would find eventually confront another king of the forest. Before leaving, she told Fae'shiel that the elven magus "would have to get your hands dirty to get that which you think you want."

Continuing westward, the party discovered the pugwampi village set around the ruins of a stone tower. Making their way inside, they were ambushed by several pugwampi gremlins and a three-eyed nuglub gremlin, and discovered several traps that the nuglub gremlin had set. During the battle, the sound of rushing water suddenly came from the basement, which is largely open to the sky.

The party has now descended into the basement, where a crack in the wall is gushing water out at a respectable rate, and is quickly flooding the room. Several of Franco's crates lie scattered about, soon to be submerged...

*******************​

As Maui and Taniwha advance toward the crack in the wall, the water next to them suddenly erupts with a tremendous croak, and an immense toad emerges from the pool, snapping at the jungle cat. Maui and Fae'shiel have time to react as the hulking amphibian finds its footing, but the druid sees something else creeping up next to him -- a froglike humanoid creature under the water to his left: a boggard, certainly. Maui can make out some sort of object (probably a weapon) in its hand, but the murky water and the rough surface prevent him from positively identifiying it.

Lasher_150.jpg


[sblock=GM]Maui and Fae'shiel are up for the surprise round. One standard action each. Fae'shiel is not yet aware of the boggard due to line-of-sight, but will see the creature as soon as she moves up.

Artur, I placed Marcus about where I thought you indicated. If you'd like him somewhere else, let me know.

Re: Traps. The traps you've seen have all used the flagstone floor of the tower to maximum effect. Down here it's a dirt floor -- not the kind of environment the trapsmith seemed to have preferred. And Marcus, with his insane Perception roll, seems fairly certain it's clear. Although, he thought he'd seen everything in the guardhouse, too...

Re: Crates. DC 7 strength check to drag them two-handed. DC 12 strength check to drag them one-hands. +5 feet for every 5 that you beat the DC by, and you can Take 10. Moving the crates is a full-round action that provokes an AoO. The southernmost one is 3-5 rounds from getting wet and contains silk fabrics which probably will be damaged if they come in contact with the water. The others are more like 10-12 rounds from getting wet.

The water coming from the crack is filling the basement fairly quickly. The stone looks like it weighs probably 100 lbs, and given the water pressure coming from the hole, getting the plug in is going to have a fairly high DC. Higher than 15 for sure.
[/sblock][sblock=Combat]Giant toad: Uninjured, AC 12
Boggard: Uninjured, AC 14, unknown weapon in hand

Fae'shiel: 18/18
Marcus: 20/22
Vincenzo: 22/22
Maui: 19/21
Taniwha: 20/23, Good luck (+2 attack/save/skill checks)
[/sblock][sblock=Map, Surprise Round]
Basement_S.png
[/sblock]
 

Fae'shiel moves to where she can better survey the situation, after having noticed the massive Toad. However doing this prevents her from doing anything else at the current time.

[sblock=OOC]Move to Square E-9. Then make another perception check just in case. Also Swift Action to re-initiate my Arcane Pool Bonus.[/sblock]
[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 18 // Current: 18
BAB: +1 CMB: +3 CMD: 16
Fort: +4 Ref: +3 Will: +3

Current Weapon: M.W. Longsword +4 (+2 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Secondary Weapon Composite Longbow +4, 1d8+2, Crit: 19-20/x2, Range: 110 ft, Ammo: 20 Arrows

Spells Per Day: Can memorize 4 Cantrips each day, but cast them any number of times per day.
2/3 First Level Spells Remaining
Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Acid Splash, Ray of Frost
First Level Spells (DC 14) : Color Spray, Grease, Burning Hands
Arcane Pool: 3/4[/sblock]
 

[sblock=OOC]Insane? I got all of a 15 this time around. I think on Vencenzo and Maui rolled lower :p That's fine placement for him. In this situation, he's staying back and preparing to let fly. I'll go back and count arrows used after this combat, to see what I used in the tower so I can accordingly adjust my tracking. Still in the high 20s at the least.[/sblock]
 

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