Attempting once more to blind one of the Hobgoblins as it appears that Fae'shiel will be virtually unable to get close enough to these creatures in the confines of this room to be able to fight them herself, she hopes to make it easier for her allies to fight the hobgoblins in the mean time. "golau haul llachar yn llygaid fy gelyn"
Current Weapon: M.W. Longsword +3(+1 w/ S.C.), 1d8+2, CRIT: 19-20/x2
Spells Per Day:Can memorize 3 Cantrips each day, but cast them any number of times per day.
2/2 First Level Spells Remaining Cantrips Memorized (DC 13) : Dancing Lights, Detect Magic, Flare First Level Spells (DC 14) : Color Spray, Obscuring mist Arcane Pool: 4/4[/sblock]
____________________________ Fae'shiel Aeros
Zaphyn tears the new hobgoblin apart with the same glee he did the first one. Silence falls over the ruins. Searching the dead bodies, the party finds that the last one killed seemed to be the leader with slightly different equipment, though most of it is still pretty basic. The one standout is a couple of cords the leader was wearing around his shoulders. They don't look like much, but when you take them off, his chest seems to shrink in size. The room you find yourself in is pretty simple. Three of the 4 walls have solid wooden doors in them, only one of them open (the one you came through), and a there is a stone stairway in the middle of the room going up. The remaining wall has a giant mural that appears to be a slightly cruder version of the mural you originally saw in the cave that is about on par with the best murals you saw in the previous room.
[sblock=rewards]Experience
CR 2 Hobgoblin Looters 600 xp total/120 xp each
treasure
Muleback Cords (1000 gp)[/sblock]
OOC:
There are two heavy wooden doors closed, one to the north, one to the south, and the stairs up. How to folks want to proceed?