[LPF]Treasure Hunt

Upon hearing the Croak of the other frog man, Fae'shiel feels a terror well up within her she begins to move away from the rest of her group not wishing to engage such terrifying creatures as these, heedless of the fact that she is abandoning those she calls comrades. The terror of these creatures and their croaks have shaken her to the core and she wishes not to engage these creatures if at all possible.

OOC: Forgot to add in the +1 bonus from Bless to my will save, not that it matters seeing as how I rolled a five.

Move my full movement rate away from the fight.

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 10 // Current: 10
CMB: +2 CMD: 15 Fort: +3 Ref: +3 Will: +2

Current Weapon: M.W. Longsword +1 (-1 w/ S.C.), 1d8+2, CRIT: 19-20/x2

Spells Per Day: Can memorize 3 Cantrips each day, but cast them any number of times per day.
2/2 First Level Spells Remaining
Cantrips Memorized: Ray of Frost, Detect Magic, Flare
First Level Spells: True Strike, Color Spray
Arcane Pool: 4/4

Shaken 3 Rounds
Frightened 2 Rounds[/sblock]
____________________________
Fae'shiel Aeros
 
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Darius balks at the second frogman's croak, fumbling with another bolt momentarily before stringing it into his crossbow. The second croak also seems to affect Zaphyn, even as he nimbly dodges the first frogman's attacks.

Despite the distraction, Zaphyn lashes out again biting and ripping at the frogman with his claws.

[sblock=Will Saves] Darius: 1d20+3=10

Zaphyn: 1d20+1=7
[/sblock]
[sblock=Actions] Darius: Reload heavy crossbow
Zaphyn: 1 bite + 2 claw attacks 1d20+4=16, 1d20+4=20, 1d20+4=14
Damage (where applicable): 1d6+4=8
1d4+3=7, 1d4+3=5
[/sblock]

[sblock=MiniStats]
Darius Thran
Initiative: +6 Perception: -1

AC: 16 (14 touch; 14 flat-footed)
HP: 18 Current: 18
CMB: +1 CMD: 15 Fort: +2 Ref: +4 Will: +2

In Hand: Heavy Crossbow
Spells:
1st level: 3/3 remaining.
[color-mediumturquoise]Conditions:[/color] Shaken, Bless
Special: Summon Monster 1 5/5

Zaphyn
Initiative: +2 Perception: +5; Darkvision 60 ft.

AC: 16 (12 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

In Hand:
Conditions: Shaken, Bless
Special: Evasion
[/sblock]
 

Kazanto ignores the croak and carefully circles the frogman, prepared to engage.

OOC: How far away is the frogman? Kazanto moves as necessary and braces.


[sblock=mini-stats]
Kazanto
2nd level Merfolk Flame Oracle

Init +3
HP 20/20
AC 21 / touch 13 / FF 18
CMB +1, CMD 14, Fort +2, Ref +3, Will +2
Speed 15', Swim 45'

Spells: 4/5 first level

Darkwood Light Crossbow: +5 (1d8, 19-20/x2), Range 80', Cold Iron
Darkwood Longspear: +2 (1d8, 20/x3), reach, brace
[/sblock]
 
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OOC: The frogman in the water is probably about 15 to 20 feet away from you, Kazanto.


Despite the fear, Zaphyn recovers from his earlier misses, and just tears into the frogman. When he is done, the body collapses to the ground lifeless.
 

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OOC: Tired to post last night and the forum decided it wanted to do the wait five minutes and time out routine to me for about half an hour. Just went to bed after that. :D


Marcus draws a second arrow, notching it to the bowstring. He tries to aim at the frogman, only to find the demon swooping down upon his target. Marcus slowly lowers the bow and relaxes the string as what is left of the frogman after the demon's attack drops to the ground in a blooded and gruesome heap.

Well, at least he's efficient.

He looks around at his companions, then notices Ehdge heading for the water. He eases up to the edge of the water trying to peer into it, bow still eased but held ready in his hand.
 
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Ehdge dives into the water where he and Kazanto can see the remaining frogman holding a defensive position about 15 feet from the shore and halfway between the original fishing spot and the clump of trees, staying just underneath the surface.
 

OOC: Since I am wearing armor, I am only going to be able to go as far as I can and still be able to stand with my arms out of the water. If he is only 15 feet from shore, it shouldn't be too deep, and he may be close enough for me to get to and attack this round. So, I'll add dice rolls to this, and wait for DM to tell me if they are valid and add a description. Thanks.


OOC: I didn't see a way to handle crit damage with the dice roller, so if any of this is valid, then the damage roll should be doubled. Thanks! (Of course... if they are NOT valid, it's a shame, because I'll never see 2 20's in a row again... LOL)
 
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OOC: to handle Crit Damage just click the "Add Dice Roll" button a second time, which I am assuming you did to get the crit confirmation roll in there to begin with? and then add in a second damage roll.
 

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