[LPF]Treasure Hunt

OOC: Well I wouldn't recommend she breath the Swamp water regardless of how old or young it happens to be. between the Silt, Leeches, and various other things in swamp water, could be quite damaging for someone used to living in the Ocean.

EDIT: Also I am hoping that we are going on the correct assumption and that we make it TOO the swamp without interruption.


"Nice? Oh um... I suppose its nice. The Birds are magnificent at the least."
Fae'shiel says glancing up as a Blue Herring swoops down to catch some fish.
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Fae'shiel Aeros
 
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OOC: You're actually on the edge of the swamps, and we decided a while ago, the area that you are on the edge of is a mixture of swamp and dry land, which has been reinforced by several adventures to date. Something closer to Louisiana Bayou country. Enough dry land for people to eek out a living and monsters to make homes, but still a lot of water.
 


You leave town on the eastern trade route skirting the northern edges of the swampy region until you are several miles past Baron's Crossing where you turn south on local roads which lead through the fringes of the bayou country past small farms and estates before even the roads become mere dirt paths for the odd settler in the back country. You have traveled a good 6 hours and are trying to hurry, as you can see a large storm brewing on the horizon. You are passing a particularly deep area of water with an open meadow on the other side when you pass a clump of trees and see a couple of figures up ahead fishing. As soon as they spot you, they stop their fishing, and one of them dives into the water. The one remaining on land croaks loudly, shaking the bones of those at the front of the party to the core, as it draws a morningstar.

OOC: Map description because the terrain is that simple and I don't have time to make a map right now: You have a lake deep enough to swim in on one side, meadow on the other, you are on the dirt path about 10 feet from the edge of the water. The back of the party is just passing a small clump of trees and about 10 feet in front of you at the edge of the water is a frogman. Kazanto could be swimming if she chooses. There is a frogman in the water in the same general area as the one on land.


OOC: I need a Will save DC 13 from Ehdge, Zaphyn, Darius, and Fae'shiel. If you fail, you are shaken for 4 rounds. We are in initiative. The party is up.

 

Fae'shiel sensing trouble has her hand on the hilt of her sword immediately, however before she can draw it the creature bellows a loud croak which catches her slightly off guard. Succumbing to the full force of the Frog's croak, Fae'shiel's skin turns a pale white but she forces herself to stay and fight with her comrades. She draws her sword and prepares for combat with the creatures.

OOC: will edit in actions after making will save.

[sblock=Mini Stats] Fae'shiel Aeros (DalkonCledwin)
Initiative: +9
Armor Class: 17 (14 Flat-footed, 13 Touch)
Hit Points: 10 // Current: 10
CMB: +2 CMD: 15 Fort: +3 Ref: +3 Will: +2

Current Weapon: M.W. Longsword +1 (-1 w/ S.C.), 1d8+2, CRIT: 19-20/x2

Spells Per Day: Can memorize 3 Cantrips each day, but cast them any number of times per day.
2/2 First Level Spells Remaining
Cantrips Memorized: Ray of Frost, Detect Magic, Flare
First Level Spells: True Strike, Color Spray
Arcane Pool: 4/4

Shaken 4 Rounds[/sblock]
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Fae'shiel Aeros
 
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Momentarily started at the appearance of the frog-men, Darius quickly recovers, raising his crossbow and firing off a bolt at the nearest target.

Zaphyn jeers a toothy grin before dashing into combat, charging the nearest creature and letting loose a flurry of attacks with both tooth and nail.

[sblock=Actions]If Zaphyn can't charge, let me know and I will amend his action
Attack Rolls:
Darius: 1d20+5=14
1d10=9
Zaphyn (Charging with power attack): 1d20+6=10, 1d20+6=7, 1d20+6=8 Wow. Super Fail.
Will saves:
1d20+2=13
1d20=16[/sblock]

[sblock=MiniStats]
Darius Thran
Initiative: +6 Perception: -1

AC: 16 (14 touch; 14 flat-footed)
HP: 18 Current: 18
CMB: +1 CMD: 15 Fort: +2 Ref: +4 Will: +2

In Hand: Heavy Crossbow
Spells:
1st level: 3/3 remaining.
Special: Summon Monster 1 5/5

Zaphyn
Initiative: +2 Perception: +5; Darkvision 60 ft.

AC: 16 (12 touch; 14 flat-footed)
HP: 20 Current: 20
CMB: +5 CMD: 17 Fort: +4 Ref: +5 Will: +0

In Hand:
Conditions:
Special: Evasion
[/sblock]
 

At the sound of the croak a deep flash of light appears from behind Kazanto's eyes. Her hair billows out as if held aloft by some murky fluid, and she speaks a single, guttural, phrase: "カエルの足."

Everyone suddenly feels as if flame dwells in their veins, a strong, coursing, hot strength lending to their actions.

A moment later, and the mermaid dives into the water, spear in hand.

OOC: Cast Bless, for +1 attack and +1 save vs. fear. Move 15' into water, drawing her longspear.


[sblock=Mini Stats]
Kazanto
2nd level Merfolk Flame Oracle

Init +3
HP 20/20
AC 21 / touch 13 / FF 18
CMB +1, CMD 14, Fort +2, Ref +3, Will +2
Speed 15', Swim 45'

Spells: 4/5 first level

Darkwood Light Crossbow: +5 (1d8, 19-20/x2), Range 80', Cold Iron
Darkwood Longspear: +2 (1d8, 20/x3), reach, brace

[/sblock]
 

Marcus, at the rear of the party, sees and hears the events before him. With an arrow already in hand with his bow, it is an easy matter to draw back and fire. With a nimble flip of fingers, the arrow is set to the bow string. He pulls it back and lets it go, aiming for the frogman who croaked.
 

At the sound of the croak, Kazanto blesses the party before heading for the water. Ehdge and Fae'shiel both pull weapons and prepare for the worst as they try to understand what just happened. Marcus, Darius, and Zaphyn all take a more direct approach and attack. Darius and Marcus are both successful with their attack, while Zaphyn is less so, but the frogman is none too happy regardless. The frogman on land lashes out with both morningstar and tongue at the demon creature, but completely misses with both. Kazanto can see the other frogman cautiously approach her in the water with morningstar in hand as it lets out a large croak of it's own, though somehow this one doesn't seem quite as strong as the other one.

[sblock=combat information]Darius 18/18
Ehdge 13/13; shaken (3 rounds remaining)
Fae'shiel 10/10; shaken (3 rounds remaining)
Kazanto 20/20
Marcus 12/12
Zaphyn 20/20
The party is blessed

Frogman 1 13 damage; significantly hurt
Frogman 2[/sblock]

OOC: I need a DC 11 Will save from everybody. For those who fail, if you are not currently shaken, you will be for 4 rounds, if you are already shaken, you become frightened for 2 rounds.

The party is up.

 

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