[LPF] Unwanted Farmhands

Gerald007

First Post
"Sorry Borric, fortune has run out, I'm afraid," Syl lets his friend know that his hex would be discharged as of the next round. The witch hated to move closer to the scrum, but he had to do so to be effective. Syl points at the largest of the giants that had just smote Fury and tries to take control of his mind. "Go to Sleep, big'un! It must be tiring carrying around all that weight!"


ooc [sblock]Move action--Move to R 14. Standard action--Slumber Hex DC 21 Will to resist. Free--speak.[/sblock]

Updated map link--http://beta.ditzie.com/45574/5241c724460f7

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1.
[/sblock]
 

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Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren sees Fury's retreat and shouts out to his friend, "Fury! The Spirit inside will help distract the giants for your attacks! Hold a moment while I instruct it to move!" That little bit of business out of the way, the Priest turns his attention to the foes in front of him. I'll have to give the spirit his instructions in a moment; first . . . A brief flick of the hands and a focusing of his will serves to channel the strength of his Gods into his fists, which he immediately puts to work. "Ward yourselves, brutes; I'm a pugilist!"
[/section]

OOC: No changes to the map, standing his ground. Will move Spiritual Ally next round.


[sblock=Actions][/sblock]
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (18 Flat-Footed, 21 Touch)
HP: 53/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (09/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (07/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric grits his teeth, "You might have the right of it, Fury. It looks like we are being pincered ourselves now. I will just have to handle this side myself and hope you guys have me covered. Do what you must, Syl."

The fighter sees the big giant still on his feet after the witch's hex, he focuses on the other one to try and take him out.

"Alright ya sheethead, I'm acomin' fur ya!" he declares in giant tongue and he lays into the giant before him to cover Fury falling back. Still fighting defensively and lunging forward, Borric continues to smash his holy mageslayer into the giants.

[sblock=Crunch]GM rolled 19+9=28 on G5 save; Passed.
5ft step to P14: Updated Map
Full Attack with Combat Expertise and Lunging: 1st Attack vs. G3(CE, Hero, Lunge) (1d20+19=35, 1d8+10+2d6=18) + 2nd Attack vs. G3(CE, Hero, Lunge) (1d20+14=24, 1d8+10+2d6=18) = 36 dmg[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) +1 AC Combat Expertise
HP: 103 Current: 99
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale)

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated Map
 

perrinmiller

Adventurer
HillGiant_zps4adbb41d.png

The spiritual hammer keeps pounding on the giant in front of Borric, but it remains on his feet and fighting despite being badly wounded. The giant tries taking the shiny knight down, but Borric skillfully deflects the smashing great club aside with his shield.

The badly wounded giant that Bren hit drops his greatclub, stunned from the blow. But the other giant starts trying to knock the aasimar's head from his shoulders. It fails to connect and howls in frustration.

HillGiantBarb_zpse2f6a0cf.png

The leader forgets about the annoying little man stabbing him with the toothpick and focused his mighty rage on the shiny knight taunting them. Borric once again deflects the mighty blows with an expert use of his shield, frusting the giant so bad his follow-up strike impacts the dead cow beside him instead.
"Gar! Die ya lil' sonabeech!"

OOC: Combat: Round 6
[sblock=Combat Information]Giants have 10ft reach
G1, W2 & W3 bleeding out and unconscious
Spiritual Hammer keeps attacking same target without further instructions: 15 dmg to G3
G2 fails save, stunned & drops weapon
G3 Full Attack (Pwr Att) & misses Borric
G4 Full Attack (Pwr Att) & misses Bren
G5 Full Attack (Pwr Att) & misses Borric

Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain for medium creatures.
The hay pile is also difficult terrain for medium creatures.

Party Stats:
Code:
Borric:    99/103 HP remaining; 
Syl:       53/74 HP remaining; 
Walter:    37/37 HP remaining
Fury:      55/88 HP remaining; 
Bren:      53/74 HP remaining; 

Spells Cast: Syl: (Heroism, Confusion) 
            Bren: (Spiritual Hammer-4/8rounds, Freedom of Movement, Bless, Searing Light,
                  Bull's strength, Spiritual Ally-4/8 rounds, Murderous Command) 
            Fury: Feather Step
Abilities Used: Fortune (Borric), Channel Energyx1(Bren)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                      Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -8HP; dying
Dire Wolf 3 (AC0/37HP): -8HP; dying
Dire Wolf 4: Dead
Giant 1     (AC0/85HP): -12HP; dying
Giant 2     (AC21/Touch 08/CMD24/85HP): 8hp remain; Stunned
Giant 3     (AC21/Touch 08/CMD24/85HP): 15hp remain;
Giant 4     (AC21/Touch 08/CMD24/85HP): 
Giant 5     (AC27/Touch 08/CMD29/???HP): 15 dmg Raging
[/sblock] Updated Map
GM: Everyone is up for Round 6.

I rolled Spiritual Hammer's attack in Round 5. It only needs Move Action to change targets, otherwise it keeps attacking
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
Bren takes a moment to give instructions to his Spiritual Ally, then goes back to work on the Giants. His first blow fells the battered, weaponless foe to his left, and his second impacts with a thud against the nerve complex on the other Giant's hip. The hammer continues flailing at Borric's opponent, but is ineffective this series. The Spirit fairs somewhat better, inflicting yet another pin-prick on the wounded giant beside it, almost but not quite dropping it.​
[/section]

[sblock=OOC]Not sure if the SA's position gives flank to Borric - at work and no time to look up the flanking rules. But it would give it to Fury against the leader if he steps back in.[/sblock]

[sblock=Actions][/sblock]

Updated Map
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (18 Flat-Footed, 21 Touch)
HP: 53/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (09/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (07/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 

GlassEye

Adventurer
Orlando Furioso, Venzan bravo

"Toe to toe with a raging giant," mutters Fury. "Well, I never did mind about the little things."

He grins and dives forward coming to his feet and using his momentum to slam his rapier through the giant's hide in a tender spot making a small but deep wound. He laughs, enjoying the moment, short-lived though it might be.

[sblock=Action/OOC]
Move: to P11, map updated, Acrobatics (1d20+27=34) to avoid AoO
Standard: Rapier+bless (1d30+16+1=29) for Rapier +SA (1d6+8+5d6=31) dmg
[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 9 / Bard 2
Initiative: +8 Perception: +14

AC: 24 (17 touch; 18 flat-footed)
HP: 88 Current: 55
CMB: +9 CMD: 26 Fort: +5 Ref: +16 Will: +7

In Hand: rapier & dagger
Effects/Conditions: Bless, Freedom of Movement, Feather Step, Bull's Strength

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]

[size=+1]Updated Map[/size]
 

Gerald007

First Post
"You are smarter than you look, big boy. You should've taken a quick nap. It would have been less painful. Now you have to be awake while the giant slayer bashes you," Syl taunts the leader as he tries another hex to rob the giant of his luck.

ooc [sblock]Move action--None. Standard action--Misfortune Hex DC 21 Will to resist. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result for two rounds. Free--speak.[/sblock]

Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)


Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1, Slumber Hex used on the big guy, Misfortune used on big guy..
[/sblock]
 

perrinmiller

Adventurer
Borric Hawkins, Male Human Fighter

Swash1.jpg


With Fury diving back into harm's way and Bren's divine weaponry harrying the badly wounded giant in front of him, Borric lunges towards the leader with his whirling flail.

"You got that other one over there covered, Bren? I think the rest of us are going to have to deal with big ugly here."

He shifts focus with his flail to try pounding the raging giant to maximum effect, not worrying about his own defense. His first blow takes the giant leader in the groin and likely crushed his family jewels judging from the howl of agony. However , Borric's follow-up swing missed wide.

[sblock=Crunch]Full Attack with PA & Lunge (AC at 28): 1st Attack vs G5 (PA, Hero, Lunge) ( 1d20+19=39, 1d8+16+2d6=33), Crit Confirm vs G5 (PA, Hero, Lunge) ( 1d20+19=31, 1d8+16=17) + 2nd Attack vs G5 (PA, Hero. Lunge) (1d20+14=15, 1d8+16+2d6=28) = 50 dmg[/sblock][sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +16
AC: 30 (25 w/out shield, 28(23w/shield) flat-footed, 13 Touch) -2 AC Lunge
HP: 103 Current: 99
CMB: +15 CMD: 28 (30 vs. Disarm/ 32 vs. Trip) Fort: +12 Reflex: +8 Will: +7 (+10 vs. Fear) +2 Heroism
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip, Power Attack (-3/+6Dmg) or Combat Expertise (-3/+3AC), Lunge, Heroism (+2 Att/SV/Skill - Morale)

Current Weapon in Hand: Darkwood Shield(LH), MWk Spiked Gauntlet (RH), Holy Fail (RH)
Chakram: 1/1 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock] Updated Map
OOC: Nope, Borric's Lunge only lasts until end of his turn so he doesn't get reach for flanking and AoOs after his turn.
 

perrinmiller

Adventurer
HillGiant_zps4adbb41d.png

Another of the giants falls to Bren's attack and he stuns the other one he faces. The giant drops the club with a thud into the turf.

The one tring to bash Borric is badly wounded, but he is not going to give up. It matter not as he cannot connect with the shiny armored warrior.

HillGiantBarb_zpse2f6a0cf.png

The leader snarls and spits with the spiked ball crushing his reproductive organs. He is not very lucky in his counter-attack, but he still manages to catch and heavy blow to Fury that nearly sends him flying. As it was, the entire left side of the man is tingling from pain.
"Yar toothpick ain't nuthin!"

OOC: Combat: Round 7
[sblock=Combat Information]Giants have 10ft reach
G1, G2, W2 & W3 bleeding out and unconscious
G3 Full Attack (Pwr Att) & misses Borric
G4 failed save and is stunned
G5 failed save vs Misfortune. Full Attack (Pwr Att) & hits Fury for 34 dmg

Initiative:
You guys
Unwanted farmhands

Map Notes:
Large Creature bodies count as difficult terrain for medium creatures.
The hay pile is also difficult terrain for medium creatures.

Party Stats:
Code:
Borric:    99/103 HP remaining; 
Syl:       53/74 HP remaining; 
Walter:    37/37 HP remaining
Fury:      21/88 HP remaining; 34 dmg
Bren:      53/74 HP remaining; 

Spells Cast: Syl: (Heroism, Confusion) 
            Bren: (Spiritual Hammer-4/8rounds, Freedom of Movement, Bless, Searing Light,
                  Bull's strength, Spiritual Ally-4/8 rounds, Murderous Command) 
            Fury: Feather Step
Abilities Used: Fortune (Borric), Channel Energyx1(Bren), Misfortune (G5)
Conditions in effect: Heroism (Borric), Freedom of Movement(Fury), Fortune (Borric)
                      Feather Step (Fury), Bless (All), Bull's Strength (Fury)
Enemy Stats:
Code:
Dire Wolf 1: Dead
Dire Wolf 2 (AC0/37HP): -9HP; dying
Dire Wolf 3 (AC0/37HP): -9HP; dying
Dire Wolf 4: Dead
Giant 1     (AC0/85HP): -12HP; dying
Giant 2     (AC0/85HP): -11HP; dying
Giant 3     (AC21/Touch 08/CMD24/85HP): 3hp remain;
Giant 4     (AC21/Touch 08/CMD24/85HP): 63hp remain; stunned
Giant 5     (AC27/Touch 08/CMD29/164HP): 68hp remain; Raging & Misfortuned
[/sblock] Updated Map
GM: Everyone is up for Round 7.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]
"I got 'im, Borric! You fellas just keep working over Big Ugly!" Bren hammers his remaining foe with a quick one-two just as the Giant is shaking his head and recovering from the last attack. The Priest's "Fists of Fury" impact solidly, continuing the pummeling.

Meanwhile, his floating Hammer deals the final blow to the smaller Giant in the doorway, and his Spiritual Ally turns it's deadly attention fully on the Giant leader, feinting once and then stabbing deep into Big Ugly's exposed flank.​
[/section]

[sblock=Actions][/sblock]

No Map Changes
_______________
[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 21 (18 Flat-Footed, 21 Touch)
HP: 53/74
CMB: +16 CMD: 28 (+18/30 vs Grapple)
Fort: +12 Reflex: +08 Will: +18

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (09/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (08/08)
Special Abilities: Ki Pool (07/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Murderous Command, Murderous Command, Ray of Sickening, Sanctuary, Shield of Faith
2nd Level: Bull's Strength, Prot from Evil (C), Shield Other, Silence, Spiritual Weapon, Spiritual Weapon
3rd Level: Archon's Aura, Chain of Perdition, Invisibility Purge, Prayer, Searing Light
4th Level: Discern Lies, Freedom of Movement, Restoration, Spiritual Ally
[/sblock]
 
Last edited:

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