Syl cruelly smiles as his magic begins to take hold on the larger giant. He points to the one that Bren is punching and kicking and casts a spell, trying to put the juju on it as well.
ooc [sblock]Move action--Cackle to keep Misfortune hex active. Standard action--Cast Ill Omen on Giant 4. DC 20 Will to resist. On the next d20 roll the target makes, it must roll three times and take the less favorable result. DM, please check that...I think it is three at Syl's level, but it might only be two. Free--None.[/sblock]
Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen^, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)
Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1, Slumber Hex used on the big guy, Misfortune used on big guy.
[/sblock]
ooc [sblock]Move action--Cackle to keep Misfortune hex active. Standard action--Cast Ill Omen on Giant 4. DC 20 Will to resist. On the next d20 roll the target makes, it must roll three times and take the less favorable result. DM, please check that...I think it is three at Syl's level, but it might only be two. Free--None.[/sblock]
Sylvain statblock:
[sblock]
http://livingpf.wikia.com/wiki/Sylvain_Marana_(Gerald007)
Human Witch 9Initiative: +7 Perception: +2Conditions:AC: 16 (14 touch; 13 flat-footed)HP: 74 of 74CMB: +2 CMD: 16 Fort: +8 Ref: +9 Will: +9 In Hand: Nothing
Spells: Arcane
(0-level - DC 17) Daze (DC 19), Detect Magic, Message, Stabilize;
(1st level - DC 18) Burning Hands (DC 18), Charm Person (DC 20), Enlarge Person, Enlarge Person, Ill Omen^, Shocking Grasp;
(2nd level - DC 19) Cure Mod. Wounds, Flaming Sphere (DC 19), Hold Person (DC 21), Glitterdust (DC 21), Vomit Swarm, Web;
(3rd level - DC 20) Dispel Magic, Fireball (DC 20), Fireball (DC 20), Heroism^, Stinking Cloud (DC 20)
(4th level - DC 21) Confusion (DC 23)^, Summon Monster IV, Wall of Ice
(5th level - DC 22) Baleful Polymorph (DC 22), Feeblemind (DC 24)
Hexes DC 21
Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--Fortune on Borric, Evil Eye on Giant 1, Slumber Hex used on the big guy, Misfortune used on big guy.
[/sblock]