Luck hates monks

In a campaign I played in, we had a fighter who almost never rolled over 10 for Initiative, and was famous for rolling 6s. He probably broke a record for 6s in a day, including the infamous three-six combo.

He was shuffling dice (and using other people's dice) so it wasn't a weighed dice thing.
 

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reveal said:
I have a 27th level monk who does a boatload of damage when he hits... if he can hit. Last session I got in an average of ONE hit out of every six attacks. :(
Flurry of Misses is what we call that class feature in my group. Seems like the archer usually hits with Rapid Shot, but the monk's flurry almost always misses.
 

Shortest lived character I ever saw was in one of Painandgreed's campaigns. We were in the Caves of Chaos when we came across the owlbear on the lower tier. My monster of a 3rd level cleric and the party's fighter step in to take it on, while our 3rd level ranger peppers it with arrows. The 1st level monk moves up to ki-ai it good, misses, then the owlbear completely mauls him with both claw attacks (I think each one could have wiped out all of his hit points plus some change), picks up the body and chews the head off.

The rest of us laugh hard.

The End.
 


I've noticed that so far, in all my campaigns, the party almost always wins init by 5-10 or more. And when the bad guys go first, it's the minions and not the tought ones.
 

Monks do have bad luck, I played a dwarf monk, by level 3 he had been knocked unconscious 12 times. Good thing we had 2 clerics in the party
 

Our monk does pretty good. His nickname is "The Velcro Monk" cause can grab onto everything. Direct damage output is respectable, though not phenomenal, it's the immense amount of secondary damage he inflicts on his grappled foes through the rogues and power-attacking fighters. He takes massive amounts of abuse though and often takes 75-150% of his HPs each combat (Ring of Friendshield connected to the Cleric).

Interesting karma says that:
clerics always go last
Archers will roll the maximum non-crit possible except when they botch
Archers will roll a (publicly witnessed) crit inflicting horrific damage right when the BBEG is about to eat the party.
The Fighter's dice mock him until he's lost 25% of his HPs. (We call this "priming the fighter.")
The cleric can't Dispel to save his life
The bard rolls 1-2 for all Hps.
The wizard fails all spot/listen checks.
Paladins rarely land a shot when not Smiting but do awesome damage when they do.
 

My monk has astonishing bad luck. He's still going strong, but during his first three levels his first attack in *every* combat was a fumble. Without fail.
 

Monks are bad luck?

One of my players had a Barbarian who died repeatedly due to hold person and other will save effects. So he created a Dwarven monk --- a great front-line fighters, great touch AC, awesome saves. Unfortunately, there was one time when he got possessed by a spirit, and nearly took out the rest of the party all by himself...
 

My wife played a 3.0 10th level Monk/Urban Ranger/Fighter. She was so good at combat that she killed the entire party. They sprung a trap and she failed her save and thought the rest of the party were bad guys. She ended up killing a dwarven cleric, half-orc paladin and half-orc barbarian, all 10th level as well.
 

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