Lycanthropes - As tough as it gets (a rant against 3.5 DR).


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Yeah, like the Pit Fiend that was mentioned. I mean 15/good and Silver, Immunity to Fire and Poison, 10 acid and cold resistance, and SR 32. He regenerates 5 hp a round exept for that good and silver weapon. Oh, and with an ac of 40, you can basically forget power attack to get through the DR. You would have to be hunting this guy to have a chance.
 
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As you discovered, under 3.5 lycanthropes acutally have DR and you ahd to deal with it. As opposed to 3E where DR was a virtually meaningless note on the monster stats because, as you point out, it was completely avoidable by a wide variety of readily available options.

As an aside, lycanthropes should not have DR. They should have high regeneration and only silver weapons cause lethal damage.
 

I, too, like 3.5 DR better. There's the "golf bag syndrome", but it's better than the basically insignificant DR of 3.0. I, too, think werecreatures ought to use regeneration though.
 

I agree with Byron; I've thought for a while that lycanthropes ought to have regeneration x/silver. I just don't know how to balance it properly; probably it'd be regen 1 or 2.

EDIT: I like 3.5's DR.
 
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3.5 DR is essentially the house rule I've been using since 1985 or so (I've never had an "adamantine" category and mithril works as silver). In the intervening ~20 years, I've never once seen "golf bag syndrome". IME, it's a boogeyman constructed as a knee-jerk reaction by people scared of a little change. Oh, and prior to 3E, DR was absolute -- in my system, a +400 vorpal holy avenger would do no damage to a werewolf unless it was silver. If golf-bagging doesn't happen in conditions like that, it ain't an issue.

I think the 3.5 DR is great. As others have said, the standard 3.0 DR rules made anything besides "ahrrrr, more power" a pointless stance. 3.5 DR actually has some personality to it and makes the characters deal with monsters in a more dynamic way (rather than just scaling up existing tactics). I do not see any way in which 3.5 DR is not superior to any previous DR system in D&D.
 

Must be a lot of running in your games. I mean who carries silver on an everyday basis?and without you do squat. Sheesh, talk about a disincentive to be a warrior. With you system mages would rule the day. Or are all your monsters like the Pit Fiend where even spells are affected?
 

I prefer the 3.5 DR rules. I prefer the idea that magic isn't going to cut it all the time, that sometimes a specific material is needed. The point is to make the game more challenging, and the 3.5 DR system does this well.
 



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