Naturals have DR 10/silver (a big, hefty number) and afflicted have DR 5/silver (easy to bypass).FireLance said:Natural lycanthropes do get hefty DR (15/silver). As such, as a DM, I would avoid throwing one at a party that was unprepared. Unless of course, they had some chance of damaging or neutralizing it, e.g. spells, acid, alchemist's fire, Power Attack with two-handed weapons, etc.
Ashardalon said:10/silver, actually. A bit easier to defeat.![]()
I never adjusted magic. I never had to. Very few people played mages. No one played a cleric (the second one ever played in my game was shortly after 3E was released). Fighter was, hands down, the class of choice. There was usually a mage of some stripe, but they were usually secondary to the warrior-types (not my doing as GM, it was a player thing).rangerjohn said:Must be a lot of running in your games. I mean who carries silver on an everyday basis?and without you do squat. Sheesh, talk about a disincentive to be a warrior. With you system mages would rule the day. Or are all your monsters like the Pit Fiend where even spells are affected?
Agreed. Between that and softening the "need a high plus to sunder" rule, there is no longer a manditory upgrade to weapons. If you like your +2 bastard sword and it has history, you can keep it 'til 20th level without being totally screwed -- sure, you'll be at a slight disadvantage, but nothing catastrophic.Bauglir said:What I like about the 3.5 DR system is how the requirements for a +x weapon have been removed.
Mercule said:3.5 DR is essentially the house rule I've been using since 1985 or so (I've never had an "adamantine" category and mithril works as silver). In the intervening ~20 years, I've never once seen "golf bag syndrome". IME, it's a boogeyman constructed as a knee-jerk reaction by people scared of a little change. Oh, and prior to 3E, DR was absolute -- in my system, a +400 vorpal holy avenger would do no damage to a werewolf unless it was silver. If golf-bagging doesn't happen in conditions like that, it ain't an issue.
I think the 3.5 DR is great. As others have said, the standard 3.0 DR rules made anything besides "ahrrrr, more power" a pointless stance. 3.5 DR actually has some personality to it and makes the characters deal with monsters in a more dynamic way (rather than just scaling up existing tactics). I do not see any way in which 3.5 DR is not superior to any previous DR system in D&D.
Everyone does! It's money... and, if we're being logical, its a more common coin than the gold piece. How much fun is it when you are using a recurring werewolf villain stalking the party in the wilderness and one night, while the party is making camp, one of the players looks over at you and says "can I melt down my silver pieces and coat my weapon or make slugs for my sling".I mean who carries silver on an everyday basis?