Lycanthropes - As tough as it gets (a rant against 3.5 DR).

Aristotle said:
Everyone does! It's money... and, if we're being logical, its a more common coin than the gold piece. How much fun is it when you are using a recurring werewolf villain stalking the party in the wilderness and one night, while the party is making camp, one of the players looks over at you and says "can I melt down my silver pieces and coat my weapon or make slugs for my sling".

Melting it would take too long, I'd just pile them together and throw them as improvised weapons ;)
 

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I love the 3.5 DR rules. One of the best features in 3.5 actually. Golf bag syndrome? I'll let you know if I ever see it. I haven't yet. *shrug* You never know though, maybe something will change. You don't need the optimal weapon to defeat creatures. It is just harder without the optimal weapon. It causes a party to change tactics up a little bit. It causes them to sweat a little bit. For me, it makes the game more fun.

Yeah, there are a lot of people that don't like the new DR rules though. That's cool. I wouldn't trade that change in for any previous edition of DR. But if it isn't your style, then use something else.
 

Ankh-Morpork Guard said:
Melting it would take too long, I'd just pile them together and throw them as improvised weapons ;)

Yeah. I honestly have no clue how long it would take to melt silver pieces. I just figured since it was a soft metal so it would likely be possible. It would probably require that the characters have a few hours of prep time (sorta like in Predator where Arnie get the time to prepare his traps and bow before the final confrontation with the alien).

I'm sure creative players could come up with some way to use silver pieces, even if it would be a crude or improvised weapon. My point was more about the fact that even a character without silver weapons likely has some silver at his or her disposal at any given time.
 

I was originally going to pop in and defend 3.5 DR, but now that I think about it, I think it depends on the case. If you're trying to create a setting in which all magic comes from the same source, and all monsters are fundamentally the same type, then having some of them have Cold Iron DR and some have Silver DR and some have Admantine DR doesn't make a ton of sense.

A fellow RBDM is running a campaign in which the Fey are pretty much the main monsters in the world, and every monster is probably either a Fey or a Fey-touched creture. It might make sense for the Fey and Fey-touched to require different material to really hurt them, but you could also do it with one big type -- like saying that Cold Iron cuts through the first 5 points of DR and Mithril cuts through everything, and then you give the Fey-touched DR 5, so that Cold Iron hurts them, and the Fey get DR 10, so Cold Iron helps a bit but not much.

That's in a campaign with a specific setting, though. In a general D&D campaign, I see no reason that a werewolf hunter should be well prepared for an attack by golems or fey or devils, so I don't see a reason why having him be S-outta-L with his silver sword when that golem shows up is a bad thing. As others have noted, he can power attack, trip, and do lots of other tricks in this edition that will help him out.

This sounds a little bit like a player who makes a fighter with no ranged weapons and then complains because dragons have fly-by attack. The problem is not with the system. The problem is either with your character or your DM, or more likely a combination of the two. If the PCs get attacked routinely by stuff so powerful that the PCs NEED max'd out focused weapons, then they are right to complain if they are attacked by something just as powerful but focused in a different direction. That's not a player problem. That's the DM getting into an arm's race with his players.

But I digress. :)
 

I like the 3.5 DR rules. I never really liked the rule that +x weapons trumped over silver as well as any lower plus.
I've heard arguments that having DR be just magic and not an increasing magical bonus means that magic weapons are now too expensive since there is no need to go higher than +1 because of DR. But I've done a little peeking around I'm not certain I completely agree, though I do think that magic weapons tend to be very pricey in general.
A +5 weapon has a market price of 50,000 gp while a +1 has a market price of 2000 gp. Is the +4 additional to hit and damage worth the additional 48,000 gp? From a brief look, maybe not. But, if you look at other magic items and compare, a belt of giant strength +6 costs 36,000 gp for a net +3 to hit and damage (+4 strength cost 16,000gp). If we follow the same formula, a hypothetical +8 strength belt would cost 64,000 gp... a darn sight more than 48,000 gp for the same combat effect. Of course, the belt also nets you higher strength-based skill and stat checks and higher carrying capacity, but that just helps justify the additional 20,000 gp the girdle costs in the first place over the sword's extra bonus. So I think it kind of balances out.
The real interesting question is whether anyone would bother going for a higher magic bonus of the sword rather than special abilities. I'm not sure about that, myself. The new DR system may lead to more people just adding special abilities rather than actual pluses. But I'm not sure that's a bad thing at all.
 

Aristotle said:
Yeah. I honestly have no clue how long it would take to melt silver pieces. I just figured since it was a soft metal so it would likely be possible. It would probably require that the characters have a few hours of prep time (sorta like in Predator where Arnie get the time to prepare his traps and bow before the final confrontation with the alien).

I'm sure creative players could come up with some way to use silver pieces, even if it would be a crude or improvised weapon. My point was more about the fact that even a character without silver weapons likely has some silver at his or her disposal at any given time.
Heheh, its just giving me evil ideas of a Werewolf hunter with Weapon Focus(silver piece), Weapon Specialization(silver piece), Improved Critical(silver piece) etc. :)
 

Ankh-Morpork Guard said:
Heheh, its just giving me evil ideas of a Werewolf hunter with Weapon Focus(silver piece), Weapon Specialization(silver piece), Improved Critical(silver piece) etc. :)

Just be sure not to spend any money out of your bag of +2 Holy silver pieces. That'd be really costly. Wait its a thrown weapon. You could make it Returning so you wouldn't need a whole bag.
 


Aristotle said:
Just be sure not to spend any money out of your bag of +2 Holy silver pieces. That'd be really costly. Wait its a thrown weapon. You could make it Returning so you wouldn't need a whole bag.
That just opens up a whole NEW evil idea...Returning Coins. Pay and run! Oh that's so cruel...I'll make sure to never let my PCs get that idea.

silentspace said:
Does anyone have a list of the different types of DR and which monsters have them?

And on topic...I do seem to remember there being a list like this, and now its really bugging me. I think there was something, but I have no idea where/what/etc. Maybe I'm just dreaming?
 

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