Lycanthropes - As tough as it gets (a rant against 3.5 DR).

I really think that 3.5 DR is better for all of the reasons it's supporters have already listed. But what always makes me mad are the "Golf-bagging is evil" people. Doesn't it make sense for prepared characters to carry everything they may need in the field? Does anybody ever whine about the wizard who buys an expensive scrool of fireball at low levels so he can combat things like trolls and ice related monsters (and anything else really). No, most people don't. But as a DM, I have never seen extreme (ie every weapon type and material under the sun) golf-bagging. And I think the whole 3.0 magic weapon pluses DR really brought characters out of the game. No one in my games ever refers to a "+ 4 flaming burst longsword" in character, they would call it a "powerfully enchanted flaming longsword". Having a pit fiend with DR 35/+5 weapons would be kinda silly.

- My two cents
 

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I love the 3.5 DR rules. One of the best features in 3.5 actually. Golf bag syndrome? I'll let you know if I ever see it. I haven't yet.

Most everything I could have said is right there, so I'll simply add that the change to how Dr works is near the very top of my list of Best Things about 3.5, and I would argue long and hard with any DM who wanted to go back to the old way. (Though I don't mind combining the old and the new, requiring certain levels of magic.)
 


BardStephenFox said:
I love the 3.5 DR rules. One of the best features in 3.5 actually. Golf bag syndrome? I'll let you know if I ever see it. I haven't yet. *shrug*

Yes, not likely you will either. The "golfbag" gripe is pretty indicative of just how bankrupt arguements against the 3.5e change to DR are. Some folks gotta dream up these horrible, inevitable, game-ruiining scenarios rather than just admit the sky isn't really falling after all.

Really, how many materials are we talking about here for the character that went to lengths to take these precautions? Cold iron, silver, and adamantine. Doesn't even warrant a golfbag.
 

Well as a player I make sure that I have a bunch of different weapons available. My warrior types (my favourite to play) are usually compotent enough at 3-5th level to carry a MW cold iron weapon, a magic weapon (4-5th) and either some silversheen or a small silver weapon (ie dagger or some arrows). LIkewise I tend to kit out some different types of arrows for my charcters, especially if they are going into a situation agaginst specific opponents.

Is it a bit meta-gamey? I suppose, but then again, what self-respecting adventurer goes into a situation where they suspect what they'll be up against.

Then again, my parties are usually chronically under-equiped with magic due to a stingy DM, so we tend to kit out in lots of ther ways.
 

All I have to say is:

Everyone grapple the creature and hold it down. Pin it.

Then the rogue sneak attacks. He should be able to get through that nasty DR even without a silver weapon.

Alternately just hog tie him and throw him into the lake tied to a big rock. Or throw him on a bonfire.

For that matter, use alchemist's fires against him.

You don't NEED to hit a monster with weapons to put it out of action.
 

Felon said:
Really, how many materials are we talking about here for the character that went to lengths to take these precautions? Cold iron, silver, and adamantine. Doesn't even warrant a golfbag.

You can fit all three of these as bastard swords in a Najjar's Cloak of Weaponry with room to spare. Tape a Wand of Align Weapon to your back so the cleric can juice you up, and you're good. Or bad, as the case may be.

Brad
 

Also, it isn't like having a +X weapon became useless with 3.5 DR. If you have a +5 two-handed weapon and Power Attack, you're essentially ignoring DR 10/everything. :)
 

I ran a 3.5-converted City of the Spider Queen recently. Most players had adamantine weapons, but some carried silver and cold iron. No one player had more than one main melee weapon, and none of them carried a golf-bag.

The usual response to DR that they couldn't beat was to simply beat the monster anyway. The strongest monster I used was a fiendish kraken with the monster of legend template; since everyone had magic weapons they could just cut through it's DR (they all had +3 or more weapons so it wouldn't have made a difference in 3.0). The fact that it's DR was wimpy (just like in 3.0) didn't make it weak, nor did the monsters with DR they couldn't just cut through were too strong.
 

I will be the first to admit that 3.5 DR rules are interesting, and not at all unappropriate.

The problem I have with it is that it makes Power Attack a required feat, and puts the shaft to any duelist or single one handed weapon fighter. Any 2-handed fighter can get through DR like it was nothing, any archer has an arrow or two for any occasion, and the 2 weapon fighter will likely have at least 1 weapon that might be effective.
 

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