M&M 3e: Young Justice!


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Hey, if you want to define this as pheremones, then I'd withdraw my comments. Pheremones would be a totally different concept, and much more in line with the mechanics you're cobbling together.

My beef isn't with the power. It's that you're using an agonizingly complicated set of abilities to model something that the game gives you a very elegant and simple alternative to accomplish the -exact same thing-...make your character good looking.

More "lucky" than good looking; more like phermone powers than Attractive. Perhaps "Desireable" wasn't the best name for that one after all, but I'd already used "Getting Lucky" for the other one... maybe stick them both in a Multiple Effects container?

EDIT:*looks up Starfox* Interesting, but no. Starfox is doing that deliberately, Solaris very much isn't (though Starfox makes for a very good example of WHY it's passive for Solaris).
 
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Even if it were pheromones or being lucky, mechanically Attractive still seems to be doing what you want: its passive, it deals with persuading people when it comes down to seduction, its an intrinsic property of your character (a bonus) as opposed to you actively doing something to people (imposing a penalty), etc.

I guess you don't like that the descriptor of Attractive is that it has to do with looks, but descriptors are easily changed. Just nix the mechanics and change the description.

I had a game going where someone was trying to build a complicated Sneak Attack back into 3e... I just told him to change the name of his Power Attack to Sneak Attack (since all he wanted was to do more damage when someone's defenses were down) and he was happy. How about just change the name from Attractive to "Lady's Man" or "Getting Lucky" or "Charmer," so it has less to do with appearance and more to do with whatever you decide you want it to do?
 

Well. looks like OOC'ly, I was way off... though I still have a nagging suspiscion that a woman is involved (and posibly a techie woman, as this 'shield is far above Nigma's expertise. Maybe).

Either way, interesting development here.
 

Even if it were pheromones or being lucky, mechanically Attractive still seems to be doing what you want: its passive, it deals with persuading people when it comes down to seduction, its an intrinsic property of your character (a bonus) as opposed to you actively doing something to people (imposing a penalty), etc.

I guess you don't like that the descriptor of Attractive is that it has to do with looks, but descriptors are easily changed. Just nix the mechanics and change the description.

I had a game going where someone was trying to build a complicated Sneak Attack back into 3e... I just told him to change the name of his Power Attack to Sneak Attack (since all he wanted was to do more damage when someone's defenses were down) and he was happy. How about just change the name from Attractive to "Lady's Man" or "Getting Lucky" or "Charmer," so it has less to do with appearance and more to do with whatever you decide you want it to do?

Could do. Or maybe ditch "Desireable" alltogether and throw Unreliable on "Getting Lucky". I was trying to avoid sending the Persuasion bonus stupid-high, but...

Eh, it can wait. Fun-time's started.

Well. looks like OOC'ly, I was way off... though I still have a nagging suspiscion that a woman is involved (and posibly a techie woman, as this 'shield is far above Nigma's expertise. Maybe).

Either way, interesting development here.

Indeed. I'm assuming there's something we don't know. Riddler by himself would only be a Batgirl problem, even with the Care Bears helping...
 
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