Gramcrackered said:
Er. Wait. Disabled(Dull Witted) gives -5 to Int and Wis. Your Int and Wis are 8. Both stats start out at 10, so you must have raised then up to 13, then subtracted 5 from each for the feat, giving you a total of 8 in Int and Wis.
What I'm trying to get at here is that said weakness is utterly pointless. Unless Fulcrum became stupider after gaining his powers, I wouldn't bother to take it. And even then, like I've said, there's no real difference between taking it and simply lowering Int and Wis to 8 on your own.
Oh. And my email is...
hmm, I was assuming that the -5 was to Int and Wis on Difficulty Checks not permanent reduction.
I actually lowered his Int/Wis to 8 on purpose, then wanted to have the -5 to his checks... this basically makes the big guy "dull witted" like a kid, but still with the charisma and intelligence/wisdom in general of a below average man.
I'll double check that weakness, and adjust it accordingly.
The idea of this weakness is that he IS dumb... he sure is! not retarded just dull like Rocky or Forest Gump, but his hearts in the right place...
so lowering it for checks does make it have a point...
anyway _ I'll double check it and email you my character sheet soon.
I'm in Seattle doing work at the Art Institute BTW.
-kev-
here's his updated block
FULCRUM,
PL: 10, brick, Name: Tommy Fuller, male, Size: Large; INIT: +1, DEF 12/11; SPEED 70, FLIGHT 10; MELEE +9, RANGED +5, MENTAL +3, SV: DMG +12, FORT +5, REF +1, WILL -1; STR 20, DEX 12, CON 20, INT 8, WIS 8, CHA 14.
SKILLS: Demolitions* +4.
FEATS: Durability (Super), Power Attack, Heroic Surge, Imp. Critical, Imp. Grapple, Imp. Trip, Move-By Attack, Rapid Strike, Rapid Takedown, Takedown Attack.
POWERS: GROWTH [+4], Reach +10', Speed +5', E: Continuous [+4], E: Immovability [+4], E: Protection [+4], E: Super Strength (4 free) [+6], E: Super Strength (total) [+10], PS: Lifting x3 [+3], E: Shockwave [+10], E: Running [+10], E: Amazing Save - Damage [+7], E: Immunities- Pressure, Suffocation [+2], E: Mental Protection [+6], FLIGHT [+2].
WEAK: Disabled (dull witted) (-5 int & wis).
COST: abilities 22, combat 19, skills 4, feats 20, powers 95, weakness -10, total 150.