Brother Shatterstone
Dark Moderator of PbP
Velmont said:I don't see him be famous as a cook at 21... he need some time to become famous, so I'll make him 24.
Works for me.

Velmont said:I don't see him be famous as a cook at 21... he need some time to become famous, so I'll make him 24.
Gramcrackered said:*scratches head*
Suppose I'll have to think on that. Keep it on the back-burner for now.
Still reviewing characters. Hit a bit of a rough patch with Fulcrum; you, ah, did it in a different manner than I do.
Also want to edit my book with the new errata Green Ronin released. Still gonna start this week, but probably not until the weekend.
Gramcrackered said:Couple of things, Fulcrum
1. You list your Reach as 10' and your Movement as +5' while Large. The bonus to Movement should actually be +10'.
Don't know if that was because of a change in the errata or a simple mistake. Edited.
Gramcrackered said:2. You have "Extra: Running" under Super-Strength. I think that's what it's under, anyway. Obviously I need a little clarification, since there is no Running extra for Super-Strength.
Gramcrackered said:Edit: Ah, wait, I think I get it. You've taken Running and a couple others powers as extras of Super-Strength, right? Not quite sure why Running would be related to being super strong, but I don't believe the math changes either way. I'm gonna probably switch most of those to base powers/feats just because I think it makes more sense. Definitely Running.
Gramcrackered said:3. Protection stacks with Amazing Save(Damage) for power level limits. 7 ranks + 4 ranks = 11 ranks out of a max of 10.
In other words, you'd be better off with one rank less in Amazing Save(Damage). Reduced Amazing Save(Damage) a rank.
Gramcrackered said:4. Hrmmm...I don't think I'm going to allow you to have those two feats and Mental Protection as extras of Amazing Save(Damage). The feats because that just seems sort of odd/cheap, Mental Protection because it's usually tied to Amazing Save(Will), not (Damage). Moved the feats over to the feat section and made Mental Protection a base power. Obviously, this has shoved you over your power point limit, so some changes are going to be needed on your part.
Gramcrackered said:5. Can't take Improved Trip without Expertise and an Intelligence of 13+. Removed. Can't take Improved Critical without a BAB of at least +8. Removed. Can't take Rapid Strike or Move-By Attack without a Dexterity of 13+. Removed.
On the bright side, removing those feats puts you back in the positives for power points.
Gramcrackered said:6. Hrmmm. Still have that weakness, eh? Well, I guess I'll count it as a negative -2 super modifier for your Int and Wis stats.
Gramcrackered said:7. Under "Attack Types," you put "Punch 10S." I assume that's the attack bonus. I prefer the damage bonus there though and...well...you actually get +9S when attacking with your fists. You forgot the -1 for being Large.
Gramcrackered said:Email with my version of the spreadsheet sent. Say, where are the pictures in Fulcrum's portrait from?
Kevin Perrine said:I'm confused here.
I like using that space for the damage bonus too...
I'm not understanding the -1 for being Large, that's to HIT not for damage.
It SHOULD actually be:
Punch 15 Stun = +5(Str20) +10(SStr).
and then +15 Base Damage Save = 30 DC.
OR even better 30 DC + POWER ATTACK = 35 DC