M&M - Foot in the Door [Full]


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Gramcrackered, as much as I wanted to be part of this game I think it's best if I cut back a little bit more on what I'm in... I talked to V about it so he knows that his character doesn’t have a sister now, or at least a PC sister.

Again sorry to all,
BS
 

I've talk with Bro... it's fine for me. I think I'll keep the link with his sister. The only thing, it is he didn't found his sister yet, so make fun with that. If you don't want to bother with that, well, tell me. I'll change that.
 

*scratches head*
Suppose I'll have to think on that. Keep it on the back-burner for now.

Still reviewing characters. Hit a bit of a rough patch with Fulcrum; you, ah, did it in a different manner than I do. :P
Also want to edit my book with the new errata Green Ronin released. Still gonna start this week, but probably not until the weekend.
 

Gramcrackered said:
*scratches head*
Suppose I'll have to think on that. Keep it on the back-burner for now.

Still reviewing characters. Hit a bit of a rough patch with Fulcrum; you, ah, did it in a different manner than I do. :P
Also want to edit my book with the new errata Green Ronin released. Still gonna start this week, but probably not until the weekend.


What did I do differently?

I been making characters and NPCs and GMing M&M since it's release, I also used Simpson's EXCELLENT Excel Character Builder (the most official unoffical character sheet ever) and he's pretty much a standard BRICK or Original.

Toss out any questions and I'll answer them, unless you just don't like the idea and I'll rethink... maybe do something different.

I could enjoy a couple other types:
- armored powersuit guy
- a bow/martial artist type gal I have in mind

-kev-
 

Hmmm? Oh, no, the character's fine. You just filled in the sheet differently than I do. Under "Powers," to be precise.
I don't think you did anything WRONG (well, actually, I think I spotted something)...I'm just not used to reading it the way you formated things. No big deal.
 

Couple of things, Fulcrum
1. You list your Reach as 10' and your Movement as +5' while Large. The bonus to Movement should actually be +10'.
Don't know if that was because of a change in the errata or a simple mistake. Edited.

2. You have "Extra: Running" under Super-Strength. I think that's what it's under, anyway. Obviously I need a little clarification, since there is no Running extra for Super-Strength.

Edit: Ah, wait, I think I get it. You've taken Running and a couple others powers as extras of Super-Strength, right? Not quite sure why Running would be related to being super strong, but I don't believe the math changes either way. I'm gonna probably switch most of those to base powers/feats just because I think it makes more sense. Definitely Running.

3. Protection stacks with Amazing Save(Damage) for power level limits. 7 ranks + 4 ranks = 11 ranks out of a max of 10.
In other words, you'd be better off with one rank less in Amazing Save(Damage). Reduced Amazing Save(Damage) a rank.

4. Hrmmm...I don't think I'm going to allow you to have those two feats and Mental Protection as extras of Amazing Save(Damage). The feats because that just seems sort of odd/cheap, Mental Protection because it's usually tied to Amazing Save(Will), not (Damage). Moved the feats over to the feat section and made Mental Protection a base power. Obviously, this has shoved you over your power point limit, so some changes are going to be needed on your part.

5. Can't take Improved Trip without Expertise and an Intelligence of 13+. Removed. Can't take Improved Critical without a BAB of at least +8. Removed. Can't take Rapid Strike or Move-By Attack without a Dexterity of 13+. Removed.
On the bright side, removing those feats puts you back in the positives for power points.

6. Hrmmm. Still have that weakness, eh? Well, I guess I'll count it as a negative -2 super modifier for your Int and Wis stats.

7. Under "Attack Types," you put "Punch 10S." I assume that's the attack bonus. I prefer the damage bonus there though and...well...you actually get +9S when attacking with your fists. You forgot the -1 for being Large.

Email with my version of the spreadsheet sent. Say, where are the pictures in Fulcrum's portrait from?
 

Gramcrackered said:
Couple of things, Fulcrum
1. You list your Reach as 10' and your Movement as +5' while Large. The bonus to Movement should actually be +10'.
Don't know if that was because of a change in the errata or a simple mistake. Edited.

Not sure on that one - I might be mistaken. I don't have my book to look at the revised... I always get reach/move modifier mixed.

Gramcrackered said:
2. You have "Extra: Running" under Super-Strength. I think that's what it's under, anyway. Obviously I need a little clarification, since there is no Running extra for Super-Strength.

yup.
that's a little more advanced character building I take for granted.
Here's the idea...
In the rules it says ANY power can be an Extra for another if okayed by the GM. Several of Fulcrum's abilities come based off his size/strength, so I built them as Extras off Growth (which includes his SStr.)
For description... Similar to how "leaping" would be built off of the HULK's super Strength using his muscles to leap.
FULCRUM's running is based off his Super Strength.
He basically runs really fast because he has strong leg muscles. :)



Gramcrackered said:
Edit: Ah, wait, I think I get it. You've taken Running and a couple others powers as extras of Super-Strength, right? Not quite sure why Running would be related to being super strong, but I don't believe the math changes either way. I'm gonna probably switch most of those to base powers/feats just because I think it makes more sense. Definitely Running.

you're right.
the POINT COST doesn't change at all.
BUT
it does change how he could be drained or neutralized.
The way I built it assumes that his powers are all based off a common theme/source and therefore if you DRAIN one you drain them all (as you do with any Extras or PS of powers)

If I were concerned with maximizing Fulcrum's "protection" from such attacks I would absolutely NOT build them together!! I tend to go for theme than the power game. :)


Gramcrackered said:
3. Protection stacks with Amazing Save(Damage) for power level limits. 7 ranks + 4 ranks = 11 ranks out of a max of 10.
In other words, you'd be better off with one rank less in Amazing Save(Damage). Reduced Amazing Save(Damage) a rank.

yup.
that's a mistake I musta missed somewhere.

Gramcrackered said:
4. Hrmmm...I don't think I'm going to allow you to have those two feats and Mental Protection as extras of Amazing Save(Damage). The feats because that just seems sort of odd/cheap, Mental Protection because it's usually tied to Amazing Save(Will), not (Damage). Moved the feats over to the feat section and made Mental Protection a base power. Obviously, this has shoved you over your power point limit, so some changes are going to be needed on your part.

Immunities can be taken off of appropriate powers. I assumed for the immunities he has they would be "strength based" bigger stronger lungs, pressurized skin, etc... and if so they're purchased as Extras per the rules.

Mental Protection would be a close one. It doesn't matter either way with no point reduction, so it's only a benefit to me to seperate them.


Gramcrackered said:
5. Can't take Improved Trip without Expertise and an Intelligence of 13+. Removed. Can't take Improved Critical without a BAB of at least +8. Removed. Can't take Rapid Strike or Move-By Attack without a Dexterity of 13+. Removed.
On the bright side, removing those feats puts you back in the positives for power points.

I'm not sure why I had the first couple... are you sure you had the final version of Fulcrum I sent?
Rapid Strike and Move-by are things I would DEFINATELY want and would have increased my Dex to manage it. (that's why I wonder if you have the final) I'll have to relook at it.


Gramcrackered said:
6. Hrmmm. Still have that weakness, eh? Well, I guess I'll count it as a negative -2 super modifier for your Int and Wis stats.

you definately have an old version.


Gramcrackered said:
7. Under "Attack Types," you put "Punch 10S." I assume that's the attack bonus. I prefer the damage bonus there though and...well...you actually get +9S when attacking with your fists. You forgot the -1 for being Large.

I'm confused here.
I like using that space for the damage bonus too...
I'm not understanding the -1 for being Large, that's to HIT not for damage.
It SHOULD actually be:

Punch 15 Stun = +5(Str20) +10(SStr).
and then +15 Base Damage Save = 30 DC.
OR even better 30 DC + POWER ATTACK = 35 DC

Fulcrum's TOUGH :)


Gramcrackered said:
Email with my version of the spreadsheet sent. Say, where are the pictures in Fulcrum's portrait from?

I made them from scratch in the Bruce Timm style. :)


I'll look over Fulcrum again tonight with all your change suggestions.
I'm fine with whatever you decide.
In the end it's YOUR game I just wanna play. :)
-kev-
 

Let's see here...most of this I've answered through email. And most of it boils down to simply a difference of opinion here and there, not so much actual rules.

So, to start with, I'd assume either I didn't get an email from you or I somehow got the wrong sheet.

Anyway. Feel free to tweak your sheet as you like from what I've said and send it to my email; disregard what I've said where it just boils down to me disagreeing what is and isn't related to strength (ie, Running being under Super-Strength.) Doesn't really matter to me anyway.

I would like to respond to this though...

Kevin Perrine said:
I'm confused here.
I like using that space for the damage bonus too...
I'm not understanding the -1 for being Large, that's to HIT not for damage.
It SHOULD actually be:

Punch 15 Stun = +5(Str20) +10(SStr).
and then +15 Base Damage Save = 30 DC.
OR even better 30 DC + POWER ATTACK = 35 DC

*shrug*
I suspect this may just be another casuality of using the wrong character sheet. Nonetheless; I WAS talking about hit when I mentioned the -1 for being Large. I talked about two different things at the same time in that paragraph, which seems to have muddled you a bit. Or something to that affect.
No big deal either way. Like I said; except for the clear black and white, "This is wrong!" bits (like not meeting requirements), feel free to finish up the sheet as you have been.

Okay...need to finish up the comments for everybody else now.
 

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