Rybaer
First Post
M&M - Daisy chain format solo gaming.
This idea came to me kinda out of the blue. Basically, it'll incorporate 3-4 player/GM's. Each participant will play one character and GM for another. ie - Player A gm's for B, B gm's for C, C gm's for D, and D gm's for A.
The supers genre is fairly well suited for solo games, and this would afford the opportunity to get some good character development. It also allows all participants to play - which I know we all want more opportunities to actually play cool characters.
Everyone, in turn, is equally responsible for contributing to the shared world by GM'ing for another solo player.
Yes - shared world. I'd like the participants to all set the game in the same general area, even if the characters don't (or rarely) interact with one another. We could all build upon one another's groups, settings, and NPC's...much in the same manner as shared world novels (Dragonlance, Wild Cards, Star Wars...and most comics, I suppose).
Because of the nature of this, any dropout would have a more severe impact on the game - dropping both a character and a storyline for another. Therefore, it'd probably work best with ENWorlders who have a proven track record for running lasting games. For this reason, I propose restricting recruitment to those who currently (or have recently) run at least one game on the messageboards (preferably M&M) that has been up for 6+ months.
I'll be up front in admitting that I'm not a daily poster, though I typically browse the boards daily. I'm thinking of about a 3/week rate, though this is probably flexible within each story.
Any thoughts? Interest? Feedback? Priority for recruitment will probably go on a first-come, first-served basis for those who meet the proposed criteria above.
This idea came to me kinda out of the blue. Basically, it'll incorporate 3-4 player/GM's. Each participant will play one character and GM for another. ie - Player A gm's for B, B gm's for C, C gm's for D, and D gm's for A.
The supers genre is fairly well suited for solo games, and this would afford the opportunity to get some good character development. It also allows all participants to play - which I know we all want more opportunities to actually play cool characters.

Yes - shared world. I'd like the participants to all set the game in the same general area, even if the characters don't (or rarely) interact with one another. We could all build upon one another's groups, settings, and NPC's...much in the same manner as shared world novels (Dragonlance, Wild Cards, Star Wars...and most comics, I suppose).
Because of the nature of this, any dropout would have a more severe impact on the game - dropping both a character and a storyline for another. Therefore, it'd probably work best with ENWorlders who have a proven track record for running lasting games. For this reason, I propose restricting recruitment to those who currently (or have recently) run at least one game on the messageboards (preferably M&M) that has been up for 6+ months.
I'll be up front in admitting that I'm not a daily poster, though I typically browse the boards daily. I'm thinking of about a 3/week rate, though this is probably flexible within each story.
Any thoughts? Interest? Feedback? Priority for recruitment will probably go on a first-come, first-served basis for those who meet the proposed criteria above.
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