Mark Chance
Boingy! Boingy!
DM-Matt has expressed an interest in making his character a tactician.
That's fine with me.
DM-Matt has expressed an interest in making his character a tactician.
Okay the incurable is the last of my worries and your descriptor for it works.
What I mean by Bathroom mentalist is that Psyker with his high stealth and subtle attacks gives him the ability to go into the middle of combat make a stealth check and make subtle attacks with little fear of retribution unless I artificially raise all of my NPCs Notice checks. And with such a powerful array he is a heavy hitter to boot. This combo is too effective for my campaign.
So our choices are to scale back a little on the entire thing reducing the array to a more managable level keeping versatility while being sneaky (which seems more like a psy-ops character to me) or be a heavy hitter out in the middle of things (which is your stated preference,)
I think I'm going to just drop the blast wave, it was an interesting attempt but there's too many problems with getting it to actually work right.There's no attack in the party that compares to your Blast Wave at the moment. Granted, it is Tiring, but it will likely hit every single enemy on the battlefield for 10 damage each time it is used.
I AM the tinfoil hat. Assuming I find a way to keep Mind Control at a reasonable level, I should be able to counter the offending party.... only against mind controller foes.SG might have the toughness to go through a bullet rain without worrying, but against telepaths... uhm... I hope you've brought the tinfoil hat.
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For the mind drain/Mental Blast - I wanted a short-range power, but their 'ranges' are insanely varied. "touch, 10'/rank, or infiinite'...
so i took touch w/extended reach, though it's not actually a 'melee' attack. Is there any other way I can keep it ranged but have the range like 10-20 feet? (without it costing 40 points?)
RE: Mind SHield - OH, that's not what i was thinking. Hmm, I may have a different solution. What I'm looking for is that he's VERY resistant to mental attacks, etc. but, I don't want him to be completely helpless vs other types of will-saves, so mind shield won't work. I could take the 10 rank immunity: Mental Effects, and the -1 limiter to half the effect rather than make me completely immune, costing a total of 5 ranks. Would that make sense, you think?
Hmm. why?Also, if you're going for the "Mind Control a guy, then have him walk into his base and spy on the base through his eyes" effect, then not having the Conscious extra is going to be a big problem with this plan.
Hmm.. are you reffering again to the online errata? I just re-read Immunity in UP, and it doesn't mention mental anywhere. 20pp is listed as "a very common power descriptor, all non-lethal physical damage, all non-lethal energy damage, all lethal physcial damage, all lethal energy damage", whereas in the core book 10pp lists Mental under it's "common powers".
I guess the easiest way is to just ask the GM how common mental effects (used against the party) are going to be in this campaign, and then figure out if I can afford it.