Psyker
H4h - Would you mind giving me an example of YOUR layout for Psyker's sheet, so I can compare it to my current sheet and see if it's easier for me to read? I may switch.
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----------Character Details---------
Player Name: Jemal
Character Name: Classified
Character Alias: Psyker
GM's Name: H4H
Age: 29
Height: 6'
Weight: 165
Hair: Black
Eyes: Blue
Power Level: 10
Power Points: 150
Appearance:
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----------Background---------
Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.
Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the League he'll be able to do that.
Psyker is a well-adjusted soldier with a keen intellect and honed body. He's done some things he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.
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----------Ability Scores---------
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 10 (0)
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----------Saves---------
Toughness: +8
Fortitude: +8
Reflex: +8
Willpower: +11
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----------Combat---------
Attack Bonus: +6
Damage Bonus: Strike +3/+8
Grapple: +8
Defense Bonus: +12 (+3 flat footed)
Initiative: +6
Knockback: 4
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----------Lifting Capacity---------
Light Load: 58 lbs
Medium Load: 116 lbs
Heavy Load: 175 lbs
Max Load: 350 lbs
Push/Drag: 875 lbs
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----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 12 ft / 6 ft / 3 ft
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----------Skills---------
- Acrobatics - 6 (+8)
- Climb - 0 (+2)
- Concentration - 4 (+6)
- Disable Device - 8 (+9)
- Drive - 3 (+5)
- Escape Artist - 0 (+2)
- Intimidate - 10 (+10)
- Knowledge: Tactics - 2 (+3)
- Medicine - 3 (+5)
- Notice - 10 (+12)
- Pilot - 6 (+8)
- Search - 4 (+5)
- Sense Motive - 0 (+2)
- Stealth - 15 (+17)
- Survival - 5 (+7)
- Swim - 0 (+2)
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----------Feats---------
- Accurate Attack: Reduce damage bonus to increase attack bonus
- All-out Attack: Reduce defense bonus to increase attack bonus
- Attack Specialization (1): Martial Strike
- Attack Specialization (1): Telekinesis
- Benefit (1): Gain 1 minor benefit
- Dodge Focus (6): +6 dodge bonus
- Evasion (1): Suffer 1/2 damage from attacks allowing a Reflex save
- Fearless: Immunity to fear effects
- Improved Initiative (1): +4 bonus on initiative checks
- Power Attack: Reduce attack bonus to increase damage bonus
- Sneak Attack (1): +2 damage when you surprise attack an opponent
- Uncanny Dodge: Hearing
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----------Powers---------
Super-Senses (Mental Awareness) {} - Power Rank 1 - Cost 1 (1 * 1)
Mind Sheild {} - Power Rank 3 - Cost 3 (1 * 3)
Strike {} - Power Rank 1 - Cost 2 (1 * 1 + 1)
Power Feats: Mighty
Telekinesis {} - Power Rank 10 - Cost 36 (3 * 10 + 6)
Extras: Damaging
Power Feats: Accurate, Precise, Improved Range
Alternate Power 1 of Telekinesis (30/33)
Mental Blast {} - Power Rank 8 - Cost 30 (3 * 8 + 6)
Extras: Vampiric
Flaws: Touch
Power Feats: Accurate x2, Extended Reach x3, Incurable
Alternate Power 2 of Telekinesis (31/33)
Mind Control {} - Power Rank 10 - Cost 31 (3 * 10 + 1)
Extras: Sensory Link
Power Feats: Mental Link
Alternate Power 3 of Telekinesis (31/33)
Mind Reading {} - Power Rank 7 - Cost 31 (4 * 7 + 3)
Extras: Action x2, Area-Burst
Power Feats: Progression-Area, Selective, Subtle
Camo Tactical Armour & Gear (Device; Hard to Lose) {} - Power Rank 3 - Cost 12 (4 * 3)
Component of Container Camo Tactical Armour & Gear (Device; Hard to Lose)
Strike {} - Power Rank 5 - Cost 6 (1 * 5 + 1)
Power Feats: Accurate
Component of Container Camo Tactical Armour & Gear (Device; Hard to Lose)
Feature (Improvised Tools) {} - Power Rank 1 - Cost 1 (1 * 1)
Component of Container Camo Tactical Armour & Gear (Device; Hard to Lose)
Protection {} - Power Rank 6 - Cost 6 (1 * 6)
Component of Container Camo Tactical Armour & Gear (Device; Hard to Lose)
Concealment (All Visual) {} - Power Rank 4 - Cost 2 (0.5 * 4)
Flaws: Passive, Partial
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----------Complications---------
Power Complication
Description: Loses Effectiveness of Telekinesis if Hands are not free.
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----------Cost Summary---------
Abilities: 18
Combat: 24
Saves: 18
Skills: 19
Feats: 17
Powers: 54
Total Cost: 150
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