[M&M2E] Freedom League Unlimited (OOC)


log in or register to remove this ad

Only things I see are:
1) h4h is going to want you to list your age.
2) Your pp total adds up to 150 by the line at the bottom, but you have 149 as the total.
3) I see that you took Improved Sunder for the hammer. Did you see the Trip power I mentioned above? I (and h4h) seem to think it would be cool if you had a power like that, but it's your character.
4) You might want to list common equipment that you want to have (though we'll probably all get things like Freedom League commlinks, so you might want to hold off a little bit), since in-game you probably can't change what equipment you have quickly (Steve Kenson has a discussion of this issue here) .
 






A version of Max:

H4H NonMechanical Details Box:
[sblock]
Player Name: DM_Matt
Character Name: Max Rosenbaum
Character Alias:
GM's Name: H4H
Age: 32
Height: 6'
Weight: 165
Hair: Black
Eyes: Green
Power Level: 10
Power Points: 150
[/sblock]


[sblock]

Arsenal of Democracy 0pp
Max Rosenbaum

Power Level 10 (150 pp)

Abilities:
STR: 14 (34), DEX: 12, CON: 20, INT: 14, WIS: 12, CHA: 10

Skills: Bluff 15 (+15), Diplomacy 12 (+12), Gather Information 10 (+10), Computers 13 (+15/17 in suit), Knowledge [Business] 6(+8), Notice 10 (+11), Sense Motive 9(+10), Swim 0 (+2/+12 suit), Knowledge(Tactics) +13 (+15)

Feats: Accurate Attack, Move-by-Attack, Benefit (Wealthy- CEO of MaxCorp), Connected, Evasion, Improved Initiative, Jack of All Trades, Luck, Power Attack, Tough, Uncanny Dodge (Visual), Well-Informed, Benefit – Master Tactician, Master Plan, Leadership, Heroic Assist (Luck 2 (Limited, The Leadership Feat)

Powers:

SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw:Partial] (1pp)
Super-Senses 1: Danger Sense (1pp)

Device 14 [Battlesuit, Hard To Lose) (56pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Force Bucklers: Shield 2 (2pp)
Personal Anti-Grav Generators (14 pp): Flight 5 (250 mph), Super-Strength 2
Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP: Datalink 3 (Power Feat: Machine Control), Quickness 6 (Limited: Computer-Related Tasks)
AP:Neutrino Scanners (6 pp): Super-Senses 6 (Accurate, Acute, Analytical, Extended, Radius, Ranged, Extended Range Radio Sense (Radar + Acute, Analytical, and Extended)

Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 & Enhanced Feat 2: Attack Focus 2 (Melee) & Super-Strength 2 (22.4 tons) (26 pp)
AP: Force Lance, Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP: Sonic Blast, Stun 12 (Extra: Ranged, Flaw: Full-Round Action, Power Feats: Accurate, Precise) (26 pp) [Sonic]
AP: Lightning Bolt, Blast 12 Extras: Targeted Area- Line, Flaw: Range-Touch, PF: Accurate, Precise (26pp) [Electricity]
AP: Rocket, Blast 8 (Extra: Area- Burst) Ricochet 2 (Not literally, but to let it turn corners) (24 pp)

Saves: Toughness: +13 (7 Impervious), Fortitude: +7, Reflex: +7, Will: +5

Combat: Attack: +6 (+8 Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Defense 17 (13 Flat Footed), Initiative +5, Grapple +24 (with Enhanced Strength active, +10 without), Knockback -10

Drawbacks: Normal Identity (Full Round Action) -4 pp,

Abilities 22 + Skills 22 + Feats 16 + Powers 60 + Combat 22 (Base Defense 5, Base Attack 6) + Saves 12 - Drawbacks 4= 150

[/sblock]
 
Last edited:

h4h- Jemal changed his age to 34 after initially putting it down as 29, but your GM's Roll Call thread didn't incorporate this, probably b/c you put the sheet up before he made this change. The sheet has his will save listed at +11, even though not all Will saves are caused by mental powers, so that some of this is mind shield should be noted. Also, his Benefit feat isn't listed as Security Clearance, and, for what it's worth, the Evasion feat description is the entirely wrong one for Evasion 1.

For Dragon Fist, Ultimate Defense isn't just limited to rerolling crits against him as your sheet indicates; it's just that it's going to get used on crits a lot via my standing orders; less so on other attacks. His Uncanny Dodge is based on hearing.

Note that Dragon Fist's Leaping distance when using his Leaping power is going to be quite a bit higher than what's listed on the sheet due to his Acrobatics skill, as Steve has said here that you multiply for Leaping after adding for Acrobatics (edit- if I take 10 on Acrobatics, which I'll usually do it exactly doubles the distances you've listed). Also, the speed totals for the "Speed/Flight" powers on these characters are a little off in that it lists ft/round but that's actually ft per move action.

Just wondering, what program did these character sheets come from?

It is from Simpson's character generator. I am slowly fixing things on those sheets but it isnt as much of a priority to me until everyone is done with their sheets and I can make more unified changes.

As for increasing leaping w/ acrobatics. Sure if you need to go ahead but I am going to keep the base numbers handy. As most often you wont.
 

I'm not sure what the masterplan and various tactical stuff has to do with the leadership role. Also it doesn't matter if we have someone who can do a bit of something, as long as the other with that role as primary doesn't feel that it's challenging. I would think Leadership, Inspire and Teamwork would be far more important skills for a leader anyway. Just because someone is tactically clever, does not automatically put them as the natural leaders.


This is why I asked them to work together to see what they wanted for their characters.
 

Remove ads

Top