Here's what I'd do with Psyker at the moment. Note that the other Will saves in the party are currently: +10 (Dragon Fist), +7 (John Stone), +5 (Supreme Girl), +5 (Arsenal), and +4 (Pink Lightning). So a +12 Will save vs. Mental effects would make you the best at resisting them in the party, and better than the average other will save by 6 points.
[sblock=Psyker V Elric]
Psyker - PL 10
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 10 (+0)
Combat :
Initiative +6
Defense 22 (6 base + 6 dodge) (13 flat-footed)
Base Attack +6 (+8 Grapple)
Knockback -4
Attacks:
Telekinesis: +10, Toughness DC 25 [250' range increment, 1000 ft max range]
Mind Drain: +10, Will DC 23 (25 Sneak) [20' max range]
Martial Strike: +10, Toughness DC 22 (24 Sneak)
Saves: Toughness +8 (6 protection + 2 con), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (+12 vs. Mental effects, Impervious 4 vs. Mental) (6 base + 2 wis)
Skills: (76 ranks) Acrobatics(+8/6), Concentration(+6/4), Disable Device(+9/8), Drive (+5/3), Intimidate (+10/10), Knowledge: Tactics (+3/2), Medicine (+6/4), Notice(+12/10), Pilot (+7/5), Search (+5/4), Stealth(+17/15), Survival (+7/5)
Feats: Accurate Attack, All-out Attack, Attack Specialization 2 (Telekinesis 1 & Unarmed 1), Benefit (Security Clearance), Dodge Focus 6, Evasion, Fearless, Improved Initiative, Improvised Tools, Power Attack, Sneak Attack, Uncanny Dodge(hearing)
Powers:
Super Senses 1 (1pp): Mental Awareness
Mind Shield 4 (4 pp)
Psy-Array (36 pp)
Telekinesis 10 [Effective Strength 50] (33 pp)- Damaging(+1), PF: Accurate, Precise, Improved Range (250’ range increment; 1000’ maximum range)
-x- Mind Drain [Mental Blast 8] (30 pp) – Range (-2, Touch), Vampiric (+1), PF: AccurateX2, Incurable, Extended Reach 3
-x- Mind Control 8 (33 pp) - Sensory Link (+1), Conscious (+1), PF: Mental Link
-x- Mind Reading 7 (30 pp) - Action(+2), Area:Burst(+1), PF: Subtle, Selective
**MIND READING: By concentrating, Psyker can detect the thoughts of any/all within 35 feet of him (Unless their will save beats his power check), reading surface thoughts as a free action and being able to probe one of their minds as a move action.**
Camo Tactical Armour & Gear: Device(s) 3 (12 pp, Hard to loose):
-x- Combat Gloves (Strike 5, PF: Accurate, Mighty) (7 pp)
-x -Protection 6 (6 pp)
-x- Concealment 4 (2 pp) - All Visual Senses, Partial(-1), Passive(-1) **The vest functions off 'active camouflage' technology**
Tradeoffs: -2 toughness/+2 Defense,
COST: 18 Abilities + 19 Skills + 18 Feats + 53 Powers + 24 Combat + 18 Saves = 150/150
Complication: Psyker's Telekinesis is more powerful when he directs it with his hands, loosing power if he is unable to move his arms to direct it.
INFO:
Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.
Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the league he'll be able to do that.
Psyker is a well-adjusted soldier who has honed both his body and his mind. He's done some things that he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.
[/sblock]