So did I... Hate to sound crunchy, but that was the easiest place I could think of to save points to make the character work.He only has 12 Str, Dex, and Con? I liked him more with 14s.
Oh, Immunity to Mental effects isn't listed in UP. Taliesin (one of the most prominent roll-call statters on ATT) uses it at 20 pp, though, and I knew he used UP, which is why I said that. Since most Will save powers are mental effects and Will saves are 30 pp, Mental Effects being 10 pp would only make sense if you expected the non-Mental effect Will save powers to be quite disproportionately represented compared to how many of them there are (unlikely). Steve recommends 20 pp under UP's Immunity guidelines, here.
I don't think that "Psychic" as distinct from Mental is a descriptor that has enough meaning in game at the moment. I don't think h4h wants to go around assigning all of the mental powers (which is listed in their effect type!) to "Psychic" or "non-Psychic" (which isn't listed in their effect type).
Looking at Immunity Magic is 10pp all Will is 20pp Mental Effects is definitely smack dab in the middle for my campaign so 20pp sounds good.
Hmm, the sustained-one only thing is up to the DM I suppose. If he agrees with you, then I'll have to drop the sustained part.You need Conscious Mind Control to have someone walk into base because otherwise, to give one example, you can't have him type in his passcode because while under the Mind Control his consciousness is suppressed. Also, see my above comment about Limited [one thrall] Sustained Mind Control costing 2 pp/rank.
ah, I read extend reach as saying you gain 5' per rank, and just did base math (3X5=15) without taking into account a medium sized creatures natural reach. thnx.You only need 3 ranks of Extended Reach to get 20' range, since a power starts with 5 foot reach.
Again, I agree but couldn't make the points work for me.I think 8 ranks of Intimidate is too few. Dragon Fist has +8 Intimidate- you should have 10-12 ranks of it, since Psyker must be more intimidating than Dragon Fist![]()
I didn't know that.. in that case I won't need the progression feat, I'll probably just stick with the 100' range increment (max range 1000).Edit- also, are you aware that Progression to increase the range of your Telekinesis will increase the maximum range to 2500 feet, but your range increment will still be 1/10th of that (250 feet). Without the Progression feat, your maximum range will be 1000 feet with a 100' range increment.
In UP, Progression doesn't affect the range increment and just affects the maximum range (meaning that you need Improved Range and Progression to get a power with a 250' range increment and a 2500 ft maximum range; with only Progression you'll have a 2500 ft maximum range and 100' foot range increment).
Here's what I'd do with Psyker at the moment. Note that the other Will saves in the party are currently: +10 (Dragon Fist), +7 (John Stone), +5 (Supreme Girl), +5 (Arsenal), and +4 (Pink Lightning). So a +12 Will save vs. Mental effects would make you the best at resisting them in the party, and better than the average other will save by 6 points.
[sblock=Psyker V Elric]
Psyker - PL 10
Abilities:
STR 14 (+2)
DEX 14 (+2)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 10 (+0)
Combat :
Initiative +6
Defense 22 (6 base + 6 dodge) (13 flat-footed)
Base Attack +6 (+8 Grapple)
Knockback -4
Attacks:
Telekinesis: +10, Toughness DC 25 [250' range increment, 1000 ft max range]
Mind Drain: +10, Will DC 23 (25 Sneak) [20' max range]
Martial Strike: +10, Toughness DC 22 (24 Sneak)
Saves: Toughness +8 (6 protection + 2 con), Fort +8 (6 base + 2 con), Reflex +8 (6 base + 2 dex), Will +8 (+12 vs. Mental effects, Impervious 4 vs. Mental) (6 base + 2 wis)
Skills: (76 ranks) Acrobatics(+8/6), Concentration(+6/4), Disable Device(+9/8), Drive (+5/3), Intimidate (+10/10), Knowledge: Tactics (+3/2), Medicine (+6/4), Notice(+12/10), Pilot (+7/5), Search (+5/4), Stealth(+17/15), Survival (+7/5)
Feats: Accurate Attack, All-out Attack, Attack Specialization 2 (Telekinesis 1 & Unarmed 1), Benefit (Security Clearance), Dodge Focus 6, Evasion, Fearless, Improved Initiative, Improvised Tools, Power Attack, Sneak Attack, Uncanny Dodge(hearing)
Powers:
Super Senses 1 (1pp): Mental Awareness
Mind Shield 4 (4 pp)
Psy-Array (36 pp)
Telekinesis 10 [Effective Strength 50] (33 pp)- Damaging(+1), PF: Accurate, Precise, Improved Range (250’ range increment; 1000’ maximum range)
-x- Mind Drain [Mental Blast 8] (30 pp) – Range (-2, Touch), Vampiric (+1), PF: AccurateX2, Incurable, Extended Reach 3
-x- Mind Control 8 (33 pp) - Sensory Link (+1), Conscious (+1), PF: Mental Link
-x- Mind Reading 7 (30 pp) - Action(+2), Area:Burst(+1), PF: Subtle, Selective
**MIND READING: By concentrating, Psyker can detect the thoughts of any/all within 35 feet of him (Unless their will save beats his power check), reading surface thoughts as a free action and being able to probe one of their minds as a move action.**
Camo Tactical Armour & Gear: Device(s) 3 (12 pp, Hard to loose):
-x- Combat Gloves (Strike 5, PF: Accurate, Mighty) (7 pp)
-x -Protection 6 (6 pp)
-x- Concealment 4 (2 pp) - All Visual Senses, Partial(-1), Passive(-1) **The vest functions off 'active camouflage' technology**
Tradeoffs: -2 toughness/+2 Defense,
COST: 18 Abilities + 19 Skills + 18 Feats + 53 Powers + 24 Combat + 18 Saves = 150/150
Complication: Psyker's Telekinesis is more powerful when he directs it with his hands, loosing power if he is unable to move his arms to direct it.
INFO:
Psyker is a well-trained special-ops agent for the governments not-so-secret Psy-Soldiers. He has served his government well for years, surpassing most of the other psy-soldiers to the point where he has become one of the elites.
Recently, he requested the chance to join with other's who's powers would be more in keeping with his own, to better protect people. He wants to use his powers to help people, and at the league he'll be able to do that.
Psyker is a well-adjusted soldier who has honed both his body and his mind. He's done some things that he's not proud of, but has managed to keep his cool by the understanding that anything he has done has been for a good reason.
[/sblock]
I think... That is... How the hell did you...
you're not human.
I can do some pretty nasty stuff with D&D, but I just spent the last while trying to figure out how you did that.. the numbers add up, but it took me like 15 minutes to figure out how from the few changes you made you got so much.
/applause.
If it isn't listed in your background already I need the following from everyone;
Age:
Height:
Weight:
Hair:
Eyes:


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.