DM_Matt
First Post
Here we go. As per house rules I upped the base combat stuff (and deleted some stuff I couldn't afford anymore. I realized the original concept was from something I submitted to one of you earlier games, but it is now considerably less dark and the mechanics of the character are completely different (the previous was an energy controller, this is a battlesuit. The version on ATT has a couple ranks of the shield power (he was a double legacy of an Iron Man homage and a Captain America homage, and I'd like to keep the double homage going). Do these also require equal ranks of base defense? The character I'm about to post assumed no, but I can change it.
Any early comments are much appreciated, especially anything you might consider overly strong.
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Max Rosenbaum, "Arsenal of Democracy"

Background:
[sblock]
Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.
He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were Soviet spies, tasked not only with stealing technology but promoting supervillain activities in the United States. Everything they had ever told him was a lie, a sham, a cover story.
While he was proven to be innocent of any wrongdoing, he agreed to take an honorable discharge from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good people- innocent people- died because of them, and oppressive governments were strengthened because of them.
Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not just in the eyes of the public, but in his own eyes. Sure, they were his parents, but he believes that he still should have known something was amiss. He wanted to undo the injustice that his parents had unleashed upon the world, and he had a two-pronged strategy to do it.
He managed to find their stash of illicit, highly-advaned, technology before the authorities, replacing it with a real but much less interesting batch. He also still retained the family fortune, his military skills, some of his contacts, and more importantly, their company, Iron Rose Industries. Renaming it MaxCorp, he took active control of the company and turned it around, managing to reestablish certain military contracts while making successful entries into civilian industry to make up for lost business. He also "sponsored" a superhero, Arsenal of Democracy, designed to showcase the company's military technologies in an attempt to make a comeback in that sector, as well as to garner good publicity for his company.
Of course, all that is just what he tells the press. In reality, he IS Arsenal, and while his public statements are sincere from a corporate perspective, his primary motivations are justice and the personal redemption that he will never fully grant himself. Despite the burden he carries, however, Max never succumbs to the darkness, guided by his patriotism, his sense of justice, and his understanding that the life of a cape is best way to DIRECTY help as many people as possible by bringing the worst of the worst to justice (although he also does of course also give to charity and manufactures arms for what he believes to be a just nation).
Arsenal's costume is mostly red and blue, with the torso-piece being blue and the limbs red. His symbol, emblazoned on his chest and right shoulder, is an unbalances scale of justice on a white star shield. On his left shoulder is an American flag, facing backwards, a remnant from his military days and a telltale clue to that part of his background. The shield generators on his arm create translucent white bucklers, yet another MaxCorp technology demonstration. His mask is partially retractable, revealing dark hair and green eyes under an American flag domino mask (with lenses with HUD overlays, of course), but when fully-active, its mostly red and fully covers his face, leaving glowing white eyes. He has white circlets on his hand and fingertips that can project force, either as concentrated and precise lances of energy or wide blasts. The star in his chest has sonic projection powers. Another of his favorite weapons are hovering mines he keeps in his suit, which he can program to home in on certain kinds of targets and explode, although they are significantly less powerful than his other weapons.
[/sblock]
Stats:
[sblock]
Arsenal of Democracy
Max Rosenbaum
Power Level: PL10, 150pp
Abilities: STR: 14(34), DEX: 12, CON: 22, INT: 20, WIS: 12, CHA: 10
Skills: Bluff +3/+7att(3r), Diplomacy +10/+14att(10r), Gather Information +12 (11r), Computers +17/19 in suit (12r), Know: Business: +7 (2r), Notice +14 (13r), Survival +5 (4r), Pilot +1 (0r), Sense Motive +10 (9r), Swim +2/+12suit (0r, also see Swimming power)
Feats: Evasion, Benefit(Wealthy (CEO of MaxCorp)), Well-Informed, Connections, Attractive, All-Out Attack, Accurate Attack, Luck, Power Attack, Dodge Focus 2, Imp Init, Ranged Focus 2, Uncanny Dodge, Jack-of-All-Trades, Tough
Powers:
SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw
artial] (1pp)
Super-Senses 1: Danger Sense (1pp)
Technology:
Device 15: [Battlesuit, Hard To Lose) (60pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Force Bucklers: Shield 2 (2pp)
Mental Shielding Enhanced Will Save 2 (2pp)
Personal Anti-Grav Generators Array: 14pp (12pp base +2pp) Dynamic Alternate Powers) Flight 6
DAP: Super-Strength 5 (PF: Shockwave, Groundstrike)
Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP: Datalink 3 (Power Feat: Machine Control), Quickness 6 (Limited:Computers)
Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 & Enhanced Feat 8: Attack Focus 4 (Melee), Improved Grab, Imp Crit (26pp)
AP: Force Lance, Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP: Sonic Blast, Stun 12 (Extra: Ranged, Flaw: Sense-Depenant: Hearing) Power Feats: Accurate) (25 pp) [Sonic]
AP: Hovermines, Blast 7 (Extra: Total Fade, Area; Flaw: Fades, Power Feats: Triggered 2, Indirect, Ricochet (25 pp) [Fire/Ballistic]
AP: Energy Arc Blast 12 Extras: Shapable Target Area, Flaw: Full Round Action, Progression 1, Accurate (26pp) [Electricity]
Scanner Array: 6pp
Neutrino Scan Super-Senses 6 (Accurate, Radius, Ranged, Acute, Analytical, Extended Range Radio Sense (built as Radar +Acute and Extended))
Drawback: Minor Weakness: Electricity -2
Gadgetry Variable Power 1 [Easy To Lose], Tech Array (6pp)
Enhanced Feats: Equiptment 5 (25ep)
Saves: Toughness: +14 (7 Impervious), Fortitude: +6, Reflex: +7, Will: +4(No Suit)/+6(Suit)
Combat: Attack: +8 (Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Initiative +5, Grapple +20 (Not Including Super-Strength DAP), Defense 16 (10 Flat Footed), Out of Suit: +4 melee, DC17 dmg or by weapon, +6 Ranged, dmg by weapon. Bought Combat: Base Defense 2, Base Attack 4
Drawbacks: Normal Identity (Full Round Action) -4,
Abilities 30 + Skills 16 + Feats 17 + Powers 70 + Combat 12 + Saves 9- Drawbacks 4= 150
[/sblock]
Any early comments are much appreciated, especially anything you might consider overly strong.
--------------------------------------------------------------------------------------
Max Rosenbaum, "Arsenal of Democracy"

Background:
[sblock]
Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.
He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were Soviet spies, tasked not only with stealing technology but promoting supervillain activities in the United States. Everything they had ever told him was a lie, a sham, a cover story.
While he was proven to be innocent of any wrongdoing, he agreed to take an honorable discharge from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good people- innocent people- died because of them, and oppressive governments were strengthened because of them.
Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not just in the eyes of the public, but in his own eyes. Sure, they were his parents, but he believes that he still should have known something was amiss. He wanted to undo the injustice that his parents had unleashed upon the world, and he had a two-pronged strategy to do it.
He managed to find their stash of illicit, highly-advaned, technology before the authorities, replacing it with a real but much less interesting batch. He also still retained the family fortune, his military skills, some of his contacts, and more importantly, their company, Iron Rose Industries. Renaming it MaxCorp, he took active control of the company and turned it around, managing to reestablish certain military contracts while making successful entries into civilian industry to make up for lost business. He also "sponsored" a superhero, Arsenal of Democracy, designed to showcase the company's military technologies in an attempt to make a comeback in that sector, as well as to garner good publicity for his company.
Of course, all that is just what he tells the press. In reality, he IS Arsenal, and while his public statements are sincere from a corporate perspective, his primary motivations are justice and the personal redemption that he will never fully grant himself. Despite the burden he carries, however, Max never succumbs to the darkness, guided by his patriotism, his sense of justice, and his understanding that the life of a cape is best way to DIRECTY help as many people as possible by bringing the worst of the worst to justice (although he also does of course also give to charity and manufactures arms for what he believes to be a just nation).
Arsenal's costume is mostly red and blue, with the torso-piece being blue and the limbs red. His symbol, emblazoned on his chest and right shoulder, is an unbalances scale of justice on a white star shield. On his left shoulder is an American flag, facing backwards, a remnant from his military days and a telltale clue to that part of his background. The shield generators on his arm create translucent white bucklers, yet another MaxCorp technology demonstration. His mask is partially retractable, revealing dark hair and green eyes under an American flag domino mask (with lenses with HUD overlays, of course), but when fully-active, its mostly red and fully covers his face, leaving glowing white eyes. He has white circlets on his hand and fingertips that can project force, either as concentrated and precise lances of energy or wide blasts. The star in his chest has sonic projection powers. Another of his favorite weapons are hovering mines he keeps in his suit, which he can program to home in on certain kinds of targets and explode, although they are significantly less powerful than his other weapons.
[/sblock]
Stats:
[sblock]
Arsenal of Democracy
Max Rosenbaum
Power Level: PL10, 150pp
Abilities: STR: 14(34), DEX: 12, CON: 22, INT: 20, WIS: 12, CHA: 10
Skills: Bluff +3/+7att(3r), Diplomacy +10/+14att(10r), Gather Information +12 (11r), Computers +17/19 in suit (12r), Know: Business: +7 (2r), Notice +14 (13r), Survival +5 (4r), Pilot +1 (0r), Sense Motive +10 (9r), Swim +2/+12suit (0r, also see Swimming power)
Feats: Evasion, Benefit(Wealthy (CEO of MaxCorp)), Well-Informed, Connections, Attractive, All-Out Attack, Accurate Attack, Luck, Power Attack, Dodge Focus 2, Imp Init, Ranged Focus 2, Uncanny Dodge, Jack-of-All-Trades, Tough
Powers:
SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw

Super-Senses 1: Danger Sense (1pp)
Technology:
Device 15: [Battlesuit, Hard To Lose) (60pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Force Bucklers: Shield 2 (2pp)
Mental Shielding Enhanced Will Save 2 (2pp)
Personal Anti-Grav Generators Array: 14pp (12pp base +2pp) Dynamic Alternate Powers) Flight 6
DAP: Super-Strength 5 (PF: Shockwave, Groundstrike)
Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP: Datalink 3 (Power Feat: Machine Control), Quickness 6 (Limited:Computers)
Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 & Enhanced Feat 8: Attack Focus 4 (Melee), Improved Grab, Imp Crit (26pp)
AP: Force Lance, Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP: Sonic Blast, Stun 12 (Extra: Ranged, Flaw: Sense-Depenant: Hearing) Power Feats: Accurate) (25 pp) [Sonic]
AP: Hovermines, Blast 7 (Extra: Total Fade, Area; Flaw: Fades, Power Feats: Triggered 2, Indirect, Ricochet (25 pp) [Fire/Ballistic]
AP: Energy Arc Blast 12 Extras: Shapable Target Area, Flaw: Full Round Action, Progression 1, Accurate (26pp) [Electricity]
Scanner Array: 6pp
Neutrino Scan Super-Senses 6 (Accurate, Radius, Ranged, Acute, Analytical, Extended Range Radio Sense (built as Radar +Acute and Extended))
Drawback: Minor Weakness: Electricity -2
Gadgetry Variable Power 1 [Easy To Lose], Tech Array (6pp)
Enhanced Feats: Equiptment 5 (25ep)
Saves: Toughness: +14 (7 Impervious), Fortitude: +6, Reflex: +7, Will: +4(No Suit)/+6(Suit)
Combat: Attack: +8 (Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Initiative +5, Grapple +20 (Not Including Super-Strength DAP), Defense 16 (10 Flat Footed), Out of Suit: +4 melee, DC17 dmg or by weapon, +6 Ranged, dmg by weapon. Bought Combat: Base Defense 2, Base Attack 4
Drawbacks: Normal Identity (Full Round Action) -4,
Abilities 30 + Skills 16 + Feats 17 + Powers 70 + Combat 12 + Saves 9- Drawbacks 4= 150
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