DM_Matt
First Post
This is a pretty good example of a concept I really dig and is perfect for the game but point crunchiness of the character creation fails for me.
He is a good enough Navy SEAL to get actual 'trained' powers but he has less base combat then a typical infantryman listed in the rulebook. Instead he is heavily relying on his armor for "skill".
And while I am sure all the math is by-the-book and it takes a lot of skill to build a character so efficiently (which I can appreciate) having so many multiple arrays, some which are dynamic is frankly too much of a headache for me to GM.
Multiple recalculating points from round to round and what figuring out your shapable targeted area attack can or cant hit altogether is too much for work for me.
Also I don't need characters that can "do-it-all" or outshines other players as it makes it less fun for all of us.
Basically the build is too complex for my game style and has been point crunched to the point where the concept has lost it's integrity for me.
If you would like to resubmit a more streamlined build for the same concept I think that would be great but I understand if you do not want to.![]()
I'm working on it, and have simplified him a whole lot. At the moment the main issue is fitting in the "badass not in the suit as well" stuff, since in what is already a crowded archetype (Iron Man is really about PL12, so there is cutting anyway). A lot of that involves spending points that are only effective on the rare occasion he's fighting out of his suit (exhibit a: guns), and I'm not yet able to still have enough extra points for a variable equipment 1 container. What do you want the extent of his out-of-suit capabilities to be?
EDIT: Max so far.
[sblock]
Arsenal of Democracy
Max Rosenbaum
Power Level 10 (150 pp)
Abilities: STR: 14 (34), DEX: 12, CON: 20, INT: 20, WIS: 12, CHA: 10
Skills: Bluff 4 (+4/+7), Diplomacy 10 (+10/+14), Gather Information 12 (+12), Computers 12 (+17/19 in suit), Knowledge [Business] 4 (+9), Notice 10 (+11), Survival 4 (+5), Sense Motive 8 (+9), Swim 0 (+2/+12 suit)
Feats: Accurate Attack, Attractive, Benefit (Wealthy- CEO of MaxCorp), Connected, Evasion, Improved Initiative, Jack-of-All-Trades, Luck, Power Attack, Tough, Uncanny Dodge (Visual), Well-Informed
Powers:
SEAL "Powers" (Some feats and skills are from that source, too) 4pp :
Speed 1 (1pp)
Swimming 1 (1pp)
Immunity 2: No Need To Breathe [Flaw

Super-Senses 1: Danger Sense (1pp)
Device 15 [Battlesuit, Hard To Lose) (60pp):
Feature 1: On-Board Masterwork Computer (1pp)
Mask: (Buy off Limited Flaw on No Need To Breathe) (1pp)
Unobtainium Armor: Protection 7 (Extra: Impervious) (14pp)
Neutrino Scanners (6 pp): Super-Senses 6 (Accurate, Acute, Analytical, Extended, Radius, Ranged, Extended Range Radio Sense (Radar + Acute, Analytical, and Extended)
Force Bucklers: Shield 2 (2pp)
Personal Anti-Grav Generators (14 pp): Flight 5 (250 mph), Super-Strength 2
Communications Array 7pp (6pp +1ap)
Radio: Communication 6 (Radio)
AP: Datalink 3 (Power Feat: Machine Control), Quickness 6 (Limited: Computers)
Blast Array: 30 pp (26 pp base + 4 Alternate Powers)
Enhanced Strength 20 & Enhanced Feat 2: Attack Focus 2 (Melee) & Super-Strength 2 (22.4 tons) (26 pp)
AP: Force Lance, Blast 12 (Power Feats: Accurate, Precise) (26 pp) [Force]
AP: Sonic Blast, Stun 12 (Extra: Ranged, Flaw: Full-Round Action, Power Feats: Accurate, Precise) (26 pp) [Sonic]
AP: Lightning Bolt, Blast 12 Extras: Targeted Area- Line, Flaw: Range-Touch, PF: Accurate, Precise (26pp) [Electricity]
AP: Rocket, Blast 8 (Extra: Area- Burst) (24 pp)
Saves: Toughness: +13 (7 Impervious), Fortitude: +7, Reflex: +7, Will: +5
Combat: Attack: +6 (+8 Unarmed/Blast/Stun) [Unarmed/Blast Toughness DC 27, Stun Fort DC22], Defense 17 (13 Flat Footed), Initiative +5, Grapple +24 (with Enhanced Strength active, +10 without), Knockback -10
Drawbacks: Normal Identity (Full Round Action) -4 pp,
Abilities 28 + Skills 16 + Feats 12 + Powers 64 + Combat 22 (Base Defense 5, Base Attack 6) + Saves 12 - Drawbacks 4= 150
[/sblock]
Probably the nearest to the chopping block for the equipment is the lightning bolt and the radio sense, but I might need to find more points than that.
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