[M&M2E] Freedom League Unlimited (OOC)


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If I do not hear from Tailspinner soon I am going to go ahead and have PL try to rescue the hostages.

Also please know if I have to "ghost" any character multiple times in a row this will be percieved as the player not wanting to play. (Jemal at the moment is exempt as he has forewarned us about issues),

And please if this is the case and you already are disinterested please just let me know so I can move the game along faster for those who want to play.
 

Hmm. I'm not completely sure how the field of battle looks, but if it's possible I would like for to fly SG in, grabbing something huge on the way, so that she acts like a shield to the hostages, which means she'll place herself so if the bad guys shoot on the hostages, they are going to hit her (or her carried object) instead. I'm going to trust that the battle suit and martial artist can take out White Knight, so instead I'll try to take care of the minions.
 

Since PL is up first, if she tries to use some Air Control-type power stunt to get all of the hostages out, there probably won't be any hostages to defend after that. But maybe I'll have David tell SG she should go smash the machine gun that he just heard. She's good at smashing things :)
 


Hmm. I'm not completely sure how the field of battle looks, but if it's possible I would like for to fly SG in, grabbing something huge on the way, so that she acts like a shield to the hostages, which means she'll place herself so if the bad guys shoot on the hostages, they are going to hit her (or her carried object) instead. I'm going to trust that the battle suit and martial artist can take out White Knight, so instead I'll try to take care of the minions.

This round you get +3 to attacks and checks due to my Master Plan triggering, and it will go down one each round. You should take full advantage of that bonus.

Perhaps try to get a good hit on WK. If you manage to stun him, Arsenal and DF can really hit him hard. In fact, if neither Arsenal nor SG stun WK AND he fails his concentration check, DF can't attack him.

...Or maybe destroy that sword of doom? Stunt corrosion off your heat vision to represent trying specifically to melt it?

...Or maybe destroy the gatling gun.
 

Yes *most likely* the hostages will be gone by the time SG goes.

Once TS posts, might it be a good idea to resolve PL and WK on their own so the rest of our actions can reflect the realities of the moment? It would cut down on the need for lots of contingencies.
 

This round you get +3 to attacks and checks due to my Master Plan triggering, and it will go down one each round. You should take full advantage of that bonus.

Actually, Master Plan lasts for its full bonus for 3 rounds and then starts to decline by 1 a round. It's really good :)
 

Yes *most likely* the hostages will be gone by the time SG goes.

Well, if the hostages are gone when it's my turn, then there's no need for me to protect those non-existing hostages, so I'll take another action. Depending of what happens with all those going before me, I'll either attack WK or take out the gatling gun.

And exactly what is that sword of doom thingie, I must have missed it in some earlier post. :(
 

Well, if the hostages are gone when it's my turn, then there's no need for me to protect those non-existing hostages, so I'll take another action. Depending of what happens with all those going before me, I'll either attack WK or take out the gatling gun.

And exactly what is that sword of doom thingie, I must have missed it in some earlier post. :(

Its Jonny Reb's fire-blasting sword that may or may not be a source of his other powers too. I'm afraid of a mook grabbing it and turning super or White Knight grabbing it and becoming really powerful (Thats actually what I suspect he is about to do though...hopefully I didn't just give H4H an idea he didn't already have :devil:)
 

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