[M&M2E] Freedom League Unlimited (OOC)

Furthermore, you gave us a window to change some actions, and I pointed it out in that period. The all-at-once rounds and limited-communication nature of pbp makes misunderstandings like this more likely, even when it is not realistic that the PCs themselves would notice. This is especially true when interpreting incompletely-posted declarations into actions.

This is even more true when we are talking about the use of the delay action when we don't even know the initiative count.

Finally, you said that Jemal's actions could be chnaged if you heard before 2-3 hours. I posted in like 20 mins, and Jemal is on a declared intermittent-posting period, which might be a good reason to let someone else point out that obvious need to use the delay action.

Okay TMK Supreme Girl didn't announce she was using her breath so delaying would be metagaming.

I was going to have Pink Lightning (in lieu of Talespinner saying otherwise), vibrate through the wall and drop a bunch of grenades as was the players last indication. She has no need to delay IC so she would just do it.
Then I was going to have SG rip open the wall and use her superbreath.
Yes this was going to blow out the smoke. This seemed to be in keeping with the "ditzy" nature of the character and I thought it would be a cute complication. The rest of you HAVE to delay after Supreme Girl unless you have a method that gets you through the wall/elevator doors.
I am not sure what Jemal's character has to do with it as I already stated he could not spread the grenades to multiple targets.

So consider that bit of storytelling is crapped on I guess.

I am going to delay a bit and consider what to do now.
Between enworld server problems, errant players and percieved injustices I am feeling particularly discouraged at the moment.
 

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Edit- I don't think "You can't Disarm with a Charge" is correct, looking at it. For example, Trip begins by saying "You can try to trip an opponent as a melee attack." Likewise, you can attempt to disarm an opponent with an unarmed attack, which is a melee attack; disarm just doesn't have wording saying "you can try to disarm an opponent as a melee attack" because you can try to disarm an opponent as either a melee attack or a ranged attack. But a Disarm done unarmed or with a weapon should count as a melee attack all the same. Still, it's probably to my advantage to be doing damage in light of the ferocious critical about to hit him, so I won't contest the issue further for now.

I will allow it at this point. M&M may differ from D&D in this respect.
 

Okay TMK Supreme Girl didn't announce she was using her breath so delaying would be metagaming.

I don't think we should have to plan things in terms of combat actions by posting to mention it in character. It would take way too long in general, especially since characters can't refer to game mechanics so we'd be having parallel conversations on IC and OOC all of the time.

I was going to have Pink Lightning (in lieu of Talespinner saying otherwise), vibrate through the wall and drop a bunch of grenades as was the players last indication. She has no need to delay IC so she would just do it.
Then I was going to have SG rip open the wall and use her superbreath.
Yes this was going to blow out the smoke. This seemed to be in keeping with the "ditzy" nature of the character and I thought it would be a cute complication. The rest of you HAVE to delay after Supreme Girl unless you have a method that gets you through the wall/elevator doors.
I am not sure what Jemal's character has to do with it as I already stated he could not spread the grenades to multiple targets.

I actually think it would be appropriate to hand SG are hero point for the Complication of being too ditsy and thus forgetting entirely about the smoke. It's not clear to me if Talespinner should vibrate through the wall as I don't remember him saying anything like this, but he hasn't been posting much so if having him do this keeps things moving, go ahead.

However, in general I don't think it would be appropriate (sans Complication) to interpret previously posted actions to have players doing things like SG using Super-Breath despite the smoke without asking first. Since posting actions is done to approximate one person making decisions at a time combat, we shouldn't be making potentially idiotic moves due posting actions in advance and circumstances that have changed considerably since we posted.
 

I am going to delay a bit and consider what to do now.
Between enworld server problems, errant players and percieved injustices I am feeling particularly discouraged at the moment.

I'm having serious server problems with ENWorld here too, which has messed up a lot for me. I get to reply to a post or two, but then it craps out for the rest of my online time, and then when I get back online, I tend to just check the newest posts, forgetting about those older threads that ENWorld didn't allow me to respond to. :erm:

I'm sorry if I'm one of those errant players, I'm just trying to keep in character with SG and she's the type to not really think things through before doing them (the girl has got a negative wisdom modifier, not much common sense going on inside her empty skull). There is fire, SG can put out fire with her breath... Thus she'll breathe on it, not really thinking too much about the consequences, except that it'll not hurt anyone. :angel:

I'm also sorry for not fully remembering the rules. Truthfully it has been a long time since I last played M&M, my tabletop group is more into D&D 3.5 (and now 4e :rant:), being fantasy phreaks not comic readers. :.-(
 

I'm having serious server problems with ENWorld here too, which has messed up a lot for me. I get to reply to a post or two, but then it craps out for the rest of my online time, and then when I get back online, I tend to just check the newest posts, forgetting about those older threads that ENWorld didn't allow me to respond to. :erm:

I'm sorry if I'm one of those errant players, I'm just trying to keep in character with SG and she's the type to not really think things through before doing them (the girl has got a negative wisdom modifier, not much common sense going on inside her empty skull). There is fire, SG can put out fire with her breath... Thus she'll breathe on it, not really thinking too much about the consequences, except that it'll not hurt anyone. :angel:

I'm also sorry for not fully remembering the rules. Truthfully it has been a long time since I last played M&M, my tabletop group is more into D&D 3.5 (and now 4e :rant:), being fantasy phreaks not comic readers. :.-(

Wouldn't she have been warned in the IC tactics discussion? Wouldn't someone call out not to do that or something when she does it? If the plan is that PL does her thing, than SG breaks through and makes the first move, its pretty much inconceivable that that wouldn't have been discussed (If SG's 8 wis means shes dumb off screen and is dumber than B, than doesn't Max's +15 Tactics and 32 master plan roll mean off screen that he's 1) crazy good at that 2) Way better than I am?). Even if she doesn't listen, its important for the IC distribution of blame for whatever bad stuff happens because of this. If shes gunna do that, it would make more sense that she saw smoke and fire and didn't think and ignored the plan.
 
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Okay I have thought about it a bit. This may be a bit disjointed as I am tired so please bear with me.

I need some of you to do me a favor. Please relax a bit and give me the benefit of the doubt. You guys want me to move the thread along when players cannot post but then are second guessing my decisions on how to ghost their characters.
I have been a gamer for over 30 years, I have GMed for 27 years, and been involved in M&M since it was a 2 page preview PDF. Does this make me perfect? Hell no, but I like to think I know how to tell a story and be a pretty fair judge. Feel free to mention something you think I may have gotten wrong (like disarm) and I may reverse my decision or I may not. That is the GMs job. So please sit back and relax and let me do my job. If you find you aren't enjoying yourself because of my GM style, please feel free to stop playing, no hard feelings, but at least give me the chance to *try* to make it fun for everyone. I made a call on how I thought the character would be played...Guess what I turned out to be right! This was how the player wanted the character to be played.

Also no matter how good Arsenal is at tactics, a ditzy blonde amatuer can screw things up. A teacher is only as good as the student right? So let me decide what is inconceivable, what is said in character and what is metagaming. These are not hard and fast rules and I am *not* out to screw you guys! I am trying to make a fun, challenging encounter and at the same time make it an interesting story. That might mean a minor setbacks, like smoke being blown away and ditzy characters having their complications. Its a bit better story that Arsenal has to work out his team's kinks in tactics then all of you instantly being a well oiled machine. At least that is my opinion.

YMMV
 

Okay I have thought about it a bit. This may be a bit disjointed as I am tired so please bear with me.

I need some of you to do me a favor. Please relax a bit and give me the benefit of the doubt. You guys want me to move the thread along when players cannot post but then are second guessing my decisions on how to ghost their characters.
I have been a gamer for over 30 years, I have GMed for 27 years, and been involved in M&M since it was a 2 page preview PDF. Does this make me perfect? Hell no, but I like to think I know how to tell a story and be a pretty fair judge. Feel free to mention something you think I may have gotten wrong (like disarm) and I may reverse my decision or I may not. That is the GMs job. So please sit back and relax and let me do my job. If you find you aren't enjoying yourself because of my GM style, please feel free to stop playing, no hard feelings, but at least give me the chance to *try* to make it fun for everyone. I made a call on how I thought the character would be played...Guess what I turned out to be right! This was how the player wanted the character to be played.

Also no matter how good Arsenal is at tactics, a ditzy blonde amatuer can screw things up. A teacher is only as good as the student right? So let me decide what is inconceivable, what is said in character and what is metagaming. These are not hard and fast rules and I am *not* out to screw you guys! I am trying to make a fun, challenging encounter and at the same time make it an interesting story. That might mean a minor setbacks, like smoke being blown away and ditzy characters having their complications. Its a bit better story that Arsenal has to work out his team's kinks in tactics then all of you instantly being a well oiled machine. At least that is my opinion.

YMMV

What I was trying to say (and message board communication sucks at this sometimes...sorry if it came off badly) was that I'm not objecting to SG screwing up, but to SG screwing up on account of Arsenal screwing up. Its my character's extrapolated actions that I was talking about. I meant to say that since the how IC tactics discussion went is extrapolated, my character -- especially in the process of a really good master plan roll -- would certainly have made sure the group knew what SG was intending to do ,supposed to do, etc, rather than the discussion being "SG breaks through the wall and does something, we dont talk about what."

I totally agree with the working out the kinks thing, though. I'm fine with the underlying error/complication. Regardless of how the conversation went, though, how it went is relevant IC in terms of the distribution of blame, and Arsenal doing damage control with STAR since he promised to keep the capes from being stupid.

Also, I do recognize that MM -- like most RPGs but moreso -- requires a lot of trust. I'll try to display much more of it.
 
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hero4hire said:
SG is fatigued due to extra effort

Was it extra effort to rip open the door and breathe? I had hoped I could have done it as a move and a standard action, so my HP aren't wasted on meaningless stuff. :(
 

Was it extra effort to rip open the door and breathe? I had hoped I could have done it as a move and a standard action, so my HP aren't wasted on meaningless stuff. :(


Yep I explained it in an earlier post that it was a surprise round so if you wanted to do both it would be though a surge to get an extra action.

In a regular round I would have allowed you a penalty of -5 to break something as a Move Action. :)
 

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