M2: The Search for Goblin HQ

Charlarn of Phyrah: Male human cleric 2

Charlarn spontaneously casts cure light wounds in place of hide from undead on Tor (heals 1d8+2). Then he uses a scroll of cure light wounds (caster level 1, heals 1d8+1) on the barbarian. The cleric helps him up. "How are you feeling? You had us worried there."

Cleric Spells Prepared (4/3+1: save DC 13 + level):
0–detect magic, guidance (2), light;
1–bless, cure light wounds, hide from undead, sanctuary*.
 

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Steve Jung said:
Charlarn spontaneously casts cure light wounds in place of hide from undead on Tor (heals 1d8+2). Then he uses a scroll of cure light wounds (caster level 1, heals 1d8+1) on the barbarian. The cleric helps him up. "How are you feeling? You had us worried there."

Tor climbs to his feet, leaning on Charlarn a bit in the process.

"What happened? Last thing I remember, Somac called out he was backing me up, then everything went dark. I guess I should have ducked something a little faster?"

ooc: Hard to say how I'm doing till the dice are rolled. With that range I could be anywhere between staggered and fully healed. :)
 

Tenebrynn grabs his last scroll of magic missile from his belt and casts the spell at the fleeing goblin on the far wall, if he has time.
 

Rinaldo reload his crossbow before joining back the main of the group.

"The have flew. But I've seen a goblin running in that tower over there. They may be hiding. The place isn't safe yet. We should regroup and see how bad we are hurt before going further."
 


I've recently learned that you can have the boards roll the dice for you. Feel free to do this, players, whenever you deem it appropriate. As long as it is appropriate, I'll let it stand. For instance, here's the rolls for Charlyn's healing. Replace the parentheses with brackets: (dice=2)8(/dice)

[dice]

+3=16, bringing Tor to 11
 
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End of Combat

By the time Tenebryn can prepare his scrolll, the last goblin has disapeard into the tower by the drawbridge. The party can see an open door to that tower at the end of the South wall, about 100 feet away.

Quick HP update:
Somac 12 of 14
Tenebryn 7 of 15
Nurlan 4 of 10
Tor 11 of 14
Charlyn, Ashnar and Rinaldo at full.

Irene unknown.
 

Knight Otu said:
"We should try to find Irene. You said she went this way, and the bugbear returned this way. And there is also the figure in platemail."

Tor frowns. Irene is missing? Hadn't the others said she had been missing before? The beginings of a dark suspicion occurr to him. No, he rejects the possibility... Irene couldn't be working with the Goblins.

"Irene may be in need of rescue. Does anyone know what happened to her or where she went? She gave me the impression she had some significant magic ready for this fight, does anyone know if she used it before disapearing?"
 

Nurlan, satisfied that there are no more enemies around, finally stops singing. Seeing Charlarn point in a direction where he saw Irene head, he says, "We should send a few people after her,and a few more can stay here and harvest the ears. That should be good money if we can ever return to Monemvassia City." He counts the dead and does a quick mental calculation of the reward. OOC: I've lost count. How many dead goblinoids are down there? Then he starts in the direction Charlarn indicated, not waiting to see whether anyone follows.
 


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