Does this make your Warlord stronger than the Battlemaster? Why or why not? If yes, why did you choose to do so?1. At will attack granting has been replaced with superiority dice (and you get them earlier and more of them than the BM fighter)
Does this make your Warlord stronger than the Battlemaster? Why or why not? If yes, why did you choose to do so?1. At will attack granting has been replaced with superiority dice (and you get them earlier and more of them than the BM fighter)
Does this make your Warlord stronger than the Battlemaster? Why or why not? If yes, why did you choose to do so?
It gets them 1 level earlier and one of the exploits grants an additional dice.
Warlords do not get heavy armor a d10 hit dice, action surge etc. So a warlord is slightly better at superiority dice worst at actual combat.
There are a lot of short and long rest abilities. So what does a warlord do once those are expended?
Here is one I thought of:This is a good take on the BM-style Warlord. I'd like to see more support for exploration and interaction baked into the class, though.
Here is one I thought of:
Improved encampment - If the character is both present and conscious when the camp is being set up and watches set all characters gain a bonus equal to the Warlord's Intelligence modifier to their Passive Perception and Wisdom (Perception) checks till the party breaks camp. At level X any perception checks to find the camp are made with advantage.
I have some rough ideas on others and will come back with them once they are more solidified.