CapnZapp
Legend
Spoken like a true champ!True powergaming in [every edition of every game] is gaming the DM, not the system.

(I just perfected your quote a little

Spoken like a true champ!True powergaming in [every edition of every game] is gaming the DM, not the system.
I swear I read some clarification that effects from similar things, and not just spells, don't stack. But that may have been discussing overlapping Paladin auras that don't stack and not talking about a magical effect from something like rings and bracers.
That would be Sage Advice Sep 2015:Crawford also discusses this topic in the podcast this week: any bonus source having the same name does not stack, period. Specifically he used the example of two Cloaks of Protection providing no benefit, but the principle also applies to two Rings of Protection: same name, doesn't stack, end of story.
That would be Sage Advice Sep 2015:
Do the AC bonuses from a ring of protection and bracers of defense stack? Yes. In general, bonuses stack, unless they’re from the same spell (see “Combining Magical Effects” in the Player’s Handbook, p. 205). You also can’t benefit from more than one ring of protection, for instance, since you can’t attune to more than one copy of an item at a time.
Thank you for making me go back and find that.
The first part I already covered (though without explicitly spelling out the case where the spell is cast from/by an item), but the second one is a worthwhile addition.
I'll go edit my post now.
The quote above links to my previous post; the quoted text is my after-the-fact addition.Edit:
Posters later in this thread reminded me there's a third relevant quote:
This does indeed mean "two items of the same type DO NOT STACK" like Warmaster Horus claims provided they require attunement.
Rings of Protection do, so I guess they are jealous after all
But not all rings do. Rings of Swimming and rings of Water Walking provide static benefits (that don't stack), but you can "stack" two (or five) rings of Animal Influence all right.
More generally, finding an item that provides a straightforward numeric benefit that does not require attunement is rather straightforward. I mean, you can hold two +3 shields for +6 AC, can't you?
Agreed on all points.
Now, if you will, what are your thoughts on what I am talking about?![]()
That said, I do see a future cloud in the sky, in that there's one fundamentally limiting issue that will bite the designers sooner than later.
That is: you want the game to reward build mastery as well as tactical mastery. (D&D always have) And, quite possibly, good roleplaying too. Problem is, with very few exceptions, both kinds of mastery are based on advantage.
And advantage, as you very well know, does not stack. And more to the point, once you start thinking about removing that rule - even for a justified exception - you're opening Pandora's box and you will quickly end up with a full gaggle of stacking rules again.
Do note my perspective here. I'm aware people have complained about the simplicity of advantage before, and how it "doesn't make sense". Not sure I can find a good example, but things like how if you as an archer already get disadvantage from a light fog, you're no longer incentivized to get rid of some other source of disadvantage, such as from lying down.
That's not what I see as a problem. That's just a simplification. No, I'm talking about how you want to be rewarded for system mastery, charop, minmaxing, call it what you will on one hand, and good tactics, second-guessing the enemy, smart teamplay etc on the other.
But you cannot do that if both rewards is advantage.
This will strongly limit the number of interesting combinations you can pull off. I see it already with the new UA barbarian subclasses. Who cares if your class gives you advantage, if you have a spell or a move or a teammate who can give you advantage already?
To be honest, I saw this already with Inspiration. I instinctively recoiled from WotC's implementation, since all Inspiration does, is replace either (system mastery or good tactics). Let me stop right away, since I could talk a lot more about Inspiration...
So.
I foresee a need for WotC to implement something. How that something will look I'm not ready to say. But for discussion's sake, let me suggest an example as a crude and rough illustration.
Say you can get blue advantage from your class features (=build), and red advantage from circumstances (=tactics), and whenever you have purple advantage, "double advantage", you gain a further +2 on your roll with advantage.
(Yes, I'm deliberate with the static bonus, since it means you're much more helped by "double advantage" when advantage would only give you a +1, than when it would give you a +5. Work out the math and you'll see a +2 bonus when you have a 70% chance isn't really a big deal, while a +2 bonus when you must roll a 20, is.
At 70%, advantage means +4 for a total bonus of +4, but with a static +2, advantage only adds another +3 for a total bonus of +5, halving the benefit of the static bonus. At 5%, advantage means +1 for a total of +1, but given a static +2 bonus, advantage now gives +2 for a total of +4
Besides, actually implementing a "double advantage" mechanism as "pick best out of three rolls" would mostly only accomplish a lot of needless die rolling when you really want just say "with double advantage you automatically succeed"...
And automatic success is not where I want to go)
That would be how I understand it too.Ah, so it's not that two of the same items don't stack per se, it's that you cannot be attuned to two copies of the same item.
So if I had a Ring of Protection and was wearing another magic ring that gives a +1 to AC, the second ring's AC bonus stacks with the first whether it requires attunement or not, just so long as it wasn't a second Ring of Protection.
Also, if Rings of Protection did not need to be attuned then the bonuses would stack.
It's not that the bonuses don't stack, but that the second (identical) item cannot be attuned.
That'd be 'GM,' in games other than D&D. ;PTrue powergaming in [every edition of every game] is gaming the DM, not the system.True powergaming in 5e is gaming the DM, not the system.