fafhrd
First Post
It appears in an unoccupied square, but it can fetch adjacent objects.UngeheuerLich said:to topic:
you can´t grab an attended object, because the hand needs to be in an UNOCCUPIED square.
It appears in an unoccupied square, but it can fetch adjacent objects.UngeheuerLich said:to topic:
you can´t grab an attended object, because the hand needs to be in an UNOCCUPIED square.
Pbartender said:To elaborate, if I actually wanted a spell that consisted of a magical hand that deflected or caught missiles in mid-air, I'd simply use Mage Armor, Shield or Protection from Arrows and describe the visible effect as a magical hand swatting at the incoming missiles.
fafhrd said:It appears in an unoccupied square, but it can fetch adjacent objects.
Thyrwyn said:Regardless of whether or not it is possible for a person to grab an arrow in flight, the spell cannot. It requires a minor action to use and thus can be activated only during the caster's turn.
Apparently so.Hypersmurf said:That's why I asked if we know if there's any form of readied action mechanic in 4E yet.
-Hyp.
Massawyrm said:4. Standard, move, and minor actions.
Each time it’s your turn, you get one standard, one move,
and one minor action. Standard actions are usually attacks,
move actions are usually used to move, and minor actions
are little things like drawing a weapon or opening a door.
You can always exchange a standard action for a move
action or minor action, or a move action for a minor action.
There are also free actions, which take almost no time or
effort, such as dropping a held item or talking. You can take
free actions during your turn or anyone else’s turn, and as
many as you like (within reason).
There’s another category of actions called triggered
actions – these include opportunity actions (like opportunity
attacks) and immediate actions (like a readied action). Your
DM can tell you more about those should you need them.