Fanog said:
Sure, you're in. This is a first storyteller game for some of the others players as well. I've written a short guide to help you with the character generation rules; all of the other stuff is either explained in-character, or handled by me. You won't have to worry about the rules any more than you want to.
Argent is already playing a Technology-oriented character, so maybe you could try something else. Other characters are an artist, an athlete and a construction worker. (to give you the short of it.
I'm looking forward to what you come up with. Always feel free to ask questions.
Fanog
Great!
I don't know how far 'along the path' I should be - vague ideas and odd coincidences; to have realized something's up; to be actually be able to be doing something that contradicts 'the way things work.'
Here's an idea I'll throw out:
Todd Whitford was born in New York to a fairly well-off family. His mother was a biologist, and his father was an architect and, infrequently, a member of the city council. Both of their jobs demanded a large time commitment, and thus, as a child and adolescent, Todd had a lot of free time and was never closely watched. As so often happens with such young men, he quickly found himself in trouble; he followed a couple of his friends into a gang. He never really knew what he was getting into - it was almost naivete that put him in this position. Within a month, one of the gang's crimes went sour, forcing them to flee the gun-shop they'd been robbing in the face of police pursuit. Todd Whitford was left holding the ball - and the evidence, landing him a brief stay in jail and finally awakening his parents to what they'd inadvertently let happen.
Since he was still a juvenile in high school, Todd was transfered to an 'alternative education' school and rehabilitation center, a government-sponsored endeavor that taught young criminals skills that would hopefully put them on the path to a new life and keep them off the streets. Among other self-confidence and reflection techniques, one thing that was taught was meditation. Todd found he had an odd affinity for this - he was quickly able to get into the trance, and when he was, he would see flashes of things - of his life up to now, of the busy city around him, and, most disturbing, indecipherable images he felt strangely certain showed his future. At the same time, he began having frighteningly realistic dreams; he would see himself walking around, speaking to his parents, going to school, and many other usual and not-so-usual events; once he even thought he was watching his old gang returning as they robbed, for a second time, the store where Todd had been caught at.
Most perplexing of all to him was a dream in which Todd saw himself leaving the rehab center during the night and returning to his house. He awoke in a sweat, only to discover that he was lying on the floor of his parents' attic. They chalked it up to sleepwalking; the institute called it an escape attempt; but neither of these explained how he'd gotten through the locks.
Despite this incident, he finished his eduaction at the center and, having done well in school despite the lone act of misconduct, was funneled through a goverment-sponsored program into Boston University. But the dreams continued.
Todd is of average height, has red hair and hazel eyes, and a place on his high school's soccer team has given him a fairly athletic build. He was once fairly outgoing, but a year in the rehabilitation center surrounded by budding young criminals, many of whom had committed far worse crimes that he had, has dampened this somewhat. Todd has wisened up a bit since being caught, and he tends to be more careful around people than he once was.