Is anyone else troubled by the cost of Magical Ammunition? By the book a +1 arrow is 47 gp (2350 gp / 50 arrows), and since if an arrow hits, it's destroyed, and when missing destroyed 50% of the time, I feel it's more of a one-use item.
It seems expensive to me for a bow fighter dude to have to pay this much money, when compared to a simple melee fighter. I mean, unless he's really good at negotiating with the group of players, he's not going to get rembursed for this, so most of this guy's share of the loot will go toward getting more ammo, just to be equivalent to the melee fighter's capabilities.
As a DM, I feel it's a balance issue. A bow fighter type seems disadvantaged in comparision to a melee fighter type. Unless it's supposed to be offset by the fact that the bow fighter type gets the advantage of NOT being in melee.
However, while I can see that not being in the thick of it is an advantage, it's not enough. I've been running games a long time, and in typical combat (non-planned, non-ambush style, where the players don't have time to get special high, protected ground that would be good for archers) a bow fighter can get a couple - four good shots off before he's meleeing with someone. Even if some other melee fighters are keeping the enemies from reaching the archer, shooting into a melee is hard and dangerous for your comrades.
I'm thinking of house ruling that magical ammunition is 1/10th the book cost. Anybody have any thoughts on magical ammunition?
Thelbar The Barbarian (aka Paul)
It seems expensive to me for a bow fighter dude to have to pay this much money, when compared to a simple melee fighter. I mean, unless he's really good at negotiating with the group of players, he's not going to get rembursed for this, so most of this guy's share of the loot will go toward getting more ammo, just to be equivalent to the melee fighter's capabilities.
As a DM, I feel it's a balance issue. A bow fighter type seems disadvantaged in comparision to a melee fighter type. Unless it's supposed to be offset by the fact that the bow fighter type gets the advantage of NOT being in melee.
However, while I can see that not being in the thick of it is an advantage, it's not enough. I've been running games a long time, and in typical combat (non-planned, non-ambush style, where the players don't have time to get special high, protected ground that would be good for archers) a bow fighter can get a couple - four good shots off before he's meleeing with someone. Even if some other melee fighters are keeping the enemies from reaching the archer, shooting into a melee is hard and dangerous for your comrades.
I'm thinking of house ruling that magical ammunition is 1/10th the book cost. Anybody have any thoughts on magical ammunition?
Thelbar The Barbarian (aka Paul)