Storyteller01
First Post
I've heard that the ranger from the WHeel of Time setting is also well done. I'm not sure if it's a non-,agical variant though.
feydras said:This is pretty similar to the way the Iron Kingdom's ranger is set up. It works well and seems balanced while still maintaining the distinct flavor of the ranger class. They also added favored terrain bonuses which i think were badly needed. The IK ranger can be found in the Iron Kingdoms Campaign Guide by Privateer Press. The class is not posted anywhere on the internet but i suggest looking over the Iron Kingdom Setting on their website as the setting is fantastically done and pretty unique. The only downside to it is that the company is notorious for their gruelingly slow publishing pace.
www.ironkingdoms.com or www.privateerpress.com and click on Iron Kingdoms logo.
- Feydras
I haven't checked out Rokugan either, but that's remarkably close to what I already had for my early stages of Ranger 2.0.Li Shenron said:Or, far more simply, you could go with the variant proposed in the Rokugan setting:
"Each time the ranger would gain a new spell level, he gains a bonus feat."
That means 4 bonus feats, at levels 4th, 8th, 11th and 14th.
feydras said:(T)he way the Iron Kingdom's ranger is set up (...) works well and seems balanced while still maintaining the distinct flavor of the ranger class.
Storyteller01 said:thenIron Kingdoms PLayer guide has a non-magic using Ranger.
Not to mention the cleric-hate in the Iron Kingdoms setting (healing could kill both healer and healee if done too often). Still, it fun to play knowing that a cleric might not be able to save you.
Allegedly, the races and classes in that setting are (albeit deliberately) overpowered for 'standard' D&D. I'm looking for something that's equally appealing as the usual Ranger. It's very likely going to be a delicate balancing act I know, but I have to try for it.Stockdale said:You might also want to consider the Wildlander class from the Midnight setting.
Not sure either, but luckily I know someone with that book, so I'll find out.Storyteller01 said:I've heard that the ranger from the WHeel of Time setting is also well done. I'm not sure if it's a non-,agical variant though.
Sado said:Do you have Complete Warrior? It has non-spellcasting Ranger and Paladin base classes.
Ranger gets the following in place of spells:
Fast Movement (level 6)-Can move faster
Nature's Blessing (Level 11)-Once per day may add +4 to CON, DEX, or WIS, lasts 1 minute per class level
Healing Touch(level 13)-Once per day, can use neutralize poison or remove disease as a caster whose level is equal to half ranger's class level
Freedom of Movement (level 16)-Once per day, can use freedom of movement as a caster whose level is equal to half ranger's class level
iblis said:Allegedly, the races and classes in Midnight are (albeit deliberately) overpowered for 'standard' D&D. I'm looking for something that's equally appealing as the usual Ranger. It's very likely going to be a delicate balancing act I know, but I have to try for it.
Storyteller01 said:Not to mention the cleric-hate in the Iron Kingdoms setting (healing could kill both healer and healee if done too often). Still, it fun to play knowing that a cleric might not be able to save you...
Li Shenron said:Or, far more simply, you could go with the variant proposed in the Rokugan setting:
"Each time the ranger would gain a new spell level, he gains a bonus feat."
That means 4 bonus feats, at levels 4th, 8th, 11th and 14th.
I don't remember if he's restricted to fighter bonus feats, has his own bonus feat list or can choose any feat. IMO it's best to have its own list (maybe same as fighter, minus fighter-only feats, plus some more wilderness-oriented feats) but you could just use the fighter list if a more combat-oriented ranger is fine for you.
The variant belonged to 3.0 but since ranger's spellcasting is the same in 3.5 I think it's still valid.