• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Magic Item Compendium

bento said:
As I joked with another RPGer at the store, I wished the book came with a CTRL+F function to find what I was looking for more quickly!

Hmm... The Compendium series might actually be a better buy as PDF. That's a very odd thought coming from me.
 

log in or register to remove this ad

Because I'm not in the US, I can't pick up my designer complimentary hard copies, but I have been very thankful that I have a PDF copy that allows searching :).
 

Hrm. I found another rules contradiction (update?). In the DMG, when you add a secondary effect to an existing magical item (such as adding the Boots of Speed qualities to existing Boots of Striding and Springing), the added effect costs 1.5 times the normal price. (18000 instead of 12000).

However, in the Magic Item Compendium, it states that there is no additional charge for adding secondary effects.

Secondly, in the DMG, you can change the item slot placement of a wondrous item to something that doesn't follow the body slot affinity by paying an additional 50%. The MIC has no such caveat (although the new affinity chart is much more specific) and says that items should only be placed in non-attuned slots at the DM's discretion.
 

Xath said:
Hrm. I found another rules contradiction (update?). In the DMG, when you add a secondary effect to an existing magical item (such as adding the Boots of Speed qualities to existing Boots of Striding and Springing), the added effect costs 1.5 times the normal price. (18000 instead of 12000).

However, in the Magic Item Compendium, it states that there is no additional charge for adding secondary effects.

Update.

Cheers!
 



Vocenoctum said:
It's says 1.5 times on page 233. second full paragraph on the right.

Huh. So is it then saying that as long as the effect you're adding falls under the "common item effect" category, there is no 1.5 multiplier?
 

No copy here. Silly Wizards and their "20th for FLGS stores" release date.

In any case, I believe the answer is yes. They want to encourage avoidance of the "big six", and so allowing you to tack on (say) +5 resistance to a Cloak of Elvenkind means you can get both. In effect, they're subsidizing off-center items.

Neat!
 

Add my voice to the folks saying this is a great new book. I really appreciate the organizational efforts they put into this book. How the items are set out, with clear headings, and the new format for each item spelling out how it is activated and it's level and what kind of action to activate etc... is really helpful. The index is well done as well. And I agree that the low priced, low powered items are really nice. I mean, there SHOULD be an item to increase just reflex saves (or just will or fort) by +1 without paying for an item that increases ALL your saves by +1 !
 

Xath said:
Huh. So is it then saying that as long as the effect you're adding falls under the "common item effect" category, there is no 1.5 multiplier?

I believe so. Increasing an item (like making a +1 sword +2) has no extra cost, adding a Common ability has no extra cost. Adding another item increases the cost by 50%.
 

Into the Woods

Remove ads

Top