Magic Item for review: Hawkborne's Magical Missile Launcher

Kershek

Sci-Fi Newshound
Please rate the balance/utility/demand for such an item.

Hawkborne's Magical Missile Launcher
This is a tube, not unlike a small bazooka. You can load a Fine item, such as a flask, into the tube as a ME action, point it at your target, and use a command word to launch it as a ranged touch attack. Any ranged attack-based feats, such as point blank shot, apply. Its range is 440 feet and has no range increments (like a ray).

Caster Level: 3rd; Prerequisites: Craft Wondrous Item, launch item; Market Price: 1,800 gp; Weight: 1 lb.


This spell works like Launch Item from Magic of Faerun, but allows non-spellcasters to use it. Note that Launch Item does not allow items like daggers or bolts to be launched.

I think it could be underpriced. Do you? I was thinking of doing one of three things:

1) Doubling the price by requiring caster level 2. This would increase the range to 480 feet and make it 3,600 gp.

2) Restricting it to 5 uses per day. This won't affect the price but reduces the utility and therefore makes the current price more viable.

3) Making it a spell trigger item so that only spellcasters could use it. However, I don't know of any other item that uses spell trigger and isn't a wand or staff and not charged.


One thing I noticed - if a bandoleer takes a ME to grab an alchemist's fire, then you could only fire this weapon once every two rounds. ME to grab the flask, ME to load, and then a standard action for the command word. This suddenly seems underpowered. However, removing the ME to load the flask seems overpowered for this reason:

You could have a row of 5th level archers 440 feet away shoot alchemist fire flasks at the oncoming enemy in an open field with a probable +9 to hit with a ranged touch attack that would most likely hit at least 80% of the time. That's assuming the opponents have 16 dex. If the enemy was double-moving, it would take 7 rounds to reach the archers. If they were running in at least medium armor, it would take 5 rounds. With light armor, 4 rounds. Seven rounds of alchemist's fire is 14d6 damage not including the splash damage. That same archer shooting at someone 440 feet away with a composite longbow will be 4 range increments away (-8 to hit) and probably only hit 25% of the time at best.
 

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I'd say consider the absolute best thing this thing could throw, and how much one fireing would cost, and you can figure out its balance.

If its just shooting alchemist fire's doesn't seem out of whack.
 

PErsonally, I would change the name so that the item isn't confused with the magic missle spell.

3) Making it a spell trigger item so that only spellcasters could use it. However, I don't know of any other item that uses spell trigger and isn't a wand or staff and not charged.

The bow of true strike (from sword and fist) is one such item.
 

Kershek said:
Please rate the balance/utility/demand for such an item.

Hawkborne's Magical Missile Launcher

Not a big deal, actually. Activating a command-word item is a standard action. It can only be activated once per round (twice if hasted, and only if it was already loaded at the beginning of the round, and even still, only if the "ammunition" you are using can be retrieved as a free action, such as from a HHH). The price seems fine to me, as the utility of the weapon is very limited.
 
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Re: Re: Magic Item for review: Hawkborne's Magical Missile Launcher

kreynolds said:


Not a big deal, actually. Activating a command-word item is a standard action. It can only be activated once per round (twice if hasted, and only if it was already loaded at the beginning of the round, and even still, only if the "ammunition" you are using can be retrieved as a free action, such as from a HHH). The price seems fine to me, as the utility of the weapon is very limited.

If it were to be auto-hit instead of a ranged touch attack, what would you change to make it balanced?
 

Re: Re: Re: Magic Item for review: Hawkborne's Magical Missile Launcher

Kershek said:
If it were to be auto-hit instead of a ranged touch attack, what would you change to make it balanced?

Auto-hit? Probably just double the price. I definately wouldn't go over 5,000gp though.
 

Actually, as described, shouldn't it cost 3600? I'm doing this from memory, but it seems like it should be

spell level (1) * 2000 * (no slot) 2 * (command word) 0.9 = 3600 gp.

Did I miss something?
 

I suggest leaving it as it is, but having different versions.

Maybe one that has a clip, a-la repeating crossbow, so it can be fired every round for five shots - course that doubles the price.

Maybe a siege engine version that takes time to set up but can launch larger items.

Maybe one that is charged, but a lot cheaper.

Maybe one that is limited per day but cheaper.

You could go on and on.
 

knight_isa said:
spell level (1) * 2000 * (no slot) 2 * (command word) 0.9 = 3600 gp.

Did I miss something?

Not really. Your result is correct for an item that doesn't take up a slot. The actual formula is 1 (spell level) x 1 (caster level) x 1,800 (command-word, unlimited charges) = 3,600.
 

I would like to see this firing tanglefoot bags, myself.

I'll note, that if you get a Potion Belt or Bandoleer (FRCS) grabbing a potion or scroll is a free action.
 

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