Spatzimaus
First Post
Part of the problem with just letting everyone make these sort of multi-stat enhancement items is that they only pick the stats they really want. He wants STR, DEX, and WIS... let me guess, he's a Ranger? Or a Paladin that already has a CHA item?
Any non-DMG item is DM's discretion. By asking for an item that effectively combines three other slots, you're effectively making two other items slotless. You pay for that in the +100% rule, but it's still a huge benefit to be able to free up the amulet and glove slots, while the face slot is usually unused.
You shouldn't let the player pick and choose on these. Otherwise, they'll do things like make a +6 STR item that also happens to give +2 to CON, DEX, WIS (cuz it's cheap that way!)
IMC I added two items to the DMG list, and the players can't adjust them. Both cost 40k, both are Rings (so no using a level 3 Feat or being able to adjust to other slots).
Ring of the Sun: +2 Luck bonus to AC, Saves, Skill Checks, and Ability Checks, plus acts as a Ring of Sustenance
(Book price would be 45k, but I discounted it because ability checks are so much less useful than the other bonuses; most people, if they had the choice, would drop that one to save 10k)
Ring of the Moon: +2 Enhancement bonuses to STR, DEX, CON, INT, WIS, CHA. +10 Enhancement bonuses to Hide and Move Silently.
(Book price would be 52k; effectively I'm giving 7 abilities that cost 4k base, so they're paying for 5.5; it's more balanced when you realize that by the time someone can afford 40k they'll have a +4 or +6 item for their important stats, and everyone has at least one dump stat)NOTE: I've overhauled how +skill items work in my campaign, so it's completely different there, but I gave the combination that has roughly the same price from DMG rules.
My suggestion is for you, the DM, to come up with the sort of multi-stat items you want to introduce, and force the player to pick from your list.
Any non-DMG item is DM's discretion. By asking for an item that effectively combines three other slots, you're effectively making two other items slotless. You pay for that in the +100% rule, but it's still a huge benefit to be able to free up the amulet and glove slots, while the face slot is usually unused.
You shouldn't let the player pick and choose on these. Otherwise, they'll do things like make a +6 STR item that also happens to give +2 to CON, DEX, WIS (cuz it's cheap that way!)
IMC I added two items to the DMG list, and the players can't adjust them. Both cost 40k, both are Rings (so no using a level 3 Feat or being able to adjust to other slots).
Ring of the Sun: +2 Luck bonus to AC, Saves, Skill Checks, and Ability Checks, plus acts as a Ring of Sustenance
(Book price would be 45k, but I discounted it because ability checks are so much less useful than the other bonuses; most people, if they had the choice, would drop that one to save 10k)
Ring of the Moon: +2 Enhancement bonuses to STR, DEX, CON, INT, WIS, CHA. +10 Enhancement bonuses to Hide and Move Silently.
(Book price would be 52k; effectively I'm giving 7 abilities that cost 4k base, so they're paying for 5.5; it's more balanced when you realize that by the time someone can afford 40k they'll have a +4 or +6 item for their important stats, and everyone has at least one dump stat)NOTE: I've overhauled how +skill items work in my campaign, so it's completely different there, but I gave the combination that has roughly the same price from DMG rules.
My suggestion is for you, the DM, to come up with the sort of multi-stat items you want to introduce, and force the player to pick from your list.