Kinematics
Hero
I used a regex as well. The final pattern I used was:Great, I was curious how you did yours. I was using regular expression parsing but I didn't find an easy pattern so it took a bit of work and clearly had some errors, what method did you use?
Code:
(.*?) ((Wondrous item|Weapon|Armor|Ring|Bracelet|Wand|Staff|Scroll|Rod|Potion|Impossible Cube|Varies|Armor \(light\)|Armor \(medium\)|Armor \(heavy\)|Armor \(plate\)|Armor \(padded leather\)|Armor \(shield\)|Weapon \(lance\)|Weapon \(shortsword\)|Weapon \(dagger\)|Weapon \(axe\)|Weapon \(varies\)), )?(common|uncommon|rare|very rare|legendary)( \((SENTIENT)\))? (\d[,\d]*)( (.*))?
$1\t$3\t$4\t$6\t$7\t$8
, and then imported into Excel. The regex isn't the most efficient, but it works, which is all that's needed.There were also a few typos from the original source, such as missing commas, or page numbers inlined into item names, that I manually fixed.
Well, let's look at what they seem to want for +x weapons.I would argue that the dragonslaying part of that item is not worth 7k gold. On the other hand, I think +1 to a weapon (all the time, attack and damage) is worth a lot more than 500 gp. Maybe in 4e where it was fully expected that you needed that 5% hike, but with bounded accuracy in 5e a permanent 5% hike (designed with the likelihood that you never get it) is really cheap.
Basics:
- +1 = 500 GP
- +2 = 3,500 GP
- +3 = 8,000 GP
500 GP is something someone could buy at level 3-4. 3500 would be level 6. 8000 would be level 8. However each of those would be using up pretty much the entirety of the character's expected wealth. Keeping it to 1/2 of starting wealth, it would be level 5, level 10, and level 12, respectively.
From what I understand of game progression, you're largely expected to pick up a +1 weapon by the start of tier 2 (level 5), a +2 at the start of tier 3 (level 11), and a +3 at the start of tier 4 (level 17), though I'm feeling like I'm misremembering those.
Level 5/Tier 2 is expected to have a starting wealth of 1300 GP. Considering you'd want both a weapon and armor upgrade at that point, and that each would cost 500 GP [uncommon], that does not feel particularly out of line. That would use up most, but not all, of your starting wealth, leaving some for potions and whatnot.
If it was the only thing being bought at that level, yes, I'd up the price to probably 1000 GP. And if (like the next tier) you expected armor and weapon to basically take two levels to upgrade, then the 1000 GP price would also work.
Upgrading armor and weapon to the next tier (costs: 2000 and 3500) would happen around levels 8-9, probably taking one of the upgrades on each level. Level 9 is also where you get your next proficiency upgrade, so overall this level feels appropriate for where the next upgrade happens.
However, if we assume that sort of ladder, we'd expect the +3 weapon to be acquired around level 13. So, I'd price it around 15,000–20,000. 15,000 would be a x4 scaling, similar to the armor scaling jumps, even though the +1 to +2 was x7. If the +1 was 1000 GP, then the scaling would be similar to the x4 that armor uses.
Overall, I'd probably price the +1/+2/+3 weapons at 1000 / 3500 / 15,000. Raise the entry barrier for the +1 a bit, but mostly keep it so that the armor+weapon upgrade can be done over levels 4-5. Then double the cost of the +3 to push it up to around level 13 affordability.
Also, yeah, I'd cut the Dragon Slayer price back to around 3000 — a little under the cost of a +2 weapon. Dragon slaying is nice, but you can go whole campaigns without it ever coming into play. You want to consider the value of it for the duration that it's reasonable to carry it: levels 5-10. After that it's likely to be replaced by something costing around 3500.
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