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[Magic Item] Thumb Ring of Might

What is the big deal with arrows? You certainly could get a Quiver of Magic Weapon or somesuch which will give you piles of enchanted arrows every day.
 

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Ridley's Cohort said:
What is the big deal with arrows?

Beats me. The ranger in my games that I mentioned simply doesn't hold any interest in magical arrows. He is far more trusting in the arrows that he makes himself. Besides, whenever he takes a few shots into a creature he hasn't seen before and sees his arrows bounce off it's thick hide or armor, he just drops the bow and wades in with two longswords. :)
 

Ridley's Cohort said:
What is the big deal with arrows? You certainly could get a Quiver of Magic Weapon or somesuch which will give you piles of enchanted arrows every day.

Piles every day? How?

A 5/day quiver would give you 5. Not piles, but 5. A 2/day quiver would give you 2. One round and they are gone.

A 50 charge quiver would give you 50, but you could be out of them in a few days.

Yes, you could have such a quiver or you could have a friend with the Magic Weapon or Greater Magic Weapon spell.

The "big deal", though, is that this ring in addition to doing more normal damage, allows archers who typically cannot penetrate Damage Reduction without a magical arrow do so. Without magic, the only two ways to penetrate DR 10/+X for an archer is either to critical (for those creatures who have DR and are not immune to criticals) or to have the feats Weapon Specialization and Point Blank Shot.

Magic arrows are charged items (i.e. you only have so many of them), so they are a commodity. Any item which lowers the need of a commodity item is potent. For example, making a bow Flaming Burst or Holy does a similar thing as this ring (lowering the need to use a magic arrow to penetrate DR and doing more damage in general), but ups the cost of a single bow by anywhere from 16,000 GP to 48,000 GP depending on the plus of the bow.

Effectively, the ring can increase the damage of a given bow attack by which is fairly potent and on par with Flaming Burst (average 3.5) or Holy (average 7, but only against evil). Hence, it should cost somewhere between 16,000 GP and 48,000 GP considering that the advantage of using it with any bow and the limitation that only strong characters will get a big damage bonus with it are probably a wash.
 

KarinsDad said:
Effectively, the ring can increase the damage of a given bow attack by which is fairly potent and on par with Flaming Burst (average 3.5) or Holy (average 7, but only against evil). Hence, it should cost somewhere between 16,000 GP and 48,000 GP considering that the advantage of using it with any bow and the limitation that only strong characters will get a big damage bonus with it are probably a wash.

No, no - did you miss:

Originally posted by Tetsubo
This item would function only with non-magical bows. I didn't include that in the description but should have. It literally didn't occur to me.

Given that, it functions precisely the same as a Mighty Bow, with the following exeptions:

1. It cannot be otherwise magical.
2. Any normal, nonmagical bow can be used.

It's not a big deal with the restriction placed upon it of applying to non-magical bows only.
 
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KarinsDad said:


Piles every day? How?

A 5/day quiver would give you 5. Not piles, but 5. A 2/day quiver would give you 2. One round and they are gone.

A 50 charge quiver would give you 50, but you could be out of them in a few days.

Yes, you could have such a quiver or you could have a friend with the Magic Weapon or Greater Magic Weapon spell.

...
Easy - MW / GMW turns 50 projectiles per spell into magical ones (for 1 hour per caster level, at least).
 



Darkness said:
Easy - MW / GMW turns 50 projectiles per spell into magical ones (for 1 hour per caster level, at least).

Not so easy (or at least inexpensive).

MW does not turn 50 projectiles per spell into magical ones unless there is an errata that I am unaware of. I personally have a house rule of 10 on this.

So, it must be GMW.

GMW = 4th level and requires a 7th level caster. Assuming you use this (as opposed to dropping the caster level down to 3).

At 7th level, this would last 7 hours. So, you need at least 3 charges per day to basically cover the day unless you want to bump it up to unlimited.

Let's bump it to 8th level to make it a full 24 hours maximum. It still requires a round to activate, but you could do that whenever you notice that it is no longer active (if that is possible).

4 * 3 * 2000 = 24,000 GP (+1 arrows) unlimited charges

4 * 8 * 2000 * 3 / 5 = 38,400 GP (+2 arrows) at 3 8 hour charges per day
4 * 6 * 2000 = 48,000 GP (+2 arrows) unlimited charges

In any case, that's more expensive than what we are discussing for the Ring (the original description). You have to have quite a bit of money and levels to craft/buy these. Compared to the ring, they do less damage against normal opponents, more against DR opponents (unless the DR is 10/+3 or something where the ring does more).
 

kreynolds said:

Yeah, I'm buyin' that. ;)

You don't have to. :)

But, let me ask you a question. On the modified version, what would a Ring that adds Flaming Burst or Holy to any non-magical bow be worth?

The 2000 GP that people say the Ring that adds MCB to any non-magical bow?

Or, would it be 8000+ GP (the + is for it applying to any bow), similar to taking a single non-magical bow up to +2 bonus?
 

KarinsDad said:
Damage Reduction is the bane of archers in 3E, forcing them to use up precious magical arrows.

No it is not. It is a trivial nuisance at best. Have your party Wizard, Sorcerer, Bard or Cleric spend a mid level spell slot to cast Greater Magic Weapon on 50 arrows before you go into battle. By the time you get to a high enough level that you are dealing with significant foes who have damage reduction, this is a trivial cost in spellcasting resources, and the arrows cost no more than normal arrows.
 

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