Orius
Unrepentant DM Supremacist
TSR D&D did not have a "wealth by level" table that 3e had. So while magic items were plenty (as I said in my OP), 3e made it official, and with it, the implications that you were to have X amount of magic items per level built into the core game. TSR D&D did not have that. If you created a 7th level PC/NPC in AD&D, there wasn't a rule or assumption that you would give them a defined list of treasure. It as all up to what the DM felt was appropriate to that campaign. For example, whenever we'd create new PCs, regardless of level, we NEVER started with magic items. Ever. those were found or given to you by other party members who already had them. 3e brought this coversation:
DM: "We're starting at level 6 for this campaign."
Plyer: "Here's my PC."
DM: "We're not starting with magic items."
Player: "It's in the rules. Right there. I get this many magic items."
DM: "But in this campaign, no one starts with magic items."
Player "It's in the rules. you're a horrible DM who is punishing me."
Yes, I've seen that conversation.
My point was that 3e dropped the denial that was in AD&D about making magic rare while packing modules chock full of magic items and building worlds loaded down with high-level wizards (hello, Forgotten Realms). The rules about wealth per level are there as a guideline for the DM in developing the campaign, not a tool for PC entitlement, that's why the rules are in the DMG in the first place. Monsters and other challenges do assume a certain amount of wealth/magic power, and that's the baseline WotC used in their own published modules. A DM is perfectly free to give out less, but then has to be sure that the PC are able to overcome whatever challenges he gives them, but then doesn't that go without saying regardless of edition?
As for that conversation, that weasely little rules lawyer was cherry picking rules. First he forgets Rule 0: Check with the DM (3e rules lawyers LOVE ignoring that one). Second, he glosses over the parts in the DMG which talk about starting magic items for levels over 1, in particular: "You're free to limit characters to what items they can choose, just as if you were assigning them to treasure hoards in the game." I read that as "No magic items if the DM damn well pleases (see Rule 0)".
Why is it that the grognard crowd thinks that 3e goes out of its way to cripple the DM? I ran 3e with an iron fist forged in the fires of AD&D, and I never let the players (particularly the rules lawyers) get away with the entitlement mentality.