Same here.
I generally feature finding magic items from treasure (random or adventure-driven) first and foremost.
Secondarily I also allow the PC crafting magic items, although it hasn't happened yet in 5e. I do not like this to be a generally available option, so if the rules don't require specific abilities (as in 3e), I am going to still keep it under check for example keeping a tight control on material ingredients.
What I generally do not like is a-la carte magic item shops, so buying magic items is possible but works almost as a combination of finding+crafting, in the sense that you either find random magic items for purchase, or you commission their crafting to someone else. You just can't walk into the next village with a shopping list and buy what you want in no time.