Pbartender
First Post
Attacks without attack rolls required rules changes to actually work. Technically, they came into existence a few months before the Magic Missile change when Dragon printed that terrible level 3 Wizard Encounter Power that's auto-damage, but no one cared about it because no one ever took it. The rules change itself has caused some issues—for instance, combined with the new limit on Free Action attacks, it means that Essentials Scout Rangers don't actually work as written, because both their Power Strike and their I-Can't-Believe-It's-Not-Twin-Strike are "Attack Powers", and thus they can't use both of them in the same turn, which is clearly not authorial intent.
Free actions have always been explicitly limited by the common sense of the DM, to wit...
In certain circumstances, the DM might decide to limit the use of free actions further. For instance, if an adventurer has already used free actions during a particular turn to talk, drop things, and use a class feature, the DM might rule that the adventurer can use no more free actions during that turn.
...so that the DM can reign in players who are trying to abuse them (like granting another player too many free auto-damage attacks every round). This is hardly a ground-breaking change to a core rule; it's simply better defining that stipulation in a specific circumstance.
Prior to that change, any DM who wanted to could have limited those granted free actions in the exact same way.
Plus, as DracoSuave mentions, the rule does apply to all free actions, it applies to those times when another ability or power lets you use an attack power that is not normally a free action as a free action.