Magic Missile on Constructs

yes, caliban, but how did you react to this:

TrizzlWizzl said:

... p.154 PHB Instantaneous Effects: "Two or more magical effects with instantaneous durations work cumulatively when they affect the same object, place, or creature".

So, yes you can send magic missles against different targets, but you'd still add all the damage vs. each target before subtracting hardness.

seems like you conveniently ignored it.
 

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MerakSpielman said:
yes, caliban, but how did you react to this:

... p.154 PHB Instantaneous Effects: "Two or more magical effects with instantaneous durations work cumulatively when they affect the same object, place, or creature".
quote:
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Originally posted by TrizzlWizzl

... p.154 PHB Instantaneous Effects: "Two or more magical effects with instantaneous durations work cumulatively when they affect the same object, place, or creature".

So, yes you can send magic missles against different targets, but you'd still add all the damage vs. each target before subtracting hardness.

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seems like you conveniently ignored it.

Are you honestly saying that if I fired 5 magic missiles at 5 different targets, each with a hardness of 5, that I would add all my damage together, and then subtract 5 hardness, before applying damage to any of the targets?

I ignored it because it's idiotic.
 

MerakSpielman said:
yes, caliban, but how did you react to this:



seems like you conveniently ignored it.

No, I think he said something to the effect that the multiple missles are from ONE spell, not two. However, the passage doesn't say spells, it says effects.

I think I'll side with Caliban on this one (it's not strong agreement at this point, but it's agreement :D) but given that each individual missle doesn't hit the EXACT same spot (at least that's how I see it) I don't think they should be added together for purposes of DR or hardness.

IceBear
 
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MerakSpielman said:
yes, caliban, but how did you react to this:
*snip "instantaneous effect" stacking stuff*
seems like you conveniently ignored it.

That rule is taken out of context - it's from a section discussing how two or more spells interact, not how one spell interacts with itself. Therefore, it doesn't apply in this situation.

Shuriken do count separately vs. damage reduction. Their damage is '1', not '1 per shuriken thrown'. Even though they are all sent at the same target they do not all hit in the same place.

The way that SR functions is not evidence for the way DR functions. SR and DR function in completely different ways - SR is more akin to armor than it is DR. In addition, the SRD has specific instructions on how to handle SR in these cases: "Check spell resistance only once for any particular casting of a spell or use of a spell-like ability. If spell resistance fails the first time, it fails each time the creature encounters that same casting of the spell. Likewise, if the spell resistance succeeds the first time, it always succeeds. "

In short: Caliban's got the preponderance of the evidence on his side. In the extremely rare case that magic missiles impact something with hardness (which only occurs in the case of animated objects as far as I can tell, since creatures are the only legal targets for MM and creatures generally do not have hardness), the hardness is assessed against each missile separately.

J
 

I have to agree with Caliban here.

Hardness works per instance of damage. If the object gets hit simultaneously with two arrows, or two swords, or two copies of that duplicating weapon from ELH, hardness applies to each of the hits separately.

The spell generates multiple missiles, doing 1d4+1 damage each. Since there's more than one missile, hardness applies more than once. It's perfectly straightforward.

If the spell were worded like Fire Seeds or something, where there's a single pool of damage dice that can be divided among multiple targets, then hardness would only apply once for a given target. That isn't how the spell works, though.

The PHB passage quoted, referring to multiple instantaneous effects, is in the context of spell duration. It's talking about what happens if I apply a spell with a lasting instantaneous effect (like Flesh to Stone), followed by another such spell; the effects stack instead of overlapping. It really has nothing to do with Magic Missile, object hardness, or this discussion in general.
 


I'm not saying that I'm 100% sure I'm right here, but you need to do a better job to convince me otherwise. Name calling and attitude aren't going to work.

If you think my calling you "homie" constitutes "name calling" then we simply don't share the same cultural background, heritage, language nuances or marketing demographic. Ease back there, um... chum? Buddy? Compadre?

Anyways, whatever. I couldn't find the answer to our particular quandry in the FAQ. The letter to the Sage has been sent. What we have here is a rules question that I can't believe hasn't been addressed before, so until someone comes along with a link to the Answer or I get a letter from the Sage I'm gonna assume I'm right. 'Cause why not?;)
 

So would you also rule that Ice Storm would not deal bludgening damage to such creatures, because it has multiple hailstones?
 
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MerakSpielman said:
So would you also rule that Ice Storm would not deal bludgening damage to such creatures, because it has multiple hailstones?

If the spell said 'ice storm generates 5 hailstones doing 1d6 damage each', then yes.

Since it doesn't, it's not really the same thing.

J
 

MerakSpielman said:
So would you also rule that Ice Storm would not deal bludgening damage to such creatures, because it has multiple hailstones?
No. Ice storm is an area effect, exactly like fireball. It is a single instance of damage, applied to each creature in the area, once.

If it specified a certain number of hailstones, and the caster could aim those stones at one or more targets in the area, then it would be equivalent. But it doesn't say that, so it's irrelevant.
 
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That may be your "house rule", but by the core rules, throwing three shuriken takes three seperate attack rolls, not one attack roll. It just counts a single attack.

I always thought shurikens were thrown 3 at a time per attack roll. So if someone had 2 attacks a round at +7/+2 then they would get 6 shurikens, 3 at +7 and 3 at +2. Yep even says that you can throw 3 shurikens per attack in the PHB.
 

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