douga said:The reason I have see some people rule that they don't work against constructs/animated objects is that the Magic Missile description specifies that it does not work on "objects". I was wondering if anyone else has seen it ruled that way.
TrizzlWizzl said:
If you think my calling you "homie" constitutes "name calling" then we simply don't share the same cultural background, heritage, language nuances or marketing demographic. Ease back there, um... chum? Buddy? Compadre?
Anyways, whatever. I couldn't find the answer to our particular quandry in the FAQ. The letter to the Sage has been sent. What we have here is a rules question that I can't believe hasn't been addressed before, so until someone comes along with a link to the Answer or I get a letter from the Sage I'm gonna assume I'm right. 'Cause why not?![]()
Berk said:
I always thought shurikens were thrown 3 at a time per attack roll. So if someone had 2 attacks a round at +7/+2 then they would get 6 shurikens, 3 at +7 and 3 at +2. Yep even says that you can throw 3 shurikens per attack in the PHB.
Murrdox said:We stretch the interpretation of "living" to include undead...
Murrdox said:...Anything that isn't alive (or WAS alive) can't be affected by MM is how I've always done it.
Murrdox said:Since the text of the spell says "living targets", we've always ruled that anything not "alive" is not affected by a magic missle.
From the SRD:
Magic Missile
Evocation [Force]
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
A missile of magical energy darts forth from the character's fingertip and unerringly strikes its target. The missile deals 1d4+1 points of damage.
The missile strikes unerringly, even if the target is in melee or has anything less than total cover or concealment. Specific parts of a creature cannot be singled out. Inanimate objects cannot be damaged by the spell.
For every two levels of experience past 1st, the character gains an additional missile. The character has two at 3rd level, three at 5th level, four at 7th level, and the maximum of five missiles at 9th level or higher. If the character shoots multiple missiles, the character can have them strike a single creature or several creatures. A single missile can strike only one creature. The character must designate targets before the character rolls for SR or roll damage.