Mark Chance
Boingy! Boingy!
The rate at which a thing becomes overpowered or unbalanced increases as the DM's competence decreases.
irdeggman said:The following (very commonly available things at 1st level) will negate a magic missle.
Shield spell
Tower Shield
Smoke stick
So, while it is IMO a "must have" first level spell it is not overpowered in any means.
Mistwell said:At the point where I am debating someone who thinks sorcerers are overpowered and "just plain broken", I think the discussion is useless. We are coming from different planets, nay, different galaxies. The mere thought that you think that about sorcerers is so stunning that I don't even think we are writing in the same language. You look like you are speaking English, but the conclusion you draw is so opposite-world that I even doubt my own reading comprehension abilities. One of us must be drunk, and I have to look suspiciously at my diet Squirt Can now and contemplate the odds that the cat tipped some hither-to-unknown tasteless hard liquor in it. Because that old Sherlock Holmes quote comes to mind here, "when you have excluded the impossible, whatever remains, however improbable, must be the truth." And it is surely impossible that you think sorcerers are overpowered and broken, particularly relative to the wizard. Hence, however improbable, I must be hallucinating. Therefore allow me to depart and go check my vital statistics, as something here is quite amiss.
That is, unless that something is you.
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There are very few classes that offer evasion, so this would just be an example of your characters front loading your game with oneof the best anti magic abilities in the game. Either that or you have a mere band of rogues, either way, the party seems unbalanced from whatyou are telling me.prosfilaes said:It's gotten to the point where half of my party doesn't care if I catch them in the fireball range; they all have evasion and they aren't going to fail the reflex save. Fireball may not require a to-hit roll, but it's certainly not auto-hit.
KarinsDad said:2) Tower Shield. It does not matter that this can give total cover. It does not protect against targeted spells (read the description of a Tower Shield), hence, the caster can Magic Missile someone hiding behind it all he wants.
KarinsDad said:1) If an opponent Wizard or Sorcerer has cast a Shield spell, then he is not casting an offensive spell. He is taking away the advantage that he has (offensive spells) in order to do what? Fight with a weapon and a Shield spell? Sure, this might happen once in a blue moon, but it will be rare and even if he casts Shield, there might be a good chance that enemy spell casters might use Spellcraft to determine that, tell their allied arcane caster, and he can still use Magic Missile on a different opponent.
3) Smoke Stick. At 20 GP a pop, this is an expensive way at low level to delay a Magic Missile spell. Plus, it is not very effective. It is the same as a Fog Cloud, but with a 10 foot radius. That means that no matter where a character stands within it, he is visible (with 20% concealment) from half of the battlefield. Walk around the smoke, cast Magic Missile. It also only lasts for a round at full effect, so at best it is a delaying tactic. It will not really protect against Magic Missile.
Bad Paper said:MM is too powerful because it's an automatic hit, not because of its damage. There are so few automatic hit spells out there (even 8th-level Polar Ray requires an attack roll).
MM has that weird can't-target-an-object rule:
"Is that thing over there a golem or merely a statue?"
"Dunno. Let's see what MM does..."
ThirdWizard said:Remember force damage is also not resistable and can hit incorporeal enemies with no miss chance. Some creatures have high Touch ACs or are harder to hit because of being in melee (+4 AC). Magic missile is also long range. It's a really good all-around spell with no drawbacks.
Bad Paper said:Too powerful, not too weak. Your piddly first-level spell makes the fighters look like chumps when fighting incorporeal opponents.
Tower shield says: "The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding." This explicitly eliminates a tower shield's cover as protection from targeted spells. Is magic missile targeted? Yes: "Targets: Up to five creatures, no two of which can be more than 15 ft. apart."irdeggman said:I thought of that at first but then read the description for magic missile and tower shield again.
Magic missile can not target objects so it can't be used against an opponent using a tower shield for full cover.
Quasqueton said:Yes, I know that much. But what is the damage by level for the EB? Does its damage make up for its miss chance, compared to MM?
DM Rocco said:I don't6 know why people keep brining up the whole range touch attack things. It is really hard to miss on a touch attack.
But then there's the natural 20 (or 19 with improved crit) that DOUBLES the damage of the attack spell. There's nothing like rolling 80d6 for a critical disintegrate.Henry said:Very few things in D&D suck as hard as seeing a "1" or a "2" on a to hit roll.![]()