DM-Rocco
Explorer
Lmao, good pointLi Shenron said:Well, I've had seen many more characters doing nothing except swinging the same weapon every_single_combat_multiple_times than sorcerers doing the same with MM. But you don't think that the attack action is overpowered right?![]()

Don't forget the Dread Necromancer too. Mass Harm, yikes.KarinsDad said:I too think that Sorcerers (and Warmages) are very good compared to Wizards (I do not think they are broken). That is, if the character takes metamagic feats. If not, then the character is just ok.
I think they go up every other level by 1d6 for a max of 9d6 at higher levels, either 19 or 20. But, don't forget, you can add invocations directly to your EB. I don't know all of the different effects you can add, but you will never be doing just *d6 damage per hit.Quasqueton said:Yes, I know that much. But what is the damage by level for the EB? Does its damage make up for its miss chance, compared to MM? And the fact that it is unlimited, versus the sorcerer's limited spell slots? A sorcerer has at most 7 MM per day (not counting using higher level slots), for 17.5 damage a round. With a 50% chance to hit, a warlock would need a 10d6 EB to equal the damage per round, for unlimited times.
I don't know how a warlock's EB scales up. I'm just asking that someone look at the comparison closer than just resting the whole thing on "ranged touch attack". I'm not saying EB equals or betters MM, I'm just thinking it deserves some attention, rather than being dismissed off hand.
Quasqueton
Okay, I forgot about the crit factor, another strike. So, warlocks get unlimited blasts topping out at 9d6, no save, its critable and you can add other effects to your blasts through invocation, which correct me if I'm wrong, are also unlimited.Infiniti2000 said:But then there's the natural 20 (or 19 with improved crit) that DOUBLES the damage of the attack spell. There's nothing like rolling 80d6 for a critical disintegrate.![]()
Hmm, not broken at all.