Jürgen Hubert
First Post
I am considering whether or not to buy Magic of Eberron.
My problem is that I don't actually use D&D for my Eberron campaign, but GURPS. So if the book is almost entirely full of "crunchy bits" - rules, prestige classes, and so on - then I am not going to get much use from it. On the other hands, if it has lots of "flabor bits" - magical organizations, magical theory, and unique and colorful artifacts that could be converted to another system with little effort - then the book would be interesting to me.
So, what's your take on this book, and might I find it useful?
My problem is that I don't actually use D&D for my Eberron campaign, but GURPS. So if the book is almost entirely full of "crunchy bits" - rules, prestige classes, and so on - then I am not going to get much use from it. On the other hands, if it has lots of "flabor bits" - magical organizations, magical theory, and unique and colorful artifacts that could be converted to another system with little effort - then the book would be interesting to me.
So, what's your take on this book, and might I find it useful?


